From b57ea5055cf83e9844b3e5a960c022e05455e569 Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Thu, 21 Nov 2019 14:29:23 +0800 Subject: [PATCH] 1 --- server/gameserver/android.cc | 5 - server/gameserver/android.h | 1 - server/gameserver/human.cc | 58 +++--- server/gameserver/human.h | 13 -- server/gameserver/metadata.cc | 240 ------------------------ server/gameserver/metadata.h | 58 ------ server/gameserver/metamgr.cc | 92 --------- server/gameserver/metamgr.h | 6 - server/gameserver/player.cc | 1 - server/gameserver/playermgr.cc | 7 - server/gameserver/room.cc | 41 +--- server/gameserver/roommgr.cc | 5 - server/gameserver/types.cc | 6 - server/gameserver/types.h | 22 --- server/tools/protobuild/cs_proto.proto | 18 -- server/tools/protobuild/metatable.proto | 97 ---------- 16 files changed, 24 insertions(+), 646 deletions(-) diff --git a/server/gameserver/android.cc b/server/gameserver/android.cc index a08d6d3..8d9b743 100644 --- a/server/gameserver/android.cc +++ b/server/gameserver/android.cc @@ -25,8 +25,6 @@ Android::~Android() void Android::Initialize() { Human::Initialize(); - SetSkinInfo(14001); - GiveEquip(); } void Android::Update(int delta_time) @@ -34,6 +32,3 @@ void Android::Update(int delta_time) ai->Update(delta_time); } -void Android::GiveEquip() -{ -} diff --git a/server/gameserver/android.h b/server/gameserver/android.h index f94beb8..a8e77f0 100644 --- a/server/gameserver/android.h +++ b/server/gameserver/android.h @@ -18,6 +18,5 @@ class Android : public Human virtual ~Android() override; virtual void Initialize() override; virtual void Update(int delta_time) override; - void GiveEquip(); }; diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index d927f42..8c4dced 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -40,12 +40,20 @@ void Human::Initialize() float Human::GetSpeed() { + #if 1 + return 0; + #else return meta->i->move_speed() + buff.speed; + #endif } float Human::GetSpeed4() { + #if 1 + return 0; + #else return meta->i->move_speed4(); + #endif } void Human::FillMFObjectPart(cs::MFObjectPart* part_data) @@ -71,7 +79,6 @@ void Human::FillMFObjectFull(cs::MFObjectFull* full_data) p->set_dead(dead); p->set_disconnected(disconnected); - skin.ToPB(p->mutable_skin()); p->set_kill_count(stats.kills); if (dead) { p->set_killer_name(stats.killer_name); @@ -137,15 +144,15 @@ void Human::FillMFPlayerStats(cs::MFPlayerStats* stats_pb) void Human::GetAabbBox(AabbCollider& aabb_box) { - if (!meta) { - abort(); - } + abort(); + #if 0 aabb_box.active = true; aabb_box.owner = this; aabb_box._min.x = -meta->i->radius(); aabb_box._min.y = -meta->i->radius(); aabb_box._max.x = meta->i->radius(); aabb_box._max.y = meta->i->radius(); + #endif } void Human::FillMFTeamData(cs::MFTeamData* team_data) @@ -168,6 +175,7 @@ void Human::FillMFTeamData(cs::MFTeamData* team_data) void Human::RecalcSelfCollider() { + #if 0 if (!self_collider_) { self_collider_ = new CircleCollider(); self_collider_->owner = this; @@ -175,10 +183,12 @@ void Human::RecalcSelfCollider() } self_collider_->pos = a8::Vec2(); self_collider_->rad = meta->i->radius(); + #endif } bool Human::IsCollisionInMapService() { + #if 0 if (room->OverBorder(pos, meta->i->radius())){ return true; } @@ -196,6 +206,7 @@ bool Human::IsCollisionInMapService() } #endif } + #endif return false; } @@ -227,11 +238,13 @@ void Human::FindPathInMapService() #endif extend_dir.Rotate(1/180.0f); } + #if 0 float distance = ((CircleCollider*)last_collider)->rad + meta->i->radius(); pos = last_collider->owner->pos + extend_dir * (distance + 1); if (IsCollisionInMapService()) { pos = old_pos; } + #endif } return; } @@ -284,7 +297,11 @@ void Human::FindPathInMapService() float Human::GetRadius() { + #if 1 + return 0; + #else return meta->i->radius(); + #endif } void Human::SyncAroundPlayers(const char* file, int line, const char* func) @@ -508,7 +525,6 @@ void Human::OnGridListChange(std::set& old_grid_list, void Human::FillMFActivePlayerData(cs::MFActivePlayerData* player_data) { - skin.ToPB(player_data->mutable_skin()); } void Human::FillMFGasData(cs::MFGasData* gas_data) @@ -528,14 +544,11 @@ bool Human::CanSee(const Human* hum) const void Human::RecalcAttr() { - def = meta->i->def(); } void Human::RecalcBuff() { buff = HumanAbility(); - if (skin_meta) { - } } void Human::AddObserver(Human* observer) @@ -705,35 +718,6 @@ void Human::SendWxVoip() SendNotifyMsg(notifymsg); } -int Human::GetSkinConfigLv(int skin_id) -{ - auto itr = skin_configs.find(skin_id); - return itr != skin_configs.end() ? itr->second : 0; -} - -void Human::SetSkinInfo(int skin_id) -{ - skin.skin_id = skin_id; - if (skin.skin_id != 0){ - skin.skin_lv = std::max(1, GetSkinConfigLv(skin.skin_id)); - } -} - -const Skin& Human::GetSkin() -{ - return skin; -} - -int Human::SkinId() -{ - return skin.skin_id; -} - -int Human::SkinLv() -{ - return skin.skin_lv; -} - void Human::_UpdateMove(int speed) { for (int i = 0; i < speed; ++i) { diff --git a/server/gameserver/human.h b/server/gameserver/human.h index 12a2c21..a43c3f9 100644 --- a/server/gameserver/human.h +++ b/server/gameserver/human.h @@ -34,8 +34,6 @@ class Human : public Entity bool auto_fill = false; int today_enter_times = 0; int account_registertime = 0; - MetaData::Player* meta = nullptr; - MetaData::Dress* skin_meta = nullptr; HumanAbility buff; a8::Vec2 move_dir; @@ -46,7 +44,6 @@ class Human : public Entity bool disconnected = false; long long join_frameno = 0; int status = 0; - float atk_add = 0.0f; bool has_pass = 0; bool real_dead = false; xtimer_list* revive_timer = nullptr; @@ -62,9 +59,6 @@ class Human : public Entity std::set kill_humans; long long send_msg_times = 0; - float def = 0.0f; - std::map skin_configs; - Human(); virtual ~Human() override; virtual void Initialize() override; @@ -113,11 +107,6 @@ class Human : public Entity void SendRollMsg(const std::string& roll_msg); void SendUIUpdate(); void SendWxVoip(); - int GetSkinConfigLv(int skin_id); - void SetSkinInfo(int skin_id); - const Skin& GetSkin(); - int SkinId(); - int SkinLv(); protected: void _UpdateMove(int speed); @@ -154,8 +143,6 @@ private: bool sent_battlereport_ = false; bool sent_game_end_ = false; - Skin skin; - friend class FrameMaker; friend class FrameEvent; }; diff --git a/server/gameserver/metadata.cc b/server/gameserver/metadata.cc index 7b6ad7f..0f57ffd 100644 --- a/server/gameserver/metadata.cc +++ b/server/gameserver/metadata.cc @@ -12,105 +12,6 @@ namespace MetaData } void Map::Init() - { - rand_space = 0; - { - std::vector strings; - a8::Split(i->template_list(), strings, '|'); - for (auto& str : strings) { - std::vector strings2; - a8::Split(str, strings2, ':'); - assert(strings2.size() == 2); - rand_space += a8::XValue(strings2[1]).GetInt(); - template_list.push_back(std::make_tuple( - strings2[0], - rand_space - )); - } - } - } - - std::string Map::RandTemplate() - { - if (rand_space <= 0) { - return ""; - } - int rnd = rand() % rand_space; - for (auto& tpl : template_list) { - if (rnd <= std::get<1>(tpl)) { - return std::get<0>(tpl); - } - } - return ""; - } - - void Equip::Init() - { - { - std::vector strings; - a8::Split(i->bullet_born_offset(), strings, '|'); - for (auto& str : strings) { - std::vector strings2; - a8::Split(str, strings2, ':'); - assert(strings2.size() >= 2); - bullet_born_offset.push_back(std::make_tuple( - a8::XValue(strings2[0]).GetDouble(), - a8::XValue(strings2[1]).GetDouble(), - strings2.size() > 2 ? a8::XValue(strings2[2]).GetDouble() : 0 - ) - ); - } - } - } - - void EquipUpgrade::Init() - { - for (int j = 0; j < i->max_lv(); ++j) { - std::array& attrs = a8::FastAppend(level_attrs); - for (size_t k = 0; k < EA_End; ++k) { - attrs[k] = 0; - } - } - { - std::vector strings; - a8::Split(i->attr_type(), strings, '|'); - for (auto& str : strings) { - std::vector strings2; - a8::Split(str, strings2, ':'); - if (strings2.size() != 3) { - abort(); - } - int attr_type = a8::XValue(strings2[0]); - int attr_level = a8::XValue(strings2[1]); - float attr_value = a8::XValue(strings2[2]).GetDouble(); - if (attr_type < EA_End) { - if (attr_level >= 0 && attr_level < i->max_lv()) { - for (int j = 1; j < i->max_lv(); ++j) { - if (j % attr_level == 0) { - level_attrs[j][attr_type] = attr_value * (j / attr_level); - } - } - } - } - } - } - } - - float EquipUpgrade::GetAttrValue(int level, int attr_type) - { - if (level < 1) { - return 0; - } - if (level > (int)level_attrs.size()) { - return 0; - } - if (attr_type < EA_End) { - return level_attrs[level][attr_type]; - } - return 0; - } - - void Player::Init() { } @@ -119,145 +20,4 @@ namespace MetaData } - void Drop::Init() - { - std::vector item_list; - { - a8::Split(i->item_id(), item_list, '|'); - } - std::vector num_list; - { - a8::Split(i->num(), num_list, '|'); - } - std::vector weight_list; - { - a8::Split(i->weight(), weight_list, '|'); - } - assert(item_list.size() == num_list.size() && - item_list.size() == weight_list.size()); - total_weight = 0; - for (size_t i = 0; i < item_list.size(); ++i) { - total_weight += a8::XValue(weight_list[i]).GetInt(); - std::vector itemids; - { - std::vector strings; - a8::Split(item_list[i], strings, ':'); - for (auto& str : strings) { - itemids.push_back(a8::XValue(str).GetInt()); - } - } - std::vector nums; - { - std::vector strings; - a8::Split(num_list[i], strings, ':'); - for (auto& str : strings) { - nums.push_back(a8::XValue(str).GetInt()); - } - } - assert(itemids.size() == nums.size()); - #if 1 - std::vector item_lvs; - for (size_t ii = 0; ii < itemids.size(); ++ii) { - item_lvs.push_back(1); - } - #endif - if (this->i->type() == 1) { - auto item_tuple = std::make_tuple( - itemids, - nums, - item_lvs, - a8::XValue(weight_list[i]).GetInt() - ); - items.push_back(item_tuple); - } else { - auto item_tuple = std::make_tuple( - itemids, - nums, - item_lvs, - total_weight - ); - items.push_back(item_tuple); - } - } - assert(i->type() == 1 || i->type() == 2); - } - - void Drop::RandItems(std::vector>& drop_items) - { - if (i->type() == 1) { - for (auto& item : items) { - if ((rand() % 10000) <= std::get<3>(item)) { - for (size_t i = 0; i < std::get<0>(item).size(); ++i) { - drop_items.push_back(std::make_tuple( - std::get<0>(item)[i], - std::get<1>(item)[i], - std::get<2>(item)[i] - )); - } - } - } - } else if (total_weight > 0) { - int rnd = rand() % total_weight; - for (auto& item : items) { - if (std::get<3>(item) >= rnd) { - for (size_t i = 0; i < std::get<0>(item).size(); ++i) { - drop_items.push_back(std::make_tuple( - std::get<0>(item)[i], - std::get<1>(item)[i], - std::get<2>(item)[i] - )); - } - break; - } - } - } - } - - void Dress::Init() - { - for (int j = 0; j < i->max_lv(); ++j) { - std::array& attrs = a8::FastAppend(level_attrs); - for (size_t k = 0; k < EA_End; ++k) { - attrs[k] = 0; - } - } - { - std::vector strings; - a8::Split(i->attr_type(), strings, '|'); - for (auto& str : strings) { - std::vector strings2; - a8::Split(str, strings2, ':'); - if (strings2.size() != 3) { - abort(); - } - int attr_type = a8::XValue(strings2[0]); - int attr_level = a8::XValue(strings2[1]); - float attr_value = a8::XValue(strings2[2]).GetDouble(); - if (attr_type < EA_End) { - if (attr_level >= 0 && attr_level < i->max_lv()) { - for (int j = 1; j < i->max_lv(); ++j) { - if (j % attr_type == 0) { - level_attrs[j][attr_type] = attr_value * (j / attr_level); - } - } - } - } - } - } - } - - float Dress::GetAttrValue(int level, int attr_type) - { - if (level < 1) { - return 0; - } - if (level > (int)level_attrs.size()) { - return 0; - } - if (attr_type < EA_End) { - return level_attrs[level][attr_type]; - } - return 0; - } - } diff --git a/server/gameserver/metadata.h b/server/gameserver/metadata.h index b6d30df..692faf4 100755 --- a/server/gameserver/metadata.h +++ b/server/gameserver/metadata.h @@ -20,41 +20,6 @@ namespace MetaData { const metatable::Map* i = nullptr; - std::vector> template_list; - int rand_space = 0; - - void Init(); - std::string RandTemplate(); - }; - - struct Item - { - const metatable::Item* i = nullptr; - }; - - struct Equip - { - const metatable::Equip* i = nullptr; - - std::vector> bullet_born_offset; - void Init(); - }; - - struct EquipUpgrade - { - const metatable::EquipUpgrade* i = nullptr; - - void Init(); - float GetAttrValue(int level, int attr_type); - - private: - std::vector> level_attrs; - }; - - struct Player - { - const metatable::Player* i = nullptr; - void Init(); }; @@ -65,29 +30,6 @@ namespace MetaData void Init(); }; - struct Drop - { - const metatable::Drop* i = nullptr; - - void Init(); - void RandItems(std::vector>& drop_items); - - private: - std::vector, std::vector, std::vector, int>> items; - int total_weight = 0; - }; - - struct Dress - { - const metatable::Dress* i = nullptr; - - void Init(); - float GetAttrValue(int level, int attr_type); - - private: - std::vector> level_attrs; - }; - struct RankReward { const metatable::RankReward* i = nullptr; diff --git a/server/gameserver/metamgr.cc b/server/gameserver/metamgr.cc index 51b9a47..f7d1e83 100755 --- a/server/gameserver/metamgr.cc +++ b/server/gameserver/metamgr.cc @@ -15,18 +15,8 @@ public: std::list parameter_list; std::list map_meta_list; std::list map_list; - std::list item_meta_list; - std::list item_list; - std::list equip_meta_list; - std::list equip_list; - std::list player_meta_list; - std::list player_list; - std::list dress_meta_list; - std::list dress_list; std::list rankreward_meta_list; std::list rankreward_list; - std::list equipupgrade_meta_list; - std::list equipupgrade_list; std::list killreward_meta_list; std::list killreward_list; std::list rankpoint_meta_list; @@ -38,16 +28,10 @@ public: std::map parameter_hash; std::map gamemap_hash; - std::map item_hash; - std::map equip_hash; - std::map equip_slot_hash; - std::map