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@ -565,6 +565,7 @@ void Human::_UpdateMove(int speed)
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{
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{
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a8::Vec2 old_pos = head_->pos;
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a8::Vec2 old_pos = head_->pos;
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head_->pos = head_->pos + move_dir * head_->speed;
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head_->pos = head_->pos + move_dir * head_->speed;
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head_->dir = move_dir;
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}
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}
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{
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{
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for (auto& node : body_list) {
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for (auto& node : body_list) {
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@ -88,7 +88,6 @@ void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg)
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a8::Vec2 old_move_dir;
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a8::Vec2 old_move_dir;
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TypeConvert::FromPb(move_dir, &msg.move_dir());
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TypeConvert::FromPb(move_dir, &msg.move_dir());
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move_dir.Normalize();
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move_dir.Normalize();
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attack_dir = move_dir;
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moving = true;
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moving = true;
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}
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}
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}
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}
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