This commit is contained in:
azw 2023-11-08 12:56:25 +00:00
parent 039e67fc51
commit c019d63cf7
17 changed files with 4076 additions and 0 deletions

7
.gitignore vendored Normal file
View File

@ -0,0 +1,7 @@
target/
node_modules/
#*
*#*
cs_msgid.rs
cs_proto.rs
*.lock

21
server/stat/Cargo.toml Normal file
View File

@ -0,0 +1,21 @@
[package]
name = "stat"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
protobuf = "2.9.0"
serde = "*"
serde_derive = "*"
serde_json = "*"
tokio = { version = "1", features = ["full"] }
r9 = { path = "../../third_party/librust/r9" }
r9_macro = { path = "../../third_party/librust/r9_macro" }
r9_macro_derive = { path = "../../third_party/librust/r9_macro_derive" }
f9 = { path = "../../third_party/librust/f9" }
[build-dependencies]
protobuf-codegen-pure = "2.9.0"

10
server/stat/build.rs Normal file
View File

@ -0,0 +1,10 @@
fn main() {
protobuf_codegen_pure::Codegen::new()
.out_dir("src/cs")
.inputs(&[//"proto/mt.proto",
"proto/cs_msgid.proto",
"proto/cs_proto.proto"])
.include("proto")
.run()
.expect("Codegen failed.");
}

5
server/stat/makefile Normal file
View File

@ -0,0 +1,5 @@
compile:
cargo build
run:
cargo run

View File

@ -0,0 +1,65 @@
package cs;
//id定义
enum CMMessageId_e
{
_CMKcpHandshake = 99;
_CMPing = 101;
_CMJoin = 103;
_CMReconnect = 104;
_CMMove = 201;
_CMEmote = 204;
_CMVoice = 206;
_CMGameOver = 207;
_CMWatchWar = 208;
_CMLeave = 209;
_CMRevive = 210;
_CMCancelRevive = 211;
_CMExecCommand = 217;
_CMMatchCancel = 218;
_CMMatchChoose = 219;
_CMMatchStartGame = 220;
_CMMatchCancelStartGame = 221;
_CMMatchSendMsg = 222;
_CMMatchBroadcastMsg = 223;
_CMRequestBulletDmg = 230;
_CMStowShield = 231;
_CMImmediateMsg = 232;
_CMTeamMarkTargetPos = 233;
_CMRequestThrowDmg = 236;
}
enum SMMessageId_e
{
_SMKcpHandshake = 99;
_SMPing = 101;
_SMRpcError = 102;
_SMReconnect = 104;
_SMWatchWar = 208;
_SMLeave = 209;
_SMMatchCancel = 218;
_SMJoinedNotify = 103;
_SMMapInfo = 1002;
_SMPlayerInfo = 1003;
_SMUpdate = 1004;
_SMRollMsg = 1005;
_SMVoiceNotify = 1007;
_SMDisconnectNotify = 1008;
_SMGameOver = 1009;
_SMDebugMsg = 1010;
_SMUiUpdate = 1012;
_SMGameStart = 1013;
_SMSysPiaoMsg = 1014;
_SMShowCountdown = 1015;
_SMShowTeamUI = 1016;
_SMUpdateMatchInfo = 1017;
_SMGetItemNotify = 1018;
_SMMatchMemberMsgNotify = 1019;
_SMPvePassWave = 1020;
_SMTeamMarkTargetPosList = 1021;
_SMDebugCmd = 1022;
_SMNewBieEnd = 1023;
}

