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@ -88,6 +88,7 @@ void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg)
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a8::Vec2 old_move_dir;
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TypeConvert::FromPb(move_dir, &msg.move_dir());
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move_dir.Normalize();
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attack_dir = move_dir;
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moving = true;
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}
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}
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