add gameserver
This commit is contained in:
parent
d5a8cd3f9c
commit
cc568e7138
@ -4,7 +4,7 @@ cmake_minimum_required(VERSION 2.8)
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set(GAME_ID 9502)
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set(CMAKE_BUILD_TYPE "Debug")
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set(CMAKE_BUILD_TYPE "Release")
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#set(CMAKE_BUILD_TYPE "Release")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -g -std=gnu++11 -DGAME_ID=${GAME_ID}")
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set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++11 -DGAME_ID=${GAME_ID}")
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@ -38,12 +38,6 @@ execute_process(
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COMMAND touch -a cs_proto.pb.cc
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COMMAND touch -a cs_msgid.pb.h
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COMMAND touch -a cs_msgid.pb.cc
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COMMAND touch -a ss_proto.pb.h
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COMMAND touch -a ss_proto.pb.cc
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COMMAND touch -a ss_msgid.pb.h
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COMMAND touch -a ss_msgid.pb.cc
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COMMAND touch -a metatable.pb.h
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COMMAND touch -a metatable.pb.cc
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)
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aux_source_directory(.
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SRC_LIST
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@ -60,7 +54,7 @@ add_executable(
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add_custom_target(script_pb_protocol ALL)
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add_custom_command(TARGET script_pb_protocol
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PRE_BUILD
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COMMAND python ../../third_party/tools/scripts/construct/build_pb.py --cpp_out=. --pb_files=cs_proto,cs_msgid,ss_proto,ss_msgid,metatable --python_out=../tools/robot/virtualclient
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COMMAND python ../../third_party/tools/scripts/construct/build_pb.py --cpp_out=. --pb_files=cs_proto,cs_msgid
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)
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add_dependencies(gameserver script_pb_protocol)
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112
server/gameserver/GCListener.cc
Normal file
112
server/gameserver/GCListener.cc
Normal file
@ -0,0 +1,112 @@
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#include "precompile.h"
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#include <google/protobuf/message.h>
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#include <a8/mixedsession.h>
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#include <a8/tcplistener.h>
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#include "framework/cpp/netmsghandler.h"
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#include "app.h"
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#include "GCListener.h"
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#include "jsondatamgr.h"
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#include "handlermgr.h"
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class GGClientSession: public a8::MixedSession
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{
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public:
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virtual void DecodeUserPacket(char* buf, int& offset, unsigned int buflen) override
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{
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#if 1
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is_activite = true;
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#endif
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bool warning = false;
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while (buflen - offset >= sizeof(f8::PackHead)) {
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f8::PackHead* p = (f8::PackHead*)&buf[offset];
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if (p->magic_code == f8::MAGIC_CODE) {
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if (buflen - offset < sizeof(f8::PackHead) + p->packlen) {
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break;
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}
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App::Instance()->AddSocketMsg(SF_GameClient,
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socket_handle,
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saddr,
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p->msgid,
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p->seqid,
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&buf[offset + sizeof(f8::PackHead)],
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p->packlen);
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offset += sizeof(f8::PackHead) + p->packlen;
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} else {
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warning = true;
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offset++;
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continue;
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}
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}
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if (warning) {
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a8::UdpLog::Instance()->Warning("收到client非法数据包", {});
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}
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}