1680
server/stat/proto/cs_proto.proto Executable file

File diff suppressed because it is too large Load Diff

612
server/stat/proto/mt.proto Normal file
View File

@ -0,0 +1,612 @@
package mt;
message Parameter
{
optional string param_name = 1;
optional string param_value = 2;
}
message Attr
{
required int32 attr_id = 1;
required string attr_cname = 2;
required string attr_ename = 3;
}
message Map
{
optional int32 map_id = 1;
optional string template_list = 2;
optional string map_name = 3;
optional float map_width = 4;
optional float map_height = 5;
optional string airdrops = 6;
optional int32 terminator_airdrop = 7;
optional int32 player = 8;
optional string refresh_robot = 9;
optional int32 map_mode = 10;
optional string safearea = 11;
optional string game_start_buff_list = 12;
optional string map_pic = 13;
optional string first_safearea_center = 14;
optional int32 init_gas_ring = 15;
optional string airraids = 16;
optional string car_num_limit = 17;
optional float scale = 18;
optional string map_collider = 19;
optional string world_object_file = 20;
optional string terrain_file = 21;
}
message MapArea
{
optional int32 map_id = 1;
optional int32 area_type = 2;
optional int32 area_subtype = 3;
optional string area_center = 4;
optional float area_width = 5;
optional float area_height = 6;
}
message MapThing
{
optional int32 thing_id = 1; //id
optional int32 thing_type = 16;
optional int32 time = 17;
optional int32 type = 2; //
optional int32 height = 3; //
optional int32 width = 4; //
optional int32 hp = 5; //
optional float damage = 6; //
optional float damage_dia = 7; //
optional string drop = 8; //
optional int32 is_door = 10; //
optional int32 is_house = 11; //
optional int32 is_tree = 12; //
optional int32 house_id = 13; //id
optional string buff_list = 14;
optional int32 explosion_effect = 15;
optional int32 explosion_interval = 18;
optional int32 explosion_dmg_delay = 37;
optional int32 explosion_times = 19;
optional int32 explosion_float = 20;
optional string preexplosion_summon = 35;
optional string monster_list = 21;
optional string special_damage_type = 22;
optional string receive_special_damage_type = 23;
optional string param1 = 24;
optional string param2 = 25;
optional int32 interaction_mode = 26;
optional int32 view_mode = 27;
optional int32 bullet_hit = 28;
optional int32 collision_hit = 29;
optional int32 explosion_hit = 30;
optional string sweep_tags = 31;
optional int32 prebattle_hide = 32;
optional int32 life_time = 33;
optional int32 summon_born_rad = 34;
optional string shapes = 36;
optional int32 delay_destroy = 38;
}
message SafeArea
{
optional int32 id = 1; //id
optional int32 level = 2; //
optional int32 rad = 3; //
optional int32 wait_time = 4; //
optional int32 shrink_speed = 5; //
optional float hurt = 6; ///
optional int32 type = 7;
optional int32 x1 = 8;
optional int32 y1 = 9;
}
message SafeAreaPos
{
optional int32 id = 1;
optional int32 x1 = 2;
optional int32 y1 = 3;
optional int32 x2 = 4;
optional int32 y2 = 5;
optional int32 x3 = 6;
optional int32 y3 = 7;
optional int32 x4 = 8;
optional int32 y4 = 9;
optional int32 x5 = 10;
optional int32 y5 = 11;
optional int32 x6 = 12;
optional int32 y6 = 13;
optional int32 x7 = 14;
optional int32 y7 = 15;
optional int32 x8 = 16;
optional int32 y8 = 17;
optional int32 x9 = 18;
optional int32 y9 = 19;
optional int32 x10 = 20;
optional int32 y10 = 21;
}
message Item
{
optional int32 id = 1;
optional int32 type = 2;
optional int32 sub_type = 3;
optional int32 quality = 4;
optional int32 use = 5;
optional int32 skinid = 6;
optional int32 isdefaultskin = 7;
optional int32 playerid = 8;
optional int32 relationship = 9;
optional string name = 10;
}
message Equip
{
optional int32 id = 1; //id
optional int32 equip_type = 2; //
optional int32 equip_subtype = 3; //
optional int32 equip_lv = 4; //
optional int32 fire_mode = 5; //
optional int32 use_bullet = 6; //使
optional int32 clip_volume = 7; //
optional int32 reload_time = 8; //
optional int32 fire_rate = 9; //
optional string atk = 10; //
optional int32 def = 11; //
optional string max_hp = 41;
optional int32 explosion_range = 12; //
optional int32 bullet_speed = 13; //
optional int32 range = 14; //
optional int32 use_time = 15; //使
optional string heal = 16; //
optional int32 time = 17; //
optional string volume = 19; //
optional int32 bullet_rad = 20; //
optional int32 group_num = 21; //
optional int32 is_luck = 22; //
optional string bullet_born_offset = 30; //
optional float bullet_angle = 34; //
optional string name = 35; //
optional float rad = 36; //
optional float rad2 = 37;
optional int32 buffid = 38;
optional int32 drop_id = 40;
optional int32 explosion_effect = 42;
optional string param1 = 43;
optional string param2 = 44;
optional int32 reloadtype = 46;
optional float recoil_force = 47;
optional int32 missiles_time = 48;
optional int32 heroid = 49;
optional string launch_dev = 50;
optional string power_time = 51;
optional string power_gun = 52;
optional string power_buff = 53;
optional int32 through_teammate = 54;
optional string text_icon = 55;
optional string special_damage_type = 56;
optional float max_oil = 57;
optional float average_oil = 58;
optional float atk_mech = 59;
optional int32 use_scene = 60;
optional int32 ispenetrate = 61;
optional int32 is_penetrate_thing = 62;
optional int32 reload_delay_time = 63;
optional int32 cast_time = 64;
optional int32 aiming_cast_time = 80;
optional int32 auto_switch_weapon_time = 65;
optional int32 quality = 66;
optional int32 explosion_damage_delay = 67;
optional int32 bullet_consume_type = 68;
optional string inventory_slot = 31;
optional int32 _inventory_slot = 32;
optional float critical = 70;
optional float cri_damage = 71;
optional int32 shootfire = 73;
optional string hit_buff = 75;
optional int32 auto_trace = 76;
optional int32 trace_range = 77;
optional int32 double_gun = 78;
}
message Hero
{
optional int32 id = 1; //id
optional float radius = 2; //
optional float move_speed = 4; //
optional float jump_speed = 5; //
optional float fall_speed = 6;
optional float aim_speed = 8;
optional float shoot_speed = 7;
optional float reload_speed = 9;
optional float medicine_speed = 10; //4
optional float swim_speed = 49;
optional string volume = 12; //
optional int32 level = 13;
optional int32 race = 14;
optional string name = 23;
optional float hit_offset_x = 42;
optional float hit_offset_y = 43;
optional float hit_radius = 25;
optional string ai_script = 26;
optional string init_buffs = 27;
optional int32 default_weapon = 28;
optional string dead_drop = 29;
optional int32 delay_delete = 39;
optional int32 ai = 46;
optional int32 delay_remove = 47;
optional int32 skinlist = 48;
optional string pre_appear_effect = 50;
optional string pve_score = 51;
optional int32 hp = 52;
optional int32 damage = 53;
optional int32 defence = 54;
optional float crit_atk = 55;
optional float crit_atk_ratio = 56;
optional float miss = 57;
optional float miss_damage_ruduce = 58;
optional int32 skill1list = 60;
optional int32 skill2list = 61;
optional int32 skill3list = 62;
optional float hp_ratio = 63;
optional float damage_ratio = 64;
optional float defence_ratio = 65;
optional string bt = 70;
}
message Robot
{
optional int32 id = 1;
optional string name = 2;
optional int32 hero_id = 3;
optional string skin_id = 10;
optional int32 weapon_id = 4;
optional int32 weapon_lv = 5;
optional int32 sex = 8;
optional float dmg_ratio = 20;
optional string bullet_offset = 21;