player_hash; - std::map dress_hash; std::map rankreward_hash; std::map killreward_hash; std::map rankpoint_hash; std::map killpoint_hash; - std::map equipupgrade_hash; std::map robot_hash; void Load() @@ -69,16 +53,10 @@ public: f8::ReadCsvMetaFile(res_path + "parameter@parameter.csv", parameter_meta_list); f8::ReadCsvMetaFile(res_path + "map@map.csv", map_meta_list); - f8::ReadCsvMetaFile(res_path + "item@item.csv", item_meta_list); - f8::ReadCsvMetaFile(res_path + "equip@equip.csv", equip_meta_list); - f8::ReadCsvMetaFile(res_path + "player@player.csv", player_meta_list); - f8::ReadCsvMetaFile(res_path + "player@player.csv", player_meta_list); - f8::ReadCsvMetaFile(res_path + "dress@dress.csv", dress_meta_list); f8::ReadCsvMetaFile(res_path + "rankReward@rankReward.csv", rankreward_meta_list); f8::ReadCsvMetaFile(res_path + "killReward@killReward.csv", killreward_meta_list); f8::ReadCsvMetaFile(res_path + "killPoint@killPoint.csv", killpoint_meta_list); f8::ReadCsvMetaFile(res_path + "rankPoint@rankPoint.csv", rankpoint_meta_list); - f8::ReadCsvMetaFile(res_path + "equipUpgrade@equipUpgrade.csv", equipupgrade_meta_list); f8::ReadCsvMetaFile(res_path + "robot@robot.csv", robot_meta_list); BindToMetaData(); #if 1 @@ -122,40 +100,6 @@ private: } } - for (auto& meta : item_meta_list) { - MetaData::Item& item = a8::FastAppend(item_list); - item.i = &meta; - item_hash[item.i->id()] = &item; - } - - for (auto& meta : equip_meta_list) { - if (meta.inventory_slot().empty()) { - meta.set__inventory_slot(-1); - } else { - meta.set__inventory_slot(a8::XValue(meta.inventory_slot())); - } - MetaData::Equip& item = a8::FastAppend(equip_list); - item.i = &meta; - item.Init(); - equip_hash[item.i->id()] = &item; - if (meta._inventory_slot() > -1) { - equip_slot_hash[meta._inventory_slot()] = &item; - } - } - - for (auto& meta : player_meta_list) { - MetaData::Player& item = a8::FastAppend(player_list); - item.i = &meta; - item.Init(); - player_hash[item.i->id()] = &item; - } - - for (auto& meta : dress_meta_list) { - MetaData::Dress& item = a8::FastAppend(dress_list); - item.i = &meta; - dress_hash[item.i->id()] = &item; - } - for (auto& meta : rankreward_meta_list) { MetaData::RankReward& item = a8::FastAppend(rankreward_list); item.i = &meta; @@ -180,12 +124,6 @@ private: rankpoint_hash[item.i->rank()] = &item; } - for (auto& meta : equipupgrade_meta_list) { - MetaData::EquipUpgrade& item = a8::FastAppend(equipupgrade_list); - item.i = &meta; - equipupgrade_hash[meta.id()] = &item; - } - for (auto& meta : robot_meta_list) { MetaData::Robot& item = a8::FastAppend(robot_list); item.i = &meta; @@ -244,36 +182,6 @@ MetaData::Map* MetaMgr::GetMap(int map_id) return itr != loader_->gamemap_hash.end() ? itr->second : nullptr; } -MetaData::Player* MetaMgr::GetPlayer(int id) -{ - auto itr = loader_->player_hash.find(id); - return itr != loader_->player_hash.end() ? itr->second : nullptr; -} - -MetaData::Equip* MetaMgr::GetEquip(int id) -{ - auto itr = loader_->equip_hash.find(id); - return itr != loader_->equip_hash.end() ? itr->second : nullptr; -} - -MetaData::Equip* MetaMgr::GetEquipBySlotId(int slot_id) -{ - auto itr = loader_->equip_slot_hash.find(slot_id); - return itr != loader_->equip_slot_hash.end() ? itr->second : nullptr; -} - -MetaData::EquipUpgrade* MetaMgr::GetEquipUpgrade(int equip_id) -{ - auto itr = loader_->equipupgrade_hash.find(equip_id); - return itr != loader_->equipupgrade_hash.end() ? itr->second : nullptr; -} - -MetaData::Dress* MetaMgr::GetDress(int dress_id) -{ - auto itr = loader_->dress_hash.find(dress_id); - return itr != loader_->dress_hash.end() ? itr->second : nullptr; -} - float MetaMgr::GetRankRewardParam(int rank) { auto itr = loader_->rankreward_hash.find(rank); diff --git a/server/gameserver/metamgr.h b/server/gameserver/metamgr.h index a451585..2457d7b 100755 --- a/server/gameserver/metamgr.h +++ b/server/gameserver/metamgr.h @@ -20,12 +20,6 @@ class MetaMgr : public a8::Singleton double GetSysParamAsFloat(const std::string& param_name, double def_val = 0.0f); std::string GetSysParamAsString(const std::string& param_name, const char* def_val = ""); MetaData::Map* GetMap(int map_id); - MetaData::Player* GetPlayer(int id); - MetaData::Equip* GetEquip(int id); - MetaData::Equip* GetEquipBySlotId(int slot_id); - MetaData::EquipUpgrade* GetEquipUpgrade(int equip_id); - MetaData::Drop* GetDrop(int drop_id); - MetaData::Dress* GetDress(int dress_id); float GetRankRewardParam(int rank); float GetKillRewardParam(int kill_num); int GetRankPointParam1(int rank); diff --git a/server/gameserver/player.cc b/server/gameserver/player.cc index b80dfc5..fe6afc9 100644 --- a/server/gameserver/player.cc +++ b/server/gameserver/player.cc @@ -27,7 +27,6 @@ Player::~Player() void Player::Initialize() { Human::Initialize(); - skin_meta = MetaMgr::Instance()->GetDress(SkinId()); RecalcBuff(); } diff --git a/server/gameserver/playermgr.cc b/server/gameserver/playermgr.cc index b96be07..066f161 100644 --- a/server/gameserver/playermgr.cc +++ b/server/gameserver/playermgr.cc @@ -51,14 +51,7 @@ Player* PlayerMgr::CreatePlayerByCMJoin(long ip_saddr, int socket, const cs::CMJ hum->today_enter_times = msg.today_enter_times(); hum->create_tick = a8::XGetTickCount(); hum->account_registertime = f8::ExtractRegisterTimeFromSessionId(msg.session_id()); - hum->atk_add = msg.atk_add(); hum->has_pass = msg.has_pass(); - for (auto& skin : msg.skins()) { - if (skin.skin_id() != 0 && skin.skin_lv() > 0) { - hum->skin_configs[skin.skin_id()] = skin.skin_lv(); - } - } - hum->SetSkinInfo(msg.baseskin()); socket_hash_[socket] = hum; return hum; } diff --git a/server/gameserver/room.cc b/server/gameserver/room.cc index a7a7679..d65fe5c 100644 --- a/server/gameserver/room.cc +++ b/server/gameserver/room.cc @@ -210,6 +210,7 @@ void Room::ShuaAndroid() void Room::CreateAndroid(int robot_num) { + #if 0 std::vector* robot_list = MetaMgr::Instance()->GetRobotList(); if (!robot_list || robot_list->empty()) { return; @@ -266,6 +267,7 @@ void Room::CreateAndroid(int robot_num) } refreshed_robot_set_.insert(robot_meta->i->id()); } + #endif } Human* Room::FindEnemy(Human* hum) @@ -308,44 +310,7 @@ void Room::FillSMJoinedNotify(Player* self_hum, cs::SMJoinedNotify& msg) int Room::CreateLoot(int equip_id, a8::Vec2 pos, int count, int equip_lv) { - MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(equip_id); - if (equip_meta) { - if (equip_meta->i->equip_type() == 2 && - MetaMgr::Instance()->fighting_mode) { - return 0; - } - Loot* entity = new Loot(); - entity->room = this; - entity->meta = equip_meta; - entity->entity_uniid = AllocUniid(); - entity->pos = pos; - #if 1 - { - if (entity->pos.x >= map_meta->i->map_width()) { - entity->pos.x = map_meta->i->map_width() - 1; - } - if (entity->pos.x < 1.0f) { - entity->pos.x = 1.0f; - } - if (entity->pos.y >= map_meta->i->map_height()) { - entity->pos.y = map_meta->i->map_height() - 1; - } - if (entity->pos.y < 1.0f) { - entity->pos.y = 1.0f; - } - } - #endif - entity->item_id = equip_id; - entity->count = count; - entity->item_level = equip_lv; - entity->Initialize(); - uniid_hash_[entity->entity_uniid] = entity; - grid_service.AddEntity(entity); - entity->BroadcastFullState(); - return entity->entity_uniid; - } else { - return 0; - } + return 0; } void Room::RemoveObjectLater(Entity* entity) diff --git a/server/gameserver/roommgr.cc b/server/gameserver/roommgr.cc index ee277e8..d5fcd78 100644 --- a/server/gameserver/roommgr.cc +++ b/server/gameserver/roommgr.cc @@ -49,10 +49,6 @@ void RoomMgr::Update(int delta_time) void RoomMgr::_CMJoin(f8::MsgHdr& hdr, const cs::CMJoin& msg) { - MetaData::Player* hum_meta = MetaMgr::Instance()->GetPlayer(40001); - if (!hum_meta) { - abort(); - } if (IsLimitJoin()) { { cs::SMJoinedNotify notifymsg; @@ -92,7 +88,6 @@ void RoomMgr::_CMJoin(f8::MsgHdr& hdr, const cs::CMJoin& msg) room_hash_[room->room_uuid] = room; } Player* hum = PlayerMgr::Instance()->CreatePlayerByCMJoin(hdr.ip_saddr, hdr.socket_handle, msg); - hum->meta = hum_meta; room->AddPlayer(hum); { diff --git a/server/gameserver/types.cc b/server/gameserver/types.cc index 3a9a274..2e0dda4 100644 --- a/server/gameserver/types.cc +++ b/server/gameserver/types.cc @@ -3,9 +3,3 @@ #include "cs_proto.pb.h" #include "metamgr.h" - -void Skin::ToPB(cs::MFSkin* pb_obj) -{ - pb_obj->set_skin_id(skin_id); - pb_obj->set_skin_lv(skin_lv); -} diff --git a/server/gameserver/types.h b/server/gameserver/types.h index 6f3c49f..e91ea12 100755 --- a/server/gameserver/types.h +++ b/server/gameserver/types.h @@ -15,19 +15,6 @@ struct PerfMonitor std::array entity_num = {}; }; -namespace MetaData -{ - struct SafeArea; - struct Equip; - struct EquipUpgrade; - struct MapTplThing; -} - -namespace cs -{ - class MFSkin; -} - struct GasData { GasMode_e gas_mode = GasInactive; @@ -35,15 +22,6 @@ struct GasData bool is_last_gas = false; }; -struct Skin -{ - int tank_uniid = 0; - int skin_id = 0; - int skin_lv = 0; - - void ToPB(cs::MFSkin* pb_obj); -}; - struct PlayerStats { int kills = 0; diff --git a/server/tools/protobuild/cs_proto.proto b/server/tools/protobuild/cs_proto.proto index 17c1b35..2d1999e 100755 --- a/server/tools/protobuild/cs_proto.proto +++ b/server/tools/protobuild/cs_proto.proto @@ -153,13 +153,6 @@ message MFSnake optional int32 total_mass = 3; //总重量 } -//皮肤 -message MFSkin -{ - optional int32 skin_id = 1; //皮肤id - optional int32 skin_lv = 2; //皮肤等级 -} - //玩家信息-部分 message MFPlayerPart { @@ -175,7 +168,6 @@ message MFPlayerFull optional bool dead = 7; //是否已死亡 optional bool disconnected = 9; //是否断网 - optional MFSkin skin = 13; //皮肤id optional int32 kill_count = 24; //击杀数 optional bool can_revive = 30; //是否可复活 @@ -225,8 +217,6 @@ message MFObjectFull //活跃玩家数据(当前) message MFActivePlayerData { - optional MFSkin skin = 30; //皮肤id - optional int32 spectator_count = 20; } @@ -307,21 +297,13 @@ message CMJoin optional int32 team_mode = 4; //队伍模式 0:单人 1:多人 optional int32 proto_version = 5; //协议版本号Constant_e.ProtoVersion optional bool auto_fill = 6; //是否自动填充玩家 - optional int32 bot = 7; //是否机器人 optional string name = 8; //角色名 - optional bool use_touch = 9; //zzz repeated int32 emotes = 10; //表情列表 optional string avatar_url = 11; //头像 - optional int32 baseskin = 13; //皮肤id - optional int32 basemelee = 14; //xx - repeated MFSkin skins = 18; //皮肤列表 