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virtual void OnRawHttpGet(const std::string& url, const std::string& querystr,
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std::string& response) override
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{
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App::Instance()->AddIMMsg(IM_ExecGM,
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a8::XParams()
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.SetSender(socket_handle)
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.SetParam1(url)
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.SetParam2(querystr)
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.SetParam3(saddr)
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);
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}
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virtual void OnDisConnect() override
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{
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App::Instance()->AddIMMsg(IM_ClientSocketDisconnect,
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a8::XParams()
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.SetSender(socket_handle)
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.SetParam1(1));
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}
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};
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static void CreateGameClientSocket(a8::TcpSession **p)
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{
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*p = new GGClientSession();
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}
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static void GSListeneron_error(a8::TcpListener*, int type, int errorid)
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{
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a8::UdpLog::Instance()->Debug("GCListeneron_error %d %d", {type, errorid});
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}
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void GCListener::Init()
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{
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tcp_listener_ = new a8::TcpListener();
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tcp_listener_->on_create_client_socket = CreateGameClientSocket;
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tcp_listener_->on_error = GSListeneron_error;
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tcp_listener_->bind_address = "0.0.0.0";
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tcp_listener_->bind_port = JsonDataMgr::Instance()->GetConf()->At("listen_port")->AsXValue();
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tcp_listener_->Open();
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}
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void GCListener::UnInit()
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{
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delete tcp_listener_;
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tcp_listener_ = nullptr;
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}
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void GCListener::SendText(int sockhandle, const std::string& text)
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{
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tcp_listener_->SendClientMsg(sockhandle, text.data(), text.size());
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}
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void GCListener::ForceCloseClient(int sockhandle)
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{
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tcp_listener_->ForceCloseClient(sockhandle);
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}
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void GCListener::MarkClient(int sockhandle, bool is_active)
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{
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tcp_listener_->MarkClient(sockhandle, is_active);
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}
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33
server/gameserver/GCListener.h
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33
server/gameserver/GCListener.h
Normal file
@ -0,0 +1,33 @@
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#pragma once
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//game client listener
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namespace a8
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{
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class TcpListener;
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}
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class GCListener : public a8::Singleton<GCListener>
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{
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private:
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GCListener() {};
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friend class a8::Singleton<GCListener>;
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public:
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void Init();
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void UnInit();
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template <typename T>
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void SendMsg(int sockhandle, T& msg)
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{
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static int msgid = f8::Net_GetMessageId(msg);
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f8::Net_SendMsg(tcp_listener_, sockhandle, 0, msgid, msg);
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}
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void SendText(int sockhandle, const std::string& text);
