This commit is contained in:
aozhiwei 2019-11-21 19:37:26 +08:00
parent 1e3f4023fa
commit 984d115404
4 changed files with 17 additions and 1 deletions

View File

@ -34,6 +34,7 @@ Human::~Human()
void Human::Initialize() void Human::Initialize()
{ {
Entity::Initialize(); Entity::Initialize();
CreateSnake();
RecalcSelfCollider(); RecalcSelfCollider();
observers_.insert(this); observers_.insert(this);
} }
@ -819,3 +820,8 @@ void Human::Revive()
}); });
SyncAroundPlayers(__FILE__, __LINE__, __func__); SyncAroundPlayers(__FILE__, __LINE__, __func__);
} }
void Human::CreateSnake()
{
}

View File

@ -6,7 +6,7 @@
namespace MetaData namespace MetaData
{ {
class Snake;
} }
enum HumanStatus enum HumanStatus
@ -22,6 +22,7 @@ class Loot;
class Human : public Entity class Human : public Entity
{ {
public: public:
MetaData::Snake* meta = nullptr;
int socket_handle = 0; int socket_handle = 0;
long ip_saddr = 0; long ip_saddr = 0;
int team_id = 0; int team_id = 0;
@ -113,8 +114,10 @@ private:
void SendBattleReport(); void SendBattleReport();
void OnDie(); void OnDie();
void Revive(); void Revive();
void CreateSnake();
protected: protected:
int node_id_ = 1;
SnakeBodyNode* head_ = nullptr; SnakeBodyNode* head_ = nullptr;
SnakeBodyNode* tail_ = nullptr; SnakeBodyNode* tail_ = nullptr;
std::list<SnakeBodyNode> body_list; std::list<SnakeBodyNode> body_list;

View File

@ -4,6 +4,7 @@
#include "player.h" #include "player.h"
#include "cs_proto.pb.h" #include "cs_proto.pb.h"
#include "room.h" #include "room.h"
#include "metamgr.h"
#include "framework/cpp/utils.h" #include "framework/cpp/utils.h"
@ -37,7 +38,12 @@ Player* PlayerMgr::GetPlayerBySocket(int socket)
Player* PlayerMgr::CreatePlayerByCMJoin(long ip_saddr, int socket, const cs::CMJoin& msg) Player* PlayerMgr::CreatePlayerByCMJoin(long ip_saddr, int socket, const cs::CMJoin& msg)
{ {
MetaData::Snake* meta = MetaMgr::Instance()->GetSnake(1);
if (!meta) {
return nullptr;
}
Player* hum = new Player(); Player* hum = new Player();
hum->meta = meta;
hum->socket_handle = socket; hum->socket_handle = socket;
hum->ip_saddr = ip_saddr; hum->ip_saddr = ip_saddr;
hum->account_id = msg.account_id(); hum->account_id = msg.account_id();

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@ -61,6 +61,7 @@ struct SnakeBodyNode
{ {
int node_id = 0; int node_id = 0;
float speed = 0.0f; float speed = 0.0f;
a8::Vec2 pos;
a8::Vec2 dir; a8::Vec2 dir;
a8::Vec2 last_move; a8::Vec2 last_move;
bool moved = false; bool moved = false;