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0a5bd26af0
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@ -16,6 +16,7 @@
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#include "jsondatamgr.h"
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#include "handlermgr.h"
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#include "GCListener.h"
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#include "playermgr.h"
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#include "framework/cpp/msgqueue.h"
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#include "framework/cpp/tglog.h"
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@ -82,6 +83,7 @@ void App::Init(int argc, char* argv[])
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JsonDataMgr::Instance()->Init();
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uuid.SetMachineId(instance_id);
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GCListener::Instance()->Init();
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PlayerMgr::Instance()->Init();
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a8::UdpLog::Instance()->Info("gameserver starting instance_id:%d pid:%d", {instance_id, getpid()});
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{
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@ -103,6 +105,7 @@ void App::UnInit()
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if (terminated) {
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return;
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}
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PlayerMgr::Instance()->UnInit();
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GCListener::Instance()->UnInit();
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JsonDataMgr::Instance()->UnInit();
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f8::MsgQueue::Instance()->UnInit();
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@ -292,6 +295,7 @@ void App::DispatchMsg()
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switch (pdelnode->sockfrom) {
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case SF_GameClient:
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{
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ProcessGameClientMsg(hdr);
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}
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break;
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}
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@ -353,6 +357,23 @@ void App::ProcessIMMsg()
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}
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}
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void App::ProcessGameClientMsg(f8::MsgHdr& hdr)
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{
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f8::NetMsgHandler* handler = f8::GetNetMsgHandler(&HandlerMgr::Instance()->gcmsghandler,
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hdr.msgid);
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if (handler) {
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switch (handler->handlerid) {
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case HID_PlayerMgr:
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ProcessNetMsg(handler, PlayerMgr::Instance(), hdr);
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break;
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default:
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{
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}
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break;
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}
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}
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}
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void App::InitLog()
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{
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std::string filename_fmt = PROJ_LOG_FILENAME_FMT;
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@ -41,6 +41,7 @@ private:
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void DispatchMsg();
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void ProcessIMMsg();
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void ProcessGameClientMsg(f8::MsgHdr& hdr);
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void InitLog();
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void UnInitLog();
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@ -15,7 +15,8 @@ enum InnerMesssage_e
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//网络处理对象
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enum NetHandler_e
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{
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HID_GSMgr,
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HID_PlayerMgr,
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HID_Plyaer
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};
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const char* const PROJ_NAME_FMT = "game%d_gameserver";
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@ -6,6 +6,9 @@
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#include "GCListener.h"
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#include "app.h"
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#include "playermgr.h"
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#include "cs_proto.pb.h"
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static void _GMOpsSelfChecking(f8::JsonHttpRequest* request)
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{
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@ -36,6 +39,7 @@ void HandlerMgr::UnInit()
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void HandlerMgr::RegisterNetMsgHandlers()
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{
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RegisterNetMsgHandler(&gcmsghandler, &PlayerMgr::_CMAuthSession);
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}
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void HandlerMgr::ProcGMMsg(unsigned long saddr, int sockhandle,
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@ -21,7 +21,7 @@ class HandlerMgr : public a8::Singleton<HandlerMgr>
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void Init();
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void UnInit();
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f8::NetMsgHandlerObject ggmsghandler;
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f8::NetMsgHandlerObject gcmsghandler;
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void ProcGMMsg(unsigned long saddr, int sockhandle,
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const std::string& url, const std::string& quyerstr);
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0
server/gameserver/player.cc
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0
server/gameserver/player.cc
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0
server/gameserver/player.h
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0
server/gameserver/player.h
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38
server/gameserver/playermgr.cc
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38
server/gameserver/playermgr.cc
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@ -0,0 +1,38 @@
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#include "precompile.h"
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#include "playermgr.h"
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void PlayerMgr::Init()
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{
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}
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void PlayerMgr::UnInit()
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{
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}
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void PlayerMgr::_CMAuthSession(f8::MsgHdr& hdr, const cs::CMAuthSession& msg)
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{
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}
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int PlayerMgr::OnlineNum()
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{
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return 0;
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}
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Player* PlayerMgr::GetPlayerBySocket(int socket)
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{
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return nullptr;
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}
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void PlayerMgr::OnClientDisconnect(a8::XParams& param)
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{
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}
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void PlayerMgr::RemovePlayerBySocket(int socket_handle)
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{
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}
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30
server/gameserver/playermgr.h
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30
server/gameserver/playermgr.h
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@ -0,0 +1,30 @@
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#pragma once
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namespace cs
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{
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class CMAuthSession;
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}
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class Player;
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class PlayerMgr : public a8::Singleton<PlayerMgr>
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{
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public:
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enum { HID = HID_PlayerMgr };
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private:
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PlayerMgr() {};
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friend class a8::Singleton<PlayerMgr>;
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public:
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void Init();
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void UnInit();
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void _CMAuthSession(f8::MsgHdr& hdr, const cs::CMAuthSession& msg);
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int OnlineNum();
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Player* GetPlayerBySocket(int socket);
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void OnClientDisconnect(a8::XParams& param);
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void RemovePlayerBySocket(int socket_handle);
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private:
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std::map<int, Player*> socket_hash_;
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};
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