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void ForceCloseClient(int sockhandle);
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void MarkClient(int sockhandle, bool is_active);
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private:
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a8::TcpListener *tcp_listener_ = nullptr;
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};
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436
server/gameserver/app.cc
Executable file
436
server/gameserver/app.cc
Executable file
@ -0,0 +1,436 @@
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#include "precompile.h"
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#include <signal.h>
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#include <string.h>
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#include <unistd.h>
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#include <mutex>
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#include <condition_variable>
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#include <a8/redis.h>
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#include <a8/timer.h>
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#include <a8/uuid.h>
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#include "framework/cpp/netmsghandler.h"
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#include "app.h"
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#include "jsondatamgr.h"
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#include "handlermgr.h"
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#include "GCListener.h"
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#include "framework/cpp/msgqueue.h"
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#include "framework/cpp/tglog.h"
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struct MsgNode
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{
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SocketFrom_e sockfrom;
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int sockhandle;
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unsigned short msgid;
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unsigned int seqid;
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long ip_saddr;
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char* buf;
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int buflen;
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MsgNode* next;
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};
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struct IMMsgNode
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{
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unsigned short msgid;
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a8::XParams params;
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IMMsgNode* next = nullptr;
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};
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const char* const PROJ_LOG_ROOT_FMT = "/data/logs/%s/logs";
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const char* const PROJ_LOG_FILENAME_FMT = "log_$pid_%Y%m%d.log";
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static void SavePerfLog()
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{
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a8::UdpLog::Instance()->Info("max_mainloop_rundelay:%d",
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{
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App::Instance()->perf.max_run_delay_time,
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});
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App::Instance()->perf.max_run_delay_time = 0;
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App::Instance()->perf.max_timer_idle = 0;
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}
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void App::Init(int argc, char* argv[])
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{
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#if 0
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{
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Vector2D dir;
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dir.Normalize();
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}
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#endif
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signal(SIGPIPE, SIG_IGN);
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this->argc = argc;
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this->argv = argv;
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if (!ParseOpt()) {
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terminated = true;
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if (instance_id <= 0) {
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a8::XPrintf("gameserver启动失败,缺少-i参数\n", {});
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}
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return;
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}
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a8::XPrintf("masterserver starting instance_id:%d pid:%d game_id:%d\n", {instance_id, getpid(), GAME_ID});
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loop_mutex_ = new std::mutex();
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loop_cond_ = new std::condition_variable();
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msg_mutex_ = new std::mutex();
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im_msg_mutex_ = new std::mutex();
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srand(time(nullptr));
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InitLog();
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HandlerMgr::Instance()->Init();
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a8::Timer::Instance()->Init();
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f8::MsgQueue::Instance()->Init();
