diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index 40fda39..3e43578 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -39,15 +39,6 @@ void Human::Initialize() observers_.insert(this); } -float Human::GetSpeed() -{ - #if 1 - return 0; - #else - return meta->p->move_speed() + buff.speed; - #endif -} - void Human::FillMFObjectPart(cs::MFObjectPart* part_data) { part_data->set_object_type(ET_Player); @@ -195,15 +186,6 @@ bool Human::IsCollisionInMapService() return false; } -float Human::GetRadius() -{ - #if 1 - return 0; - #else - return meta->p->radius(); - #endif -} - void Human::SyncAroundPlayers(const char* file, int line, const char* func) { for (auto& cell : grid_list) { diff --git a/server/gameserver/human.h b/server/gameserver/human.h index 149119a..6c1c558 100644 --- a/server/gameserver/human.h +++ b/server/gameserver/human.h @@ -60,7 +60,6 @@ class Human : public Entity Human(); virtual ~Human() override; virtual void Initialize() override; - virtual float GetSpeed() override; virtual void FillMFObjectPart(cs::MFObjectPart* part_data) override; virtual void FillMFObjectFull(cs::MFObjectFull* full_data) override; virtual void FillMFPlayerStats(cs::MFPlayerStats* stats); @@ -68,7 +67,6 @@ class Human : public Entity void FillMFTeamData(cs::MFTeamData* team_data); void RecalcSelfCollider(); bool IsCollisionInMapService(); - float GetRadius(); void SyncAroundPlayers(const char* file, int line, const char* func); void BeKill(int killer_id, const std::string& killer_name); void AddToNewObjects(Entity* entity);