}
message Skill
{
required int32 skill_id = 1;
required int32 skill_type = 2;
required string value_up = 6;
required int32 skill_cd = 7;
required int32 skill_target = 8;
required string buff_list = 9;
required float skill_distance = 10;
required int32 cold_time_up = 11;
required int32 max_times = 12;
optional int32 phase1_time_offset = 20;
optional int32 phase1_func = 21;
optional string phase1_param1 = 22;
optional string phase1_param2 = 23;
optional string phase1_param3 = 24;
optional int32 phase2_time_offset = 30;
optional int32 phase2_func = 31;
optional string phase2_param1 = 32;
optional string phase2_param2 = 33;
optional string phase2_param3 = 34;
optional int32 phase3_time_offset = 40;
optional int32 phase3_func = 41;
optional string phase3_param1 = 42;
optional string phase3_param2 = 43;
optional string phase3_param3 = 44;
optional int32 cast_time = 45;
optional int32 up_exp = 50;
optional int32 nextlv_skill = 51;
optional int32 attack_dir_lock_time = 52;
}
message SkillNumber
{
required int32 skill_id = 1;
optional int32 skill_type = 2;
optional float number = 3;
optional float damage = 4;
optional float damage_addition = 5;
optional float damage_change = 6;
optional float shield = 7;
optional float shield_addition = 8;
optional float resume = 9;
optional float resume_addition = 10;
optional string speed = 11;
optional string range = 12;
optional string range2 = 13;
optional string range3 = 21;
optional string time = 14;
optional string cd = 15;
optional int32 buff_id = 16;
optional float buff_time = 17;
optional string probability = 18;
optional int32 explosion_effect = 19;
optional string effect_list = 20;
}
message NpcStandard
{
required int32 id = 1;
optional int32 quality = 2;
optional int32 hp = 3;
optional int32 damage = 4;
optional int32 defence = 5;
}
message Buff
{
required int32 buff_id = 1;
required string name = 20;
required int32 buff_target = 2;
required int32 buff_effect = 3;
required int32 trigger_type = 4;
required string buff_param1 = 6;
required string buff_param2 = 7;
required string buff_param3 = 8;
required string buff_param4 = 9;
optional string buff_param5 = 19;
optional string buff_param6 = 37;
required string duration_time = 10;
optional float buff_valueup = 11;
required string immune_buffeffect_list = 12;
optional string post_remove_action = 13;
optional int32 only_server = 14;
optional int32 only_self = 15;
optional int32 depend_effect = 16;
optional string child_buff = 17;
optional int32 coexist_num = 18;
optional int32 dead_valid = 23;
optional string buff_interval = 24;
optional string tag = 25;
optional int32 post_battle_valid = 26;
optional string only_spec_race = 27;
optional string exclude_spec_race = 28;
optional int32 dead_remove = 29;
optional int32 no_immune = 30;
optional int32 lock_move = 31;
optional int32 lock_dir = 34;
optional int32 lock_move_dir = 36;
optional int32 disable_shot = 32;
optional int32 disable_useskill = 33;
optional string effect_list = 35;
optional string res_scale = 39;
optional int32 tenacity = 40;
}
message Drop
{
optional int32 drop_id = 1;
optional string item_id = 2;
optional string num = 3;
optional string weight = 4;
optional int32 type = 5;
}
message AirDrop
{
optional int32 id = 1;
optional int32 time = 2;
optional int32 appear_time = 3;
optional string drop_id = 4;
}
message AirRaid
{
optional int32 id = 1;
optional int32 time = 2;
optional int32 appear_time = 3;
optional string bomb_id = 4;
optional string raid_wave = 5;
optional float rad = 6;
}
message AirLine
{
optional int32 id = 1;
optional string start_point = 2;
optional string end_point = 3;
optional float plane_speed = 4;
optional int32 weight = 5;
optional int32 map_id = 6;
}
message RankReward
{
optional int32 rank = 1;
optional float parameter = 2;
optional int32 drop = 3;
}
message RankPoint
{
optional int32 rank = 1;
optional int32 parameter = 2;
optional int32 parameter2 = 3;
optional int32 parameter3 = 4;
}
message KillReward
{
optional int32 kill_num = 1;
optional float parameter = 2;
}
message KillPoint
{
optional int32 kill_num = 1;
optional int32 parameter = 2;
optional int32 parameter2 = 3;
}
message AI
{
optional int32 id = 13;
//optional int32 ai_level = 1;
optional int32 pursuit_radius = 2;
optional int32 attack_interval = 3;
optional int32 attack_times = 4;
optional int32 attack_type = 5;
optional int32 shot_offset_angle = 6;
optional string random_move_idle_time = 8;
optional string random_move_time = 9;
optional int32 attack_range = 10;
optional float attack_rate = 11;
optional int32 ai_mode = 12;
optional int32 ai_kind = 14;
optional string param1 = 15;
optional string param2 = 16;
optional string param3 = 17;
optional string param4 = 18;
optional string param5 = 19;
optional int32 peace_time = 20;
}
message Text
{
optional string textid = 1;
optional string text = 2;
}
message GunTalentGrow
{
optional int32 id = 1;
optional int32 talent_id = 2;
optional int32 talent_lv = 3;
optional int32 addtype = 4;
optional string addattr = 5;
}
message HeroQuality
{
optional int32 id = 1;
optional int32 quality = 2;
optional int32 gold_limit = 3;
optional int32 lucky = 4;
}
message GunQuality
{
optional int32 id = 1;
optional int32 quality = 2;
optional int32 gold_limit = 3;
optional int32 lucky = 4;
}
message FormulaPvp
{
optional float top = 1;
optional float ranked_topx = 2;
optional float kills_topx = 3;
optional float hero_topx = 4;
optional float weapon_topx = 5;
optional float survival_topx = 6;
}
message PveGemini
{
optional int32 gemini_id = 1;
optional int32 gemini_lv = 2;
optional int32 gemini_limit = 3;
optional string multiplayer_enemy_hp_mul = 4;
optional string born_point = 5;
}
message PveGeminiContent
{
optional int32 id = 1;
optional int32 mode_id = 2;
optional int32 round = 3;
optional string spawn_point = 4;
optional string enemy_id = 5;
}
message PveGeminiMode
{
optional int32 id = 1;
optional int32 map_id = 2;
optional string mode_time = 3;
optional string area = 4;
optional string score_reward = 5;
optional string round_score = 7;
optional string next_door = 6;
optional int32 wave_prepare_time = 8;
}
message RankRoom
{
optional int32 id = 1;
optional int32 elo_min = 2;
optional int32 elo_max = 3;
optional int32 elo_expansion1 = 4;
optional int32 elo_expansion2 = 5;
optional int32 expand_time1 = 6;
optional int32 expand_time2 = 7;
optional int32 player_num_standard = 8;
optional int32 final_time = 9;
optional int32 final_player_num = 10;
}
message Grasp
{
optional int32 grasp_id = 1;
optional int32 hero_id = 2;
optional int32 hero_lv = 3;
optional int32 graspbuff_id1 = 4;
optional int32 graspbuff_id1_floor2 = 5;
optional int32 graspbuff_id2 = 6;
optional int32 weapon_id = 7;
optional string add_buff_list = 8;
optional string remove_buff_list = 9;
}
message GraspBuff
{
optional int32 graspbuff_id = 1;
optional int32 graspbuff_floor = 2;
optional string graspbuff_trigger = 4;
optional int32 graspbuff_target = 5;
optional string graspbuff_time = 6;
optional int32 attr_id = 7;
optional int32 attr_add_pattern = 8;
optional int32 attr_add_pattern2 = 9;
optional string attr_num = 10;
optional string effect_list = 11;
}
message GuideStep
{
optional int32 id = 1;
optional int32 target = 2;
optional string param1 = 3;
optional string param2 = 4;
optional string param3 = 5;
optional string param4 = 6;
}
message WorldObject
{
optional int32 object_id= 1;
optional int32 object_type = 2;
optional float x = 3;
optional float y = 4;
optional float z = 5;
}