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f8::TGLog::Instance()->Init(a8::Format(PROJ_NAME_FMT, {GAME_ID}), false);
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JsonDataMgr::Instance()->Init();
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uuid.SetMachineId(instance_id);
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GCListener::Instance()->Init();
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a8::UdpLog::Instance()->Info("masterserver starting instance_id:%d pid:%d", {instance_id, getpid()});
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{
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int perf_log_time = 1000 * 60 * 5;
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if (getenv("is_dev_env")) {
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perf_log_time = 1000 * 10;
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}
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a8::Timer::Instance()->AddRepeatTimer(perf_log_time,
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a8::XParams(),
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[] (const a8::XParams& param)
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{
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SavePerfLog();
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});
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}
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}
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void App::UnInit()
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{
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if (terminated) {
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return;
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}
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GCListener::Instance()->UnInit();
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JsonDataMgr::Instance()->UnInit();
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f8::MsgQueue::Instance()->UnInit();
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a8::Timer::Instance()->UnInit();
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HandlerMgr::Instance()->UnInit();
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f8::TGLog::Instance()->UnInit();
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UnInitLog();
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delete im_msg_mutex_;
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im_msg_mutex_ = nullptr;
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delete msg_mutex_;
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msg_mutex_ = nullptr;
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delete loop_cond_;
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loop_cond_ = nullptr;
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delete loop_mutex_;
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loop_mutex_ = nullptr;
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}
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int App::Run()
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{
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if (terminated) {
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return 0;
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}
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int ret = 0;
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a8::UdpLog::Instance()->Info("masterserver running", {});
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last_run_tick_ = a8::XGetTickCount();
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int delta_time = 0;
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while (!terminated) {
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a8::tick_t begin_tick = a8::XGetTickCount();
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Global::g_nowtime = time(nullptr);
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QuickExecute(delta_time);
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SlowerExecute(delta_time);
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Schedule();
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a8::tick_t end_tick = a8::XGetTickCount();
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if (end_tick - begin_tick > perf.max_run_delay_time) {
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perf.max_run_delay_time = end_tick - begin_tick;
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}
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delta_time = end_tick - begin_tick;
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}
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return ret;
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}
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void App::AddSocketMsg(SocketFrom_e sockfrom,
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int sockhandle,
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long ip_saddr,
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unsigned short msgid,
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unsigned int seqid,
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const char *msgbody,
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int bodylen)
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{
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MsgNode *p = (MsgNode*) malloc(sizeof(MsgNode));
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memset(p, 0, sizeof(MsgNode));
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p->sockfrom = sockfrom;
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p->ip_saddr = ip_saddr;
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p->sockhandle = sockhandle;
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p->msgid = msgid;
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p->seqid = seqid;
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p->buf = nullptr;
