2023-02-26 23:44:31 +00:00

33 lines
576 B
C

#pragma once
enum SocketFrom_e
{
SF_GameGate,
};
enum InnerMesssage_e
{
IM_ClientSocketDisconnect = 100,
IM_ExecGM,
IM_GGListenerError
};
//网络处理对象
enum NetHandler_e
{
HID_Player,
HID_PlayerMgr,
HID_CacheMgr,
HID_GGListener,
};
const int MAX_NODE_ID = 8;
const int MAX_INSTANCE_ID = 500;
const int MAX_SYS_HTTP_NUM = 2;
const int MAX_USER_HTTP_NUM = 8;
const int MAX_ALL_HTTP_NUM = MAX_SYS_HTTP_NUM + MAX_USER_HTTP_NUM;
const char* const PROJ_NAME_FMT = "game%d_gameserver";
const char* const PROJ_ROOT_FMT = "/data/logs/%s";