View File

@ -0,0 +1,43 @@
use std::rc::{Rc, Weak};
use std::cell::RefCell;
use r9_macro::SharedFromSelf;
use r9_macro_derive::SharedFromSelf;
//use r9_macro::Singleton;
use r9_macro_derive::Singleton;
#[derive(SharedFromSelf)]
#[derive(Singleton)]
pub struct UserApp {
_self_wp: Weak::<RefCell::<Self>>,
}
impl f9::app::UserApp for UserApp {
fn get_pkg_name(&self) -> String {
return "".to_string();
}
fn init(&mut self) {
}
fn update(&mut self) {
}
fn uninit(&mut self) {
}
}
impl UserApp {
pub fn new() -> Self {
let p = UserApp{
_self_wp: Default::default(),
};
return p;
}
}

View File

@ -0,0 +1 @@
pub mod app;

View File

@ -0,0 +1,459 @@
use std::rc::{Rc, Weak};
use std::cell::RefCell;
use crate::cs::cs_proto as cs;
use crate::cs::cs_msgid as cs_msgid;
pub struct Handler {
pub msg_id: i32,
pub handler_id: i32,
pub cb: Box::<dyn Fn (&f9::MsgHdr, &dyn MsgHandler)>,
}
static mut HANDLERS: Vec<Option<Handler>> = Vec::new();
pub fn get_net_msg_handler(msg_id: u16) -> &'static Option<Handler> {
unsafe {
if (msg_id as usize) < HANDLERS.len() {
return &HANDLERS[msg_id as usize];
} else {
return &None;
}
}
}
pub fn reg_handler_id(msg_id: u16, handler_id: i32) {
unsafe {
if (msg_id as usize) < HANDLERS.len() {
match &mut HANDLERS[msg_id as usize] {
Some(v) => {
v.handler_id = handler_id;
}
None => {
}
}
}
}
}
pub fn dispatch_msg(msg_id: u16, hdr: &f9::MsgHdr, h: &dyn MsgHandler) {
let mut handler: &Option<Handler> = &None;
unsafe {
handler = get_net_msg_handler(msg_id);
}
match handler {
Some(v) => {
(*v.cb)(hdr, h);
}
None => {
}
}
}
/*
func ParsePb(msgId uint16, data []byte) interface{} {
handler := handlers[msgId]
if handler == nil {
return nil
}
return handler.ParseCb(data)
}*/
pub trait MsgHandler {
fn cm_ping(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMPing>>) {
panic!("not implement");
}
fn cm_kcp_handshake(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMKcpHandshake>>) {
panic!("not implement");
}
fn cm_join(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMJoin>>) {
panic!("not implement");
}
fn cm_reconnect(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMReconnect>>) {
panic!("not implement");
}
fn cm_move(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMMove>>) {
panic!("not implement");
}
fn cm_immediate_msg(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMImmediateMsg>>) {
panic!("not implement");
}
fn cm_team_mark_target_pos(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMTeamMarkTargetPos>>) {
panic!("not implement");
}
fn cm_exec_command(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMExecCommand>>) {
panic!("not implement");
}
fn cm_emote(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMEmote>>) {
panic!("not implement");
}
fn cm_voice(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMVoice>>) {
panic!("not implement");
}
fn cm_game_over(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMGameOver>>) {
panic!("not implement");
}
fn cm_watch_war(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMWatchWar>>) {
panic!("not implement");
}
fn cm_leave(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMLeave>>) {
panic!("not implement");
}
fn cm_revive(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMRevive>>) {
panic!("not implement");
}
fn cm_cancel_revive(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMCancelRevive>>) {
panic!("not implement");
}
fn cm_match_cancel(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMMatchCancel>>) {
panic!("not implement");
}
fn cm_match_choose(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMMatchChoose>>) {
panic!("not implement");
}
fn cm_match_start_game(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMMatchStartGame>>) {
panic!("not implement");
}
fn cm_match_cancel_start_game(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMMatchCancelStartGame>>) {
panic!("not implement");
}
fn cm_match_send_msg(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMMatchSendMsg>>) {
panic!("not implement");
}
fn cm_match_broadcast_msg(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMMatchBroadcastMsg>>) {
panic!("not implement");
}
fn cm_request_bullet_dmg(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMRequestBulletDmg>>) {
panic!("not implement");
}
fn cm_request_throw_dmg(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMRequestThrowDmg>>) {
panic!("not implement");
}
fn cm_stow_shield(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::CMStowShield>>) {
panic!("not implement");
}
}
pub fn registe_handlers() {
unsafe {
HANDLERS.reserve(2000);
for i in 0..1999 {
HANDLERS.push(None);
}
HANDLERS[cs_msgid::CMMessageId_e::_CMPing as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMPing as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMPing>>>() {
handler.cm_ping(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMKcpHandshake as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMKcpHandshake as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMKcpHandshake>>>() {
handler.cm_kcp_handshake(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMJoin as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMJoin as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMJoin>>>() {
handler.cm_join(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMReconnect as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMReconnect as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMReconnect>>>() {
handler.cm_reconnect(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMMove as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMMove as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMMove>>>() {
handler.cm_move(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMImmediateMsg as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMImmediateMsg as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMImmediateMsg>>>() {
handler.cm_immediate_msg(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMTeamMarkTargetPos as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMTeamMarkTargetPos as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMTeamMarkTargetPos>>>() {
handler.cm_team_mark_target_pos(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMExecCommand as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMExecCommand as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMExecCommand>>>() {
handler.cm_exec_command(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMEmote as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMEmote as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMEmote>>>() {
handler.cm_emote(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMVoice as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMVoice as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMVoice>>>() {
handler.cm_voice(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMGameOver as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMGameOver as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMGameOver>>>() {
handler.cm_game_over(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMWatchWar as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMWatchWar as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMWatchWar>>>() {
handler.cm_watch_war(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMLeave as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMLeave as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMLeave>>>() {
handler.cm_leave(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMRevive as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMRevive as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMRevive>>>() {
handler.cm_revive(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMCancelRevive as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMCancelRevive as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMCancelRevive>>>() {
handler.cm_cancel_revive(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMMatchCancel as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMMatchCancel as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMMatchCancel>>>() {
handler.cm_match_cancel(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMMatchChoose as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMMatchChoose as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMMatchChoose>>>() {
handler.cm_match_choose(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMMatchStartGame as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMMatchStartGame as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMMatchStartGame>>>() {
handler.cm_match_start_game(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMMatchCancelStartGame as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMMatchCancelStartGame as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMMatchCancelStartGame>>>() {
handler.cm_match_cancel_start_game(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMMatchSendMsg as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMMatchSendMsg as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMMatchSendMsg>>>() {
handler.cm_match_send_msg(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMMatchBroadcastMsg as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMMatchBroadcastMsg as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMMatchBroadcastMsg>>>() {
handler.cm_match_broadcast_msg(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMRequestBulletDmg as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMRequestBulletDmg as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMRequestBulletDmg>>>() {
handler.cm_request_bullet_dmg(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMRequestThrowDmg as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMRequestThrowDmg as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMRequestThrowDmg>>>() {
handler.cm_request_throw_dmg(hdr, msg.clone());
}
}),
});
HANDLERS[cs_msgid::CMMessageId_e::_CMStowShield as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_CMStowShield as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::CMStowShield>>>() {
handler.cm_stow_shield(hdr, msg.clone());
}
}),
});
}
}