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p->buflen = bodylen;
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if (bodylen > 0) {
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p->buf = (char*)malloc(bodylen);
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memmove(p->buf, msgbody, bodylen);
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}
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msg_mutex_->lock();
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if (bot_node_) {
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bot_node_->next = p;
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bot_node_ = p;
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} else {
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top_node_ = p;
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bot_node_ = p;
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}
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++msgnode_size_;
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msg_mutex_->unlock();
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NotifyLoopCond();
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}
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void App::AddIMMsg(unsigned short imcmd, a8::XParams params)
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{
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IMMsgNode *p = new IMMsgNode;
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p->msgid = imcmd;
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p->params = params;
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p->next = nullptr;
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im_msg_mutex_->lock();
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if (im_bot_node_) {
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im_bot_node_->next = p;
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im_bot_node_ = p;
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} else {
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im_top_node_ = p;
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im_bot_node_ = p;
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}
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im_msg_mutex_->unlock();
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NotifyLoopCond();
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}
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void App::QuickExecute(int delta_time)
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{
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ProcessIMMsg();
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DispatchMsg();
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a8::Timer::Instance()->Update();
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}
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void App::SlowerExecute(int delta_time)
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{
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}
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void App::NotifyLoopCond()
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{
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std::unique_lock<std::mutex> lk(*loop_mutex_);
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loop_cond_->notify_all();
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}
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void App::Schedule()
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{
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#if 1
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{
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std::unique_lock<std::mutex> lk(*loop_mutex_);
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loop_cond_->wait_for(lk, std::chrono::milliseconds(1));
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}
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#else
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std::unique_lock<std::mutex> lk(*loop_mutex_);
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if (!HasTask()) {
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int sleep_time = a8::Timer::Instance()->GetIdleableMillSeconds();
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loop_cond_->wait_for(lk, std::chrono::milliseconds(sleep_time));
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if (sleep_time > perf.max_timer_idle) {
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perf.max_timer_idle = sleep_time;
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}
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}
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#endif
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}
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bool App::HasTask()
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{
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{
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if (!im_work_node_) {
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im_msg_mutex_->lock();
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if (!im_work_node_ && im_top_node_) {
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im_work_node_ = im_top_node_;
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im_top_node_ = nullptr;
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im_bot_node_ = nullptr;
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}
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im_msg_mutex_->unlock();
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}
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if (im_work_node_) {
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return true;
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}
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}
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{
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if (!work_node_) {