key: 皮肤id value:皮肤等级 repeated int32 prepare_items = 19; //战斗前准备道具 战前准备护盾存到energy_shield optional string session_id = 20; //session_id optional string from_appid = 21; //from_appid - optional float atk_add = 22; //攻击加成 optional string pre_settlement_info = 23; //透传game2001api预结算信息(为了本地结算用) - optional int32 emoji1 = 24; //表情1 - optional int32 emoji2 = 25; //表情2 optional bool has_pass = 27; //是否有通行证 optional int32 today_enter_times = 28; //今天进入游戏的次数 } diff --git a/server/tools/protobuild/metatable.proto b/server/tools/protobuild/metatable.proto index e1b250e..f4e3270 100755 --- a/server/tools/protobuild/metatable.proto +++ b/server/tools/protobuild/metatable.proto @@ -48,107 +48,10 @@ message Map optional float map_height = 5; } -message MapThing -{ - optional int32 thing_id = 1; //物件id - optional int32 type = 2; //类型 - optional int32 height = 3; //高度 - optional int32 width = 4; //宽度 - optional int32 hp = 5; //生命 - optional float damage = 6; //伤害 - optional float damage_dia = 7; //伤害半径 - optional int32 drop = 8; //掉落 - optional int32 attack_type = 9; //是否可攻击 0:不可破坏对象 1:可破坏对象 2:可穿透对象 - optional int32 is_door = 10; //是否门 - optional int32 is_house = 11; //是否房间 - optional int32 is_tree = 12; //是否树 - optional int32 house_id = 13; //房间id -} - -message Item -{ - optional int32 id = 1; //道具id -} - -message Equip -{ - optional int32 id = 1; //装备id - optional int32 equip_type = 2; //装备类型 - optional int32 equip_subtype = 3; //装备子类型 - optional int32 equip_lv = 4; //装备等级 - optional int32 fire_mode = 5; //开火模式 - optional int32 use_bullet = 6; //使用子弹 - optional int32 clip_volume = 7; //弹夹数量 - optional int32 reload_time = 8; //装弹时间 - optional int32 fire_rate = 9; //武器射速 - optional int32 atk = 10; //攻击力 - optional int32 def = 11; //防御力 - optional int32 explosion_range = 12; //子弹爆炸范围 - optional int32 bullet_speed = 13; //子弹速度 - optional int32 range = 14; //射程 - optional int32 use_time = 15; //使用时间 - optional int32 heal = 16; //瞬间生命恢复 - optional int32 time = 17; //时间 - optional string volume = 19; //装备容量 - optional int32 bullet_rad = 20; //子弹半径 - optional int32 group_num = 21; //每组数量 - optional int32 is_luck = 22; //是否吉利服 - optional string bullet_born_offset = 30; //子弹出生偏移 - optional float bullet_angle = 34; //子弹浮动方向 - optional string name = 35; //装备名字 - optional float rad = 36; //半径 - optional float rad2 = 37; - - optional string inventory_slot = 31; //库存槽位 - optional int32 _inventory_slot = 32; //库存槽位 -} - -message EquipUpgrade -{ - optional int32 id = 1; - optional string attr_type = 4; - optional int32 max_lv = 5; -} - -message Player -{ - optional int32 id = 1; //唯一id - optional float radius = 2; //半径 - optional int32 health = 3; //初始血量 - optional int32 move_speed = 4; //移动速度 - optional int32 jump_speed = 5; //跳伞速度 - optional int32 move_speed3 = 6; - optional int32 shot_speed = 7; - optional int32 move_speed4 = 10; //移动速度4 - optional float def = 11; //防御 - optional string volume = 12; //初始库存 -} - message Robot { optional int32 id = 1; optional string name = 2; - optional int32 skin = 3; - optional int32 weapon_id = 4; - optional int32 weapon_lv = 5; -} - -message Drop -{ - optional int32 drop_id = 1; - optional string item_id = 2; - optional string num = 3; - optional string weight = 4; - optional int32 type = 5; -} - -message Dress -{ - optional int32 id = 1; - optional int32 level = 2; - optional int32 skill_id = 3; - optional string attr_type = 4; - optional int32 max_lv = 5; } message RankReward