View File

@ -0,0 +1,3 @@
pub mod cs_auto_gen;
pub mod cs_proto;
pub mod cs_msgid;

11
server/stat/src/main.rs Executable file
View File

@ -0,0 +1,11 @@
use f9::app::App;
pub mod app;
fn main() {
App::instance().borrow_mut().init(
crate::app::app::UserApp::instance()
);
App::instance().borrow_mut().run();
App::instance().borrow_mut().uninit();
}

View File

@ -0,0 +1 @@
pub mod mtb_auto_gen;

View File

@ -0,0 +1,558 @@
use std::rc::{Rc, Weak};
use std::cell::RefCell;
pub struct Parameter {
param_name: Option<String>,
param_value: Option<String>,
}
pub struct Attr {
attr_id: Option<i32>,
attr_cname: Option<String>,
attr_ename: Option<String>,
}
pub struct Map {
map_id: Option<i32>,
template_list: Option<String>,
map_name: Option<String>,
map_width: Option<f32>,
map_height: Option<f32>,
airdrops: Option<String>,
terminator_airdrop: Option<i32>,
player: Option<i32>,
refresh_robot: Option<String>,
map_mode: Option<i32>,
safearea: Option<String>,
game_start_buff_list: Option<String>,
map_pic: Option<String>,
first_safearea_center: Option<String>,
init_gas_ring: Option<i32>,
airraids: Option<String>,
car_num_limit: Option<String>,
scale: Option<f32>,
map_collider: Option<String>,
world_object_file: Option<String>,
terrain_file: Option<String>,
}
pub struct MapArea {
map_id: Option<i32>,
area_type: Option<i32>,
area_subtype: Option<i32>,
area_center: Option<String>,
area_width: Option<f32>,
area_height: Option<f32>,
}
pub struct MapThing {
thing_id: Option<i32>,
thing_type: Option<i32>,
time: Option<i32>,
type: Option<i32>,
height: Option<i32>,
width: Option<i32>,
hp: Option<i32>,
damage: Option<f32>,
damage_dia: Option<f32>,
drop: Option<String>,
is_door: Option<i32>,
is_house: Option<i32>,
is_tree: Option<i32>,
house_id: Option<i32>,
buff_list: Option<String>,
explosion_effect: Option<i32>,
explosion_interval: Option<i32>,
explosion_dmg_delay: Option<i32>,
explosion_times: Option<i32>,
explosion_float: Option<i32>,
preexplosion_summon: Option<String>,
monster_list: Option<String>,
special_damage_type: Option<String>,
receive_special_damage_type: Option<String>,
param1: Option<String>,
param2: Option<String>,
interaction_mode: Option<i32>,
view_mode: Option<i32>,
bullet_hit: Option<i32>,
collision_hit: Option<i32>,
explosion_hit: Option<i32>,
sweep_tags: Option<String>,
prebattle_hide: Option<i32>,
life_time: Option<i32>,
summon_born_rad: Option<i32>,
shapes: Option<String>,
delay_destroy: Option<i32>,
}
pub struct SafeArea {
id: Option<i32>,
level: Option<i32>,
rad: Option<i32>,
wait_time: Option<i32>,
shrink_speed: Option<i32>,
hurt: Option<f32>,
type: Option<i32>,
x1: Option<i32>,
y1: Option<i32>,
}
pub struct SafeAreaPos {
id: Option<i32>,
x1: Option<i32>,
y1: Option<i32>,
x2: Option<i32>,
y2: Option<i32>,
x3: Option<i32>,
y3: Option<i32>,
x4: Option<i32>,
y4: Option<i32>,
x5: Option<i32>,
y5: Option<i32>,
x6: Option<i32>,
y6: Option<i32>,
x7: Option<i32>,
y7: Option<i32>,
x8: Option<i32>,
y8: Option<i32>,
x9: Option<i32>,
y9: Option<i32>,
x10: Option<i32>,
y10: Option<i32>,
}
pub struct Item {
id: Option<i32>,
type: Option<i32>,
sub_type: Option<i32>,
quality: Option<i32>,
use: Option<i32>,
skinid: Option<i32>,
isdefaultskin: Option<i32>,
playerid: Option<i32>,
relationship: Option<i32>,
name: Option<String>,
}
pub struct Equip {
id: Option<i32>,
equip_type: Option<i32>,
equip_subtype: Option<i32>,
equip_lv: Option<i32>,
fire_mode: Option<i32>,
use_bullet: Option<i32>,
clip_volume: Option<i32>,
reload_time: Option<i32>,
fire_rate: Option<i32>,
atk: Option<String>,
def: Option<i32>,
max_hp: Option<String>,
explosion_range: Option<i32>,
bullet_speed: Option<i32>,
range: Option<i32>,
use_time: Option<i32>,
heal: Option<String>,
time: Option<i32>,
volume: Option<String>,
bullet_rad: Option<i32>,
group_num: Option<i32>,
is_luck: Option<i32>,
bullet_born_offset: Option<String>,
bullet_angle: Option<f32>,
name: Option<String>,
rad: Option<f32>,
rad2: Option<f32>,
buffid: Option<i32>,
drop_id: Option<i32>,
explosion_effect: Option<i32>,
param1: Option<String>,
param2: Option<String>,
reloadtype: Option<i32>,
recoil_force: Option<f32>,
missiles_time: Option<i32>,
heroid: Option<i32>,
launch_dev: Option<String>,
power_time: Option<String>,
power_gun: Option<String>,
power_buff: Option<String>,
through_teammate: Option<i32>,
text_icon: Option<String>,
special_damage_type: Option<String>,
max_oil: Option<f32>,
average_oil: Option<f32>,
atk_mech: Option<f32>,
use_scene: Option<i32>,
ispenetrate: Option<i32>,
is_penetrate_thing: Option<i32>,
reload_delay_time: Option<i32>,
cast_time: Option<i32>,
aiming_cast_time: Option<i32>,
auto_switch_weapon_time: Option<i32>,
quality: Option<i32>,
explosion_damage_delay: Option<i32>,
bullet_consume_type: Option<i32>,
inventory_slot: Option<String>,
_inventory_slot: Option<i32>,
critical: Option<f32>,
cri_damage: Option<f32>,
shootfire: Option<i32>,
hit_buff: Option<String>,
auto_trace: Option<i32>,
trace_range: Option<i32>,
double_gun: Option<i32>,
}
pub struct Hero {
id: Option<i32>,
radius: Option<f32>,
move_speed: Option<f32>,
jump_speed: Option<f32>,
fall_speed: Option<f32>,
aim_speed: Option<f32>,
shoot_speed: Option<f32>,
reload_speed: Option<f32>,
medicine_speed: Option<f32>,
swim_speed: Option<f32>,
volume: Option<String>,
level: Option<i32>,
race: Option<i32>,
name: Option<String>,
hit_offset_x: Option<f32>,
hit_offset_y: Option<f32>,
hit_radius: Option<f32>,
ai_script: Option<String>,
init_buffs: Option<String>,
default_weapon: Option<i32>,
dead_drop: Option<String>,
delay_delete: Option<i32>,
ai: Option<i32>,
delay_remove: Option<i32>,
skinlist: Option<i32>,
pre_appear_effect: Option<String>,
pve_score: Option<String>,
hp: Option<i32>,
damage: Option<i32>,
defence: Option<i32>,
crit_atk: Option<f32>,
crit_atk_ratio: Option<f32>,
miss: Option<f32>,
miss_damage_ruduce: Option<f32>,
skill1list: Option<i32>,
skill2list: Option<i32>,
skill3list: Option<i32>,
hp_ratio: Option<f32>,
damage_ratio: Option<f32>,
defence_ratio: Option<f32>,
bt: Option<String>,
}
pub struct Robot {
id: Option<i32>,
name: Option<String>,
hero_id: Option<i32>,
skin_id: Option<String>,
weapon_id: Option<i32>,
weapon_lv: Option<i32>,
sex: Option<i32>,
dmg_ratio: Option<f32>,
bullet_offset: Option<String>,
}
pub struct Skill {