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msg_mutex_->lock();
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if (!work_node_ && top_node_) {
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work_node_ = top_node_;
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top_node_ = nullptr;
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bot_node_ = nullptr;
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}
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msg_mutex_->unlock();
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}
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if (work_node_) {
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return true;
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}
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}
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return false;
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}
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void App::DispatchMsg()
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{
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long long starttick = a8::XGetTickCount();
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if (!work_node_ && top_node_) {
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msg_mutex_->lock();
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work_node_ = top_node_;
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top_node_ = nullptr;
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bot_node_ = nullptr;
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working_msgnode_size_ = msgnode_size_;
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msg_mutex_->unlock();
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}
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f8::MsgHdr hdr;
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while (work_node_) {
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MsgNode *pdelnode = work_node_;
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work_node_ = pdelnode->next;
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hdr.msgid = pdelnode->msgid;
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hdr.seqid = pdelnode->seqid;
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hdr.socket_handle = pdelnode->sockhandle;
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hdr.buf = pdelnode->buf;
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hdr.buflen = pdelnode->buflen;
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hdr.offset = 0;
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hdr.ip_saddr = pdelnode->ip_saddr;
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switch (pdelnode->sockfrom) {
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case SF_GameClient:
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{
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}
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break;
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}
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if (pdelnode->buf) {
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free(pdelnode->buf);
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}
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free(pdelnode);
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working_msgnode_size_--;
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if (a8::XGetTickCount() - starttick > 200) {
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break;
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}
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}//end while
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if (!work_node_) {
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working_msgnode_size_ = 0;
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}
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}
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void App::ProcessIMMsg()
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{
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if (!im_work_node_ && im_top_node_) {
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im_msg_mutex_->lock();
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im_work_node_ = im_top_node_;
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im_top_node_ = nullptr;
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im_bot_node_ = nullptr;
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im_msg_mutex_->unlock();
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}
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while (im_work_node_) {
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IMMsgNode *pdelnode = im_work_node_;
|
||||
switch (im_work_node_->msgid) {
|
||||
case f8::IM_SysMsgQueue:
|
||||
{
|
||||
const a8::XParams* param = (const a8::XParams*)pdelnode->params.param1.GetUserData();
|
||||
f8::MsgQueue::Instance()->ProcessMsg(pdelnode->params.sender.GetInt(),
|
||||
*param
|
||||
);
|
||||
delete param;
|
||||
}
|
||||
break;
|
||||
case IM_ClientSocketDisconnect:
|
||||
{
|
||||
#if 0
|
||||
PlayerMgr::Instance()->OnClientDisconnect(pdelnode->params);
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case IM_ExecGM:
|
||||
{
|
||||
HandlerMgr::Instance()->ProcGMMsg(pdelnode->params.param3,
|
||||
pdelnode->params.sender,
|
||||
pdelnode->params.param1.GetString(),
|
||||
pdelnode->params.param2.GetString()
|
||||
);
|
||||
}
|
||||
break;
|
||||
}
|
||||
im_work_node_ = im_work_node_->next;
|
||||
delete pdelnode;
|
||||
}
|
||||
}
|
||||
|
||||
void App::InitLog()
|
||||
{
|
||||
std::string filename_fmt = PROJ_LOG_FILENAME_FMT;
|
||||
a8::ReplaceString(filename_fmt, "$pid", a8::XValue(getpid()));
|
||||
|
||||
std::string proj_root_dir = a8::Format(PROJ_ROOT_FMT, {a8::Format(PROJ_NAME_FMT,{GAME_ID})});
|
||||
std::string proj_log_root_dir = a8::Format(PROJ_LOG_ROOT_FMT, {a8::Format(PROJ_NAME_FMT, {GAME_ID})});
|
||||