skill_id: Option<i32>,
skill_type: Option<i32>,
value_up: Option<String>,
skill_cd: Option<i32>,
skill_target: Option<i32>,
buff_list: Option<String>,
skill_distance: Option<f32>,
cold_time_up: Option<i32>,
max_times: Option<i32>,
phase1_time_offset: Option<i32>,
phase1_func: Option<i32>,
phase1_param1: Option<String>,
phase1_param2: Option<String>,
phase1_param3: Option<String>,
phase2_time_offset: Option<i32>,
phase2_func: Option<i32>,
phase2_param1: Option<String>,
phase2_param2: Option<String>,
phase2_param3: Option<String>,
phase3_time_offset: Option<i32>,
phase3_func: Option<i32>,
phase3_param1: Option<String>,
phase3_param2: Option<String>,
phase3_param3: Option<String>,
cast_time: Option<i32>,
up_exp: Option<i32>,
nextlv_skill: Option<i32>,
attack_dir_lock_time: Option<i32>,
}
pub struct SkillNumber {
skill_id: Option<i32>,
skill_type: Option<i32>,
number: Option<f32>,
damage: Option<f32>,
damage_addition: Option<f32>,
damage_change: Option<f32>,
shield: Option<f32>,
shield_addition: Option<f32>,
resume: Option<f32>,
resume_addition: Option<f32>,
speed: Option<String>,
range: Option<String>,
range2: Option<String>,
range3: Option<String>,
time: Option<String>,
cd: Option<String>,
buff_id: Option<i32>,
buff_time: Option<f32>,
probability: Option<String>,
explosion_effect: Option<i32>,
effect_list: Option<String>,
}
pub struct NpcStandard {
id: Option<i32>,
quality: Option<i32>,
hp: Option<i32>,
damage: Option<i32>,
defence: Option<i32>,
}
pub struct Buff {
buff_id: Option<i32>,
name: Option<String>,
buff_target: Option<i32>,
buff_effect: Option<i32>,
trigger_type: Option<i32>,
buff_param1: Option<String>,
buff_param2: Option<String>,
buff_param3: Option<String>,
buff_param4: Option<String>,
buff_param5: Option<String>,
buff_param6: Option<String>,
duration_time: Option<String>,
buff_valueup: Option<f32>,
immune_buffeffect_list: Option<String>,
post_remove_action: Option<String>,
only_server: Option<i32>,
only_self: Option<i32>,
depend_effect: Option<i32>,
child_buff: Option<String>,
coexist_num: Option<i32>,
dead_valid: Option<i32>,
buff_interval: Option<String>,
tag: Option<String>,
post_battle_valid: Option<i32>,
only_spec_race: Option<String>,
exclude_spec_race: Option<String>,
dead_remove: Option<i32>,
no_immune: Option<i32>,
lock_move: Option<i32>,
lock_dir: Option<i32>,
lock_move_dir: Option<i32>,
disable_shot: Option<i32>,
disable_useskill: Option<i32>,
effect_list: Option<String>,
res_scale: Option<String>,
tenacity: Option<i32>,
}
pub struct Drop {
drop_id: Option<i32>,
item_id: Option<String>,
num: Option<String>,
weight: Option<String>,
type: Option<i32>,
}
pub struct AirDrop {
id: Option<i32>,
time: Option<i32>,
appear_time: Option<i32>,
drop_id: Option<String>,
}
pub struct AirRaid {
id: Option<i32>,
time: Option<i32>,
appear_time: Option<i32>,
bomb_id: Option<String>,
raid_wave: Option<String>,
rad: Option<f32>,
}
pub struct AirLine {
id: Option<i32>,
start_point: Option<String>,
end_point: Option<String>,
plane_speed: Option<f32>,
weight: Option<i32>,
map_id: Option<i32>,
}
pub struct RankReward {
rank: Option<i32>,
parameter: Option<f32>,
drop: Option<i32>,
}
pub struct RankPoint {
rank: Option<i32>,
parameter: Option<i32>,
parameter2: Option<i32>,
parameter3: Option<i32>,
}
pub struct KillReward {
kill_num: Option<i32>,
parameter: Option<f32>,
}
pub struct KillPoint {
kill_num: Option<i32>,
parameter: Option<i32>,
parameter2: Option<i32>,
}
pub struct AI {
id: Option<i32>,
pursuit_radius: Option<i32>,
attack_interval: Option<i32>,
attack_times: Option<i32>,
attack_type: Option<i32>,
shot_offset_angle: Option<i32>,
random_move_idle_time: Option<String>,
random_move_time: Option<String>,
attack_range: Option<i32>,
attack_rate: Option<f32>,
ai_mode: Option<i32>,
ai_kind: Option<i32>,
param1: Option<String>,
param2: Option<String>,
param3: Option<String>,
param4: Option<String>,
param5: Option<String>,
peace_time: Option<i32>,
}
pub struct Text {
textid: Option<String>,
text: Option<String>,
}
pub struct GunTalentGrow {
id: Option<i32>,
talent_id: Option<i32>,
talent_lv: Option<i32>,
addtype: Option<i32>,
addattr: Option<String>,
}
pub struct HeroQuality {
id: Option<i32>,
quality: Option<i32>,
gold_limit: Option<i32>,
lucky: Option<i32>,
}
pub struct GunQuality {
id: Option<i32>,
quality: Option<i32>,
gold_limit: Option<i32>,
lucky: Option<i32>,
}
pub struct FormulaPvp {
top: Option<f32>,
ranked_topx: Option<f32>,
kills_topx: Option<f32>,
hero_topx: Option<f32>,
weapon_topx: Option<f32>,
survival_topx: Option<f32>,
}
pub struct PveGemini {
gemini_id: Option<i32>,
gemini_lv: Option<i32>,
gemini_limit: Option<i32>,
multiplayer_enemy_hp_mul: Option<String>,
born_point: Option<String>,
}
pub struct PveGeminiContent {
id: Option<i32>,
mode_id: Option<i32>,
round: Option<i32>,
spawn_point: Option<String>,
enemy_id: Option<String>,
}
pub struct PveGeminiMode {
id: Option<i32>,
map_id: Option<i32>,
mode_time: Option<String>,
area: Option<String>,
score_reward: Option<String>,
round_score: Option<String>,
next_door: Option<String>,
wave_prepare_time: Option<i32>,
}
pub struct RankRoom {
id: Option<i32>,
elo_min: Option<i32>,
elo_max: Option<i32>,
elo_expansion1: Option<i32>,
elo_expansion2: Option<i32>,
expand_time1: Option<i32>,
expand_time2: Option<i32>,
player_num_standard: Option<i32>,
final_time: Option<i32>,
final_player_num: Option<i32>,
}
pub struct Grasp {
grasp_id: Option<i32>,
hero_id: Option<i32>,
hero_lv: Option<i32>,
graspbuff_id1: Option<i32>,
graspbuff_id1_floor2: Option<i32>,
graspbuff_id2: Option<i32>,
weapon_id: Option<i32>,
add_buff_list: Option<String>,
remove_buff_list: Option<String>,
}
pub struct GraspBuff {
graspbuff_id: Option<i32>,
graspbuff_floor: Option<i32>,
graspbuff_trigger: Option<String>,
graspbuff_target: Option<i32>,
graspbuff_time: Option<String>,
attr_id: Option<i32>,
attr_add_pattern: Option<i32>,
attr_add_pattern2: Option<i32>,
attr_num: Option<String>,
effect_list: Option<String>,
}
pub struct GuideStep {
id: Option<i32>,
target: Option<i32>,
param1: Option<String>,
param2: Option<String>,
param3: Option<String>,
param4: Option<String>,
}
pub struct WorldObject {
object_id: Option<i32>,
object_type: Option<i32>,
x: Option<f32>,
y: Option<f32>,
z: Option<f32>,
}

View File

@ -0,0 +1,425 @@
const protobuf = require('protobufjs');
const parseArgs = require('minimist');
const fs = require('fs');
const assert = require('assert');
class PBTools {
constructor() {
this.csMsgIdPb = null;
this.csProtoPb = null;
this.ssMsgIdPb = null;
this.ssProtoPb = null;
this.mtPb = null;
this.protoDir = './proto/';
}
async init() {
{
this.csProtoPb = await (new protobuf.Root()).load(
this.protoDir + 'cs_proto.proto',
{
'keepCase': true
}
);
}
{
this.csMsgIdPb = await (new protobuf.Root()).load(
this.protoDir + 'cs_msgid.proto',
{
'keepCase': true
}
);
this.csCmMsgId = this.csMsgIdPb.lookup('CMMessageId_e');
this.csSmMsgId = this.csMsgIdPb.lookup('SMMessageId_e');
}
/*
{
this.ssProtoPb = await (new protobuf.Root()).load(
this.protoDir + 'ss_proto.proto',
{
'keepCase': true
}
);
}
{
this.ssMsgIdPb = await (new protobuf.Root()).load(
this.protoDir + 'ss_msgid.proto',
{
'keepCase': true
}
);
this.ssSSmMsgId = this.ssMsgIdPb.lookup('SSMMessageId_e');
}*/
{
this.mtPb = await (new protobuf.Root()).load(
this.protoDir + 'mt.proto',
{
'keepCase': true
}
);
}
await this.genCsAutoGen();
await this.genMtbAutoGen();
//await this.genSsAutoGen();
}
async genCsAutoGen() {
let data =
`use std::rc::{Rc, Weak};
use std::cell::RefCell;
use crate::cs::cs_proto as cs;
use crate::cs::cs_msgid as cs_msgid;
pub struct Handler {
msg_id: i32,
handler_id: i32,
cb: Box::<dyn Fn (&f9::MsgHdr, &dyn MsgHandler)>,
}
static mut HANDLERS: Vec<Option<Handler>> = Vec::new();
pub fn get_net_msg_handler(msg_id: u16) -> &'static Option<Handler> {
unsafe {
if (msg_id as usize) < HANDLERS.len() {
return &HANDLERS[msg_id as usize];
} else {
return &None;
}
}
}
pub fn reg_handler_id(msg_id: u16, handler_id: i32) {
unsafe {
if (msg_id as usize) < HANDLERS.len() {
match &mut HANDLERS[msg_id as usize] {
Some(v) => {
v.handler_id = handler_id;
}
None => {
}
}
}
}
}
pub fn dispatch_msg(msg_id: u16, hdr: &f9::MsgHdr, h: &dyn MsgHandler) {
let mut handler: &Option<Handler> = &None;
unsafe {
handler = get_net_msg_handler(msg_id);
}
match handler {
Some(v) => {
(*v.cb)(hdr, h);
}
None => {
}
}
}
/*
func ParsePb(msgId uint16, data []byte) interface{} {
handler := handlers[msgId]
if handler == nil {
return nil
}
return handler.ParseCb(data)
}*/
`;
data += `
pub trait MsgHandler {`;
this.csProtoPb.nested.cs.nestedArray.forEach(
(item) => {
if (item.name[0] == 'C' &&
item.name[1] == 'M') {
const finalyName = this.converLowCaseName(item.name);
data += `
fn ${finalyName}(&self, _: &f9::MsgHdr, _: Rc::<RefCell::<cs::${item.name}>>) {
panic!("not implement");
}
`;
}
});
data += `
}
`;
data += `
pub fn registe_handlers() {
unsafe {
HANDLERS.reserve(2000);
for i in 0..1999 {
HANDLERS.push(None);
}
`;
this.csProtoPb.nested.cs.nestedArray.forEach(
(item) => {
if (item.name[0] == 'C' &&
item.name[1] == 'M') {
const finalyName = this.converLowCaseName(item.name);
data += `
HANDLERS[cs_msgid::CMMessageId_e::_${item.name} as usize] = Some(
Handler {
msg_id: cs_msgid::CMMessageId_e::_${item.name} as i32,
handler_id: 0,
cb: Box::new(|hdr: &f9::MsgHdr, handler: &dyn MsgHandler| {
if let Some(msg) = hdr.msg.downcast_ref::<Rc::<RefCell::<cs::${item.name}>>>() {
handler.${finalyName}(hdr, msg.clone());
}
}),
});
`;
}
});
data += `
}
}`;
fs.writeFileSync('./src/cs/cs_auto_gen.rs', data);
}
async genSsAutoGen() {
let data = `package ss
import (
"f5"
proto "github.com/golang/protobuf/proto"
)
type SsNetMsgHandler f5.NetMsgHandler[MsgHandler];
type MsgHandlerImpl struct {
}
var handlers [2000]*SsNetMsgHandler
func GetNetMsgHandler(msgId uint16) *SsNetMsgHandler {
handler := handlers[msgId]
return handler
}
func DispatchMsg(handler *SsNetMsgHandler, hdr *f5.MsgHdr, msgHandler MsgHandler) {
handler.Cb(hdr, msgHandler)
}
func RegHandlerId(msgId int, handlerId int) {
handler := handlers[msgId]
handler.HandlerId = handlerId
}
func ParsePb(msgId uint16, data []byte) interface{} {
handler := handlers[msgId]
if handler == nil {
return nil
}
return handler.ParseCb(data)
}
`;
data += `
type MsgHandler interface {`;
this.ssProtoPb.nested.ss.nestedArray.forEach(
(item) => {
if (item.name[0] == 'S' &&
item.name[1] == 'S') {
data += `
${item.name}(*f5.MsgHdr, *${item.name})`;
}
});
data += `
}
`;
this.ssProtoPb.nested.ss.nestedArray.forEach(
(item) => {
if (item.name[0] == 'S' &&
item.name[1] == 'S') {
data += `
func (this *MsgHandlerImpl) ${item.name}(hdr *f5.MsgHdr, msg *${item.name}) {
}
`;
}
});
this.ssProtoPb.nested.ss.nestedArray.forEach(
(item) => {
if (item.name[0] == 'S' &&
item.name[1] == 'S') {
data += `
func (this *${item.name}) GetNetMsgId() uint16 {
return uint16(SSMessageIdE__${item.name})
}
`;
} else if (item.name[0] == 'S' &&
item.name[1] == 'M') {
data += `
func (this *${item.name}) GetNetMsgId() uint16 {
return uint16(SMMessageIdE__${item.name})
}
`;
}
});
data += `
func init() {
`;
this.ssProtoPb.nested.ss.nestedArray.forEach(
(item) => {
if (item.name[0] == 'S' &&
item.name[1] == 'S') {
data += `
handlers[int(SSMessageIdE__${item.name})] = &SsNetMsgHandler{
MsgId: int(SSMessageIdE__${item.name}),
ParseCb: func (data []byte) interface{} {
msg := &${item.name}{}
proto.Unmarshal(data, msg)
return msg
},
Cb: func (hdr *f5.MsgHdr, handler MsgHandler) {
handler.${item.name}(hdr, hdr.Msg.(*${item.name}))
},
}
`;
}
});
data += `
}`;
fs.writeFileSync('./ss/ss.auto_gen.go', data);
}
async genMtbAutoGen() {
let data = `use std::rc::{Rc, Weak};
use std::cell::RefCell;
`;
this.mtPb.nested.mt.nestedArray.forEach(
(item) => {
data += `pub struct ${item.name} {\n`;
item.fieldsArray.forEach
(
(item2, index) => {
assert(item2.id <= 127);
data += ` ${item2.name}: ` + this.dumpClassField(item, item2, index) + `,\n`;
}
);
data += `}
`;
}
);
data += '';
/*
this.mtPb.nested.mt.nestedArray.forEach(
(item) => {
item.fieldsArray.forEach
(
(item2, index) => {
const newName = this.converUpperCamelCaseName(item2.name);
data += `func (this *${item.name}) Get${newName}() ` +
this.dumpClassField(item, item2, index) + ` {\n`;
data += ` return this.${item2.name}\n`;
data += `}\n\n`;
data += `func (this *${item.name}) Has${newName}() bool {\n`;
if (item2.id < 64) {
data += ` return (this._flags1_ & (uint64(1) << ${item2.id})) > 0\n`;
} else {
data += ` return (this._flags2_ & (uint64(1) << (${item2.id} - 64))) > 0\n`;
}
data += `}\n\n`;
}
);
}
);
this.mtPb.nested.mt.nestedArray.forEach(
(item) => {
data += `
func (this *${item.name}) LoadFromKv(kv map[string]interface{}) {
`;
item.fieldsArray.forEach
(
(item2, index) => {
if (item2.id < 64) {
data += ` f5.ReadMetaTableField(&this.${item2.name}, "${item2.name}", &this._flags1_, ${item2.id}, kv)\n`;
} else {
data += ` f5.ReadMetaTableField(&this.${item2.name}, "${item2.name}", &this._flags2_, ${item2.id} - 64, kv)\n`;
}
}
);
data += '}\n';
}
);*/
fs.writeFileSync('./src/mtb/mtb_auto_gen.rs', data);
}
dumpClassField(cls, field, index) {
const fieldName = field.name;
switch (field.type) {
case 'int32':
{
return `Option<i32>`;
}
break;
case 'int64':
{
return `Option<i64>`;
}
break;
case 'float':
{
return `Option<f32>`;
}
break;
case 'double':
{
return `Option<f64>`;
}
break;
case 'string':
{
return `Option<String>`;
}
break;
default:
console.log(field);
assert(false, 'error field type:' + field.type);
break;
}
}
converUpperCamelCaseName(name) {
let newName = '';
let preIs_ = false;
for (let i = 0; i < name.length; ++i) {
if (i == 0) {
newName += name[i].toUpperCase();
preIs_ = name[i] == '_';
} else {
if (preIs_) {
if (name[i] != '_') {
newName += name[i].toUpperCase();
}
} else {
if (name[i] != '_') {
newName += name[i];
}
}
preIs_ = name[i] == '_';
}
}
return newName;
}
converLowCaseName(name) {
let newName = 'cm';
let preIs_ = false;
for (let i = 2; i < name.length; ++i) {
if (name[i].charCodeAt(0) >= 65 && name[i].charCodeAt(0) <= 90) {
newName += '_' + name[i].toLowerCase();
} else {
newName += name[i];
}
}
return newName;
}
}
(new PBTools).init();