std::string log_file_name = a8::Format(PROJ_LOG_ROOT_FMT,
|
||||
{a8::Format(PROJ_NAME_FMT, {GAME_ID})}) + "/" + filename_fmt;
|
||||
|
||||
a8::MkDir(proj_root_dir);
|
||||
a8::MkDir(proj_log_root_dir);
|
||||
a8::UdpLog::Instance()->SetLogFileName(log_file_name);
|
||||
a8::UdpLog::Instance()->Init();
|
||||
a8::UdpLog::Instance()->Info("proj_root_dir:%s", {proj_root_dir});
|
||||
a8::UdpLog::Instance()->Info("proj_log_root_dir:%s", {proj_log_root_dir});
|
||||
a8::UdpLog::Instance()->Info("log_file_name:%s", {log_file_name});
|
||||
}
|
||||
|
||||
void App::UnInitLog()
|
||||
{
|
||||
a8::UdpLog::Instance()->UnInit();
|
||||
}
|
||||
|
||||
bool App::ParseOpt()
|
||||
{
|
||||
int ch = 0;
|
||||
while ((ch = getopt(argc, argv, "n:i:t:r:f:")) != -1) {
|
||||
switch (ch) {
|
||||
case 'i':
|
||||
{
|
||||
instance_id = a8::XValue(optarg);
|
||||
}
|
||||
break;
|
||||
case 't':
|
||||
{
|
||||
is_test_mode = true;
|
||||
test_param = a8::XValue(optarg);
|
||||
}
|
||||
break;
|
||||
case 'f':
|
||||
{
|
||||
std::vector<std::string> strings;
|
||||
a8::Split(optarg, strings, ',');
|
||||
for (auto& str : strings) {
|
||||
flags.insert(a8::XValue(str).GetInt());
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return instance_id > 0 && node_id > 0;
|
||||
}
|
||||
|
||||
long long App::NewUuid()
|
||||
{
|
||||
return uuid.Generate();
|
||||
}
|
||||
|
||||
a8::XParams* App::AddContext(long long context_id)
|
||||
{
|
||||
context_hash_[context_id] = a8::XParams();
|
||||
return GetContext(context_id);
|
||||
}
|
||||
|
||||
void App::DelContext(long long context_id)
|
||||
{
|
||||
context_hash_.erase(context_id);
|
||||
}
|
||||
|
||||
a8::XParams* App::GetContext(long long context_id)
|
||||
{
|
||||
auto itr = context_hash_.find(context_id);
|
||||
return itr != context_hash_.end() ? &(itr->second) : nullptr;
|
||||
}
|
85
server/gameserver/app.h
Normal file
85
server/gameserver/app.h
Normal file
@ -0,0 +1,85 @@
|
||||
#pragma once
|
||||
|
||||
#include <a8/uuid.h>
|
||||
|
||||
struct MsgNode;
|
||||
struct IMMsgNode;
|
||||
class App : public a8::Singleton<App>
|
||||
{
|
||||
private:
|
||||
App() {};
|
||||
friend class a8::Singleton<App>;
|
||||
|
||||
public:
|
||||
|
||||
void Init(int argc, char* argv[]);
|
||||
void UnInit();
|
||||
|
||||
int Run();
|
||||
|
||||
void AddSocketMsg(SocketFrom_e sockfrom,
|
||||
int sockhandle,
|
||||
long ip_saddr,
|
||||
unsigned short msgid,
|
||||
unsigned int seqid,
|
||||
const char *msgbody,
|
||||
int bodylen);
|
||||
void AddIMMsg(unsigned short imcmd, a8::XParams params);
|
||||
|
||||
void NotifyLoopCond();
|
||||
|
||||
long long NewUuid();
|
||||
a8::XParams* AddContext(long long context_id);
|
||||
void DelContext(long long context_id);
|
||||
a8::XParams* GetContext(long long context_id);
|
||||
|
||||
private:
|
||||
void QuickExecute(int delta_time);
|
||||
void SlowerExecute(int delta_time);
|
||||
void Schedule();
|
||||
bool HasTask();
|
||||
|
||||
void DispatchMsg();
|
||||
void ProcessIMMsg();
|
||||
|
||||
void InitLog();
|
||||
void UnInitLog();
|
||||
|
||||
bool ParseOpt();
|
||||
|
||||
public:
|
||||
int argc = 0;
|
||||
char** argv = nullptr;
|
||||
volatile bool terminated = false;
|
||||
PerfMonitor perf;
|
||||
a8::uuid::SnowFlake uuid;
|
||||
|
||||
public:
|
||||
int node_id = 0;
|
||||
int instance_id = 0;
|
||||
bool is_test_mode = false;
|
||||
int test_param = 0;
|
||||
std::set<int> flags;
|
||||
|
||||
private:
|
||||
long long last_run_tick_ = 0;
|
||||
std::mutex *loop_mutex_ = nullptr;
|
||||
std::condition_variable *loop_cond_ = nullptr;
|
||||
|
||||
std::mutex *msg_mutex_ = nullptr;
|
||||
MsgNode* top_node_ = nullptr;
|
||||
MsgNode* bot_node_ = nullptr;
|
||||
MsgNode* work_node_ = nullptr;
|
||||
|
||||
std::mutex* im_msg_mutex_ = nullptr;
|
||||
IMMsgNode* im_top_node_ = nullptr;
|
||||
IMMsgNode* im_bot_node_ = nullptr;
|
||||
IMMsgNode* im_work_node_ = nullptr;
|
||||
|
||||
std::map<long long, a8::XParams> context_hash_;
|
||||
|
||||
public:
|
||||
int msgnode_size_ = 0 ;
|
||||
int working_msgnode_size_ = 0;
|
||||
|
||||
};
|
22
server/gameserver/constant.h
Executable file
22
server/gameserver/constant.h
Executable file
@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
enum SocketFrom_e
|
||||
{
|
||||
SF_GameClient,
|
||||
};
|
||||
|
||||
enum InnerMesssage_e
|
||||
{
|
||||
IM_ClientSocketDisconnect = 100,
|
||||
IM_ExecGM,
|
||||
IM_HttpResponse,
|
||||
};
|
||||
|
||||
//网络处理对象
|
||||
enum NetHandler_e
|
||||
{
|
||||
HID_GSMgr,
|
||||
};
|
||||
|
||||
const char* const PROJ_NAME_FMT = "game%d_gameserver";
|
||||
const char* const PROJ_ROOT_FMT = "/data/logs/%s";
|
13
server/gameserver/error_code.h
Executable file
13
server/gameserver/error_code.h
Executable file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
类似http的错误码设计
|
||||
0:成功
|
||||
<400: 客户端的错
|
||||
>500: 服务器的错
|
||||
*/
|
||||
enum ErrorCode_e
|
||||
{
|
||||
ERRNO_OK = 0,
|
||||
|
||||
};
|
16
server/gameserver/global.cc
Executable file
16
server/gameserver/global.cc
Executable file
@ -0,0 +1,16 @@
|
||||
#include "precompile.h"
|
||||
#include "global.h"
|
||||
|
||||
time_t Global::BetweenDays(time_t time1, time_t time2)
|
||||
{
|
||||
return (time1 + g_time_zone*3600)/3600/24 - (time2 + g_time_zone*3600)/3600/24;
|
||||
}
|
||||
|
||||
time_t Global::GetDaySeconds(time_t time, int incdays)
|
||||
{
|
||||
return time_t((time + g_time_zone * 3600)/3600/24 + incdays) * 3600 * 24 - 3600 * g_time_zone;
|
||||
}
|
||||
|
||||
int Global::g_nowtime = time(nullptr);
|
||||
int Global::g_time_zone = 8;
|
||||
bool Global::g_shutdown = false;
|
15
server/gameserver/global.h
Executable file
15
server/gameserver/global.h
Executable file
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
class Global : public a8::Singleton<Global>
|
||||
{
|
||||
private:
|
||||
Global() {};
|
||||
friend class a8::Singleton<Global>;
|
||||
public:
|
||||
static time_t BetweenDays(time_t time1, time_t time2);
|
||||