View File

@ -0,0 +1,162 @@
{
"name": "pbtools",
"version": "1.0.0",
"lockfileVersion": 1,
"requires": true,
"dependencies": {
"@protobufjs/aspromise": {
"version": "1.1.2",
"resolved": "https://registry.npmjs.org/@protobufjs/aspromise/-/aspromise-1.1.2.tgz",
"integrity": "sha512-j+gKExEuLmKwvz3OgROXtrJ2UG2x8Ch2YZUxahh+s1F2HZ+wAceUNLkvy6zKCPVRkU++ZWQrdxsUeQXmcg4uoQ=="
},
"@protobufjs/base64": {
"version": "1.1.2",
"resolved": "https://registry.npmjs.org/@protobufjs/base64/-/base64-1.1.2.tgz",
"integrity": "sha512-AZkcAA5vnN/v4PDqKyMR5lx7hZttPDgClv83E//FMNhR2TMcLUhfRUBHCmSl0oi9zMgDDqRUJkSxO3wm85+XLg=="
},
"@protobufjs/codegen": {
"version": "2.0.4",
"resolved": "https://registry.npmjs.org/@protobufjs/codegen/-/codegen-2.0.4.tgz",
"integrity": "sha512-YyFaikqM5sH0ziFZCN3xDC7zeGaB/d0IUb9CATugHWbd1FRFwWwt4ld4OYMPWu5a3Xe01mGAULCdqhMlPl29Jg=="
},
"@protobufjs/eventemitter": {
"version": "1.1.0",
"resolved": "https://registry.npmjs.org/@protobufjs/eventemitter/-/eventemitter-1.1.0.tgz",
"integrity": "sha512-j9ednRT81vYJ9OfVuXG6ERSTdEL1xVsNgqpkxMsbIabzSo3goCjDIveeGv5d03om39ML71RdmrGNjG5SReBP/Q=="
},
"@protobufjs/fetch": {
"version": "1.1.0",
"resolved": "https://registry.npmjs.org/@protobufjs/fetch/-/fetch-1.1.0.tgz",
"integrity": "sha512-lljVXpqXebpsijW71PZaCYeIcE5on1w5DlQy5WH6GLbFryLUrBD4932W/E2BSpfRJWseIL4v/KPgBFxDOIdKpQ==",
"requires": {
"@protobufjs/aspromise": "^1.1.1",
"@protobufjs/inquire": "^1.1.0"
}
},
"@protobufjs/float": {
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/@protobufjs/float/-/float-1.0.2.tgz",
"integrity": "sha512-Ddb+kVXlXst9d+R9PfTIxh1EdNkgoRe5tOX6t01f1lYWOvJnSPDBlG241QLzcyPdoNTsblLUdujGSE4RzrTZGQ=="
},
"@protobufjs/inquire": {
"version": "1.1.0",
"resolved": "https://registry.npmjs.org/@protobufjs/inquire/-/inquire-1.1.0.tgz",
"integrity": "sha512-kdSefcPdruJiFMVSbn801t4vFK7KB/5gd2fYvrxhuJYg8ILrmn9SKSX2tZdV6V+ksulWqS7aXjBcRXl3wHoD9Q=="
},
"@protobufjs/path": {
"version": "1.1.2",
"resolved": "https://registry.npmjs.org/@protobufjs/path/-/path-1.1.2.tgz",
"integrity": "sha512-6JOcJ5Tm08dOHAbdR3GrvP+yUUfkjG5ePsHYczMFLq3ZmMkAD98cDgcT2iA1lJ9NVwFd4tH/iSSoe44YWkltEA=="
},
"@protobufjs/pool": {
"version": "1.1.0",
"resolved": "https://registry.npmjs.org/@protobufjs/pool/-/pool-1.1.0.tgz",
"integrity": "sha512-0kELaGSIDBKvcgS4zkjz1PeddatrjYcmMWOlAuAPwAeccUrPHdUqo/J6LiymHHEiJT5NrF1UVwxY14f+fy4WQw=="
},
"@protobufjs/utf8": {
"version": "1.1.0",
"resolved": "https://registry.npmjs.org/@protobufjs/utf8/-/utf8-1.1.0.tgz",
"integrity": "sha512-Vvn3zZrhQZkkBE8LSuW3em98c0FwgO4nxzv6OdSxPKJIEKY2bGbHn+mhGIPerzI4twdxaP8/0+06HBpwf345Lw=="
},
"@types/long": {
"version": "4.0.2",
"resolved": "https://registry.npmjs.org/@types/long/-/long-4.0.2.tgz",
"integrity": "sha512-MqTGEo5bj5t157U6fA/BiDynNkn0YknVdh48CMPkTSpFTVmvao5UQmm7uEF6xBEo7qIMAlY/JSleYaE6VOdpaA=="
},
"@types/node": {
"version": "20.4.9",
"resolved": "https://registry.npmjs.org/@types/node/-/node-20.4.9.tgz",
"integrity": "sha512-8e2HYcg7ohnTUbHk8focoklEQYvemQmu9M/f43DZVx43kHn0tE3BY/6gSDxS7k0SprtS0NHvj+L80cGLnoOUcQ=="
},
"asynckit": {
"version": "0.4.0",
"resolved": "https://registry.npmjs.org/asynckit/-/asynckit-0.4.0.tgz",
"integrity": "sha512-Oei9OH4tRh0YqU3GxhX79dM/mwVgvbZJaSNaRk+bshkj0S5cfHcgYakreBjrHwatXKbz+IoIdYLxrKim2MjW0Q=="
},
"axios": {
"version": "0.27.2",
"resolved": "https://registry.npmjs.org/axios/-/axios-0.27.2.tgz",
"integrity": "sha512-t+yRIyySRTp/wua5xEr+z1q60QmLq8ABsS5O9Me1AsE5dfKqgnCFzwiCZZ/cGNd1lq4/7akDWMxdhVlucjmnOQ==",
"requires": {
"follow-redirects": "^1.14.9",
"form-data": "^4.0.0"
}
},
"combined-stream": {
"version": "1.0.8",
"resolved": "https://registry.npmjs.org/combined-stream/-/combined-stream-1.0.8.tgz",
"integrity": "sha512-FQN4MRfuJeHf7cBbBMJFXhKSDq+2kAArBlmRBvcvFE5BB1HZKXtSFASDhdlz9zOYwxh8lDdnvmMOe/+5cdoEdg==",
"requires": {
"delayed-stream": "~1.0.0"
}
},
"delayed-stream": {
"version": "1.0.0",
"resolved": "https://registry.npmjs.org/delayed-stream/-/delayed-stream-1.0.0.tgz",
"integrity": "sha512-ZySD7Nf91aLB0RxL4KGrKHBXl7Eds1DAmEdcoVawXnLD7SDhpNgtuII2aAkg7a7QS41jxPSZ17p4VdGnMHk3MQ=="
},
"follow-redirects": {
"version": "1.15.2",
"resolved": "https://registry.npmjs.org/follow-redirects/-/follow-redirects-1.15.2.tgz",
"integrity": "sha512-VQLG33o04KaQ8uYi2tVNbdrWp1QWxNNea+nmIB4EVM28v0hmP17z7aG1+wAkNzVq4KeXTq3221ye5qTJP91JwA=="
},
"form-data": {
"version": "4.0.0",
"resolved": "https://registry.npmjs.org/form-data/-/form-data-4.0.0.tgz",
"integrity": "sha512-ETEklSGi5t0QMZuiXoA/Q6vcnxcLQP5vdugSpuAyi6SVGi2clPPp+xgEhuMaHC+zGgn31Kd235W35f7Hykkaww==",
"requires": {
"asynckit": "^0.4.0",
"combined-stream": "^1.0.8",
"mime-types": "^2.1.12"
}
},
"long": {
"version": "4.0.0",
"resolved": "https://registry.npmjs.org/long/-/long-4.0.0.tgz",
"integrity": "sha512-XsP+KhQif4bjX1kbuSiySJFNAehNxgLb6hPRGJ9QsUr8ajHkuXGdrHmFUTUUXhDwVX2R5bY4JNZEwbUiMhV+MA=="
},
"mime-db": {
"version": "1.52.0",
"resolved": "https://registry.npmjs.org/mime-db/-/mime-db-1.52.0.tgz",
"integrity": "sha512-sPU4uV7dYlvtWJxwwxHD0PuihVNiE7TyAbQ5SWxDCB9mUYvOgroQOwYQQOKPJ8CIbE+1ETVlOoK1UC2nU3gYvg=="
},
"mime-types": {
"version": "2.1.35",
"resolved": "https://registry.npmjs.org/mime-types/-/mime-types-2.1.35.tgz",
"integrity": "sha512-ZDY+bPm5zTTF+YpCrAU9nK0UgICYPT0QtT1NZWFv4s++TNkcgVaT0g6+4R2uI4MjQjzysHB1zxuWL50hzaeXiw==",
"requires": {
"mime-db": "1.52.0"
}
},
"minimist": {
"version": "1.2.8",
"resolved": "https://registry.npmjs.org/minimist/-/minimist-1.2.8.tgz",
"integrity": "sha512-2yyAR8qBkN3YuheJanUpWC5U3bb5osDywNB8RzDVlDwDHbocAJveqqj1u8+SVD7jkWT4yvsHCpWqqWqAxb0zCA=="
},
"nodejs-websocket": {
"version": "1.7.2",
"resolved": "https://registry.npmjs.org/nodejs-websocket/-/nodejs-websocket-1.7.2.tgz",
"integrity": "sha512-PFX6ypJcCNDs7obRellR0DGTebfUhw1SXGKe2zpB+Ng1DQJhdzbzx1ob+AvJCLzy2TJF4r8cCDqMQqei1CZdPQ=="
},
"protobufjs": {
"version": "6.11.3",
"resolved": "https://registry.npmjs.org/protobufjs/-/protobufjs-6.11.3.tgz",
"integrity": "sha512-xL96WDdCZYdU7Slin569tFX712BxsxslWwAfAhCYjQKGTq7dAU91Lomy6nLLhh/dyGhk/YH4TwTSRxTzhuHyZg==",
"requires": {
"@protobufjs/aspromise": "^1.1.2",
"@protobufjs/base64": "^1.1.2",
"@protobufjs/codegen": "^2.0.4",
"@protobufjs/eventemitter": "^1.1.0",
"@protobufjs/fetch": "^1.1.0",
"@protobufjs/float": "^1.0.2",
"@protobufjs/inquire": "^1.1.0",
"@protobufjs/path": "^1.1.2",
"@protobufjs/pool": "^1.1.0",
"@protobufjs/utf8": "^1.1.0",
"@types/long": "^4.0.1",
"@types/node": ">=13.7.0",
"long": "^4.0.0"
}
}
}
}

View File

@ -0,0 +1,13 @@
{
"name": "pbtools",
"version": "1.0.0",
"description": "",
"private": true,
"scripts": {},
"dependencies": {
"axios": "^0.27.0",
"nodejs-websocket": "^1.7.2",
"protobufjs": "^6.11.2",
"minimist": "^1.2.6"
}
}