static time_t GetDaySeconds(time_t time, int incdays = 0);
|
||||
|
||||
static int g_nowtime;
|
||||
static int g_time_zone; // 默认东八区
|
||||
static bool g_shutdown;
|
||||
};
|
80
server/gameserver/handlermgr.cc
Normal file
80
server/gameserver/handlermgr.cc
Normal file
@ -0,0 +1,80 @@
|
||||
#include "precompile.h"
|
||||
|
||||
#include <a8/mutable_xobject.h>
|
||||
|
||||
#include "handlermgr.h"
|
||||
|
||||
#include "GCListener.h"
|
||||
#include "app.h"
|
||||
|
||||
static void _GMOpsSelfChecking(f8::JsonHttpRequest* request)
|
||||
{
|
||||
request->resp_xobj->SetVal("errcode", 0);
|
||||
request->resp_xobj->SetVal("errmsg", "");
|
||||
request->resp_xobj->SetVal("healthy", 1);
|
||||
request->resp_xobj->SetVal("max_rundelay", App::Instance()->perf.max_run_delay_time);
|
||||
request->resp_xobj->SetVal("max_timer_idle", App::Instance()->perf.max_timer_idle);
|
||||
}
|
||||
|
||||
static void _GMOpsReload(f8::JsonHttpRequest* request)
|
||||
{
|
||||
request->resp_xobj->SetVal("errcode", 0);
|
||||
request->resp_xobj->SetVal("errmsg", "");
|
||||
a8::UdpLog::Instance()->Warning("reload config files", {});
|
||||
}
|
||||
|
||||
void HandlerMgr::Init()
|
||||
{
|
||||
RegisterNetMsgHandlers();
|
||||
RegisterGMMsgHandler("Ops@selfChecking", _GMOpsSelfChecking);
|
||||
RegisterGMMsgHandler("Ops@reload", _GMOpsReload);
|
||||
}
|
||||
|
||||
void HandlerMgr::UnInit()
|
||||
{
|
||||
}
|
||||
|
||||
void HandlerMgr::RegisterNetMsgHandlers()
|
||||
{
|
||||
}
|
||||
|
||||
void HandlerMgr::ProcGMMsg(unsigned long saddr, int sockhandle,
|
||||
const std::string& url, const std::string& querystr)
|
||||
{
|
||||
if (url != "/webapp/index.php") {
|
||||
GCListener::Instance()->SendText(sockhandle, a8::HttpResponse(404, ""));
|
||||
return;
|
||||
}
|
||||
|
||||
a8::HTTPRequest request;
|
||||
a8::ParserUrlQueryString(querystr.c_str(), request);
|
||||
|
||||
std::string msgname = a8::Get(request, "c").GetString() + "@" + a8::Get(request, "a").GetString();
|
||||
auto itr = gmhandlers_.find(msgname);
|
||||
if (itr != gmhandlers_.end()) {
|
||||
f8::JsonHttpRequest* request = new f8::JsonHttpRequest;
|
||||
request->saddr = saddr;
|
||||
request->socket_handle = sockhandle;
|
||||
request->query_str = querystr;
|
||||
request->request.ReadFromUrlQueryString(querystr);
|
||||
request->resp_xobj->SetVal("errcode", 0);
|
||||
request->resp_xobj->SetVal("errmsg", "");
|
||||
itr->second(request);
|
||||
|
||||
if (!request->pending){
|
||||
std::string response;
|
||||
request->resp_xobj->ToJsonStr(response);
|
||||
GCListener::Instance()->SendText(sockhandle, a8::HttpResponse(response));
|
||||
|
||||
delete request;
|
||||
}
|
||||
} else {
|
||||
GCListener::Instance()->SendText(sockhandle, a8::HttpResponse("{}"));
|
||||
}
|
||||
}
|
||||
|
||||
void HandlerMgr::RegisterGMMsgHandler(const std::string& msgname,
|
||||
void (*handler)(f8::JsonHttpRequest*))
|
||||
{
|
||||
gmhandlers_[msgname] = handler;
|
||||
}
|
35
server/gameserver/handlermgr.h
Normal file
35
server/gameserver/handlermgr.h
Normal file
@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include <a8/basehttpsession.h>
|
||||
|
||||
#include "framework/cpp/netmsghandler.h"
|
||||
|
||||
namespace a8
|
||||
{
|
||||
class MutableXObject;
|
||||
}
|
||||
|
||||
class HandlerMgr : public a8::Singleton<HandlerMgr>
|
||||
{
|
||||
|
||||
private:
|
||||
HandlerMgr() {};
|
||||
friend class a8::Singleton<HandlerMgr>;
|
||||
|
||||
public:
|
||||
|
||||
void Init();
|
||||
void UnInit();
|
||||
|
||||
f8::NetMsgHandlerObject ggmsghandler;
|
||||
|
||||
void ProcGMMsg(unsigned long saddr, int sockhandle,
|
||||
const std::string& url, const std::string& quyerstr);
|
||||
|
||||
private:
|
||||
void RegisterNetMsgHandlers();
|
||||
void RegisterGMMsgHandler(const std::string& msgname,
|
||||
void (*)(f8::JsonHttpRequest*));
|
||||
|
||||
std::map<std::string, void (*)(f8::JsonHttpRequest*)> gmhandlers_;
|
||||
};
|
51
server/gameserver/jsondatamgr.cc
Normal file
51
server/gameserver/jsondatamgr.cc
Normal file
@ -0,0 +1,51 @@
|
||||
#include "precompile.h"
|
||||
|
||||
#include "jsondatamgr.h"
|
||||
#include "app.h"
|
||||
|
||||
#include "framework/cpp/utils.h"
|
||||
|
||||
void JsonDataMgr::Init()
|
||||
{
|
||||
std::string masterserver_cluster_json_file;
|
||||
if (!f8::IsOnlineEnv()) {
|
||||
if (App::Instance()->flags.find(2) != App::Instance()->flags.end()) {
|
||||
masterserver_cluster_json_file = a8::Format("/root/pub/%d/%d/conf_test/game%d/masterserver/node%d/"
|
||||
"game%d.masterserver.cluster.json",
|
||||
{
|
||||
GAME_ID,
|
||||
App::Instance()->instance_id,
|
||||
GAME_ID,
|
||||
App::Instance()->node_id,
|
||||
GAME_ID
|
||||
});
|
||||
} else {
|
||||
masterserver_cluster_json_file = a8::Format("/var/data/conf_test/game%d/masterserver/node%d/"
|
||||
"game%d.masterserver.cluster.json",
|
||||
{
|
||||
GAME_ID,
|
||||
App::Instance()->node_id,
|
||||
GAME_ID
|
||||
});
|
||||
}
|
||||
} else {
|
||||
masterserver_cluster_json_file = a8::Format("../config/node%d/game%d.masterserver.cluster.json",
|
||||
{
|
||||
App::Instance()->node_id,
|
||||
GAME_ID
|
||||
});
|
||||
}
|
||||
masterserver_cluster_json_.ReadFromFile(masterserver_cluster_json_file);
|
||||
}
|
||||
|
||||
void JsonDataMgr::UnInit()
|
||||
{
|
||||
}
|
||||
|
||||
std::shared_ptr<a8::XObject> JsonDataMgr::GetConf()
|
||||
{
|
||||
if (App::Instance()->instance_id < 1 || App::Instance()->instance_id > masterserver_cluster_json_.Size()) {
|
||||
abort();
|
||||
}
|
||||
return masterserver_cluster_json_[App::Instance()->instance_id - 1];
|
||||
}
|
19
server/gameserver/jsondatamgr.h
Normal file
19
server/gameserver/jsondatamgr.h
Normal file
@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
class JsonDataMgr : public a8::Singleton<JsonDataMgr>
|
||||
{
|
||||
private:
|
||||
JsonDataMgr() {};
|
||||
friend class a8::Singleton<JsonDataMgr>;
|
||||
|
||||
public:
|
||||
void Init();
|
||||
void UnInit();
|
||||
|
||||
std::shared_ptr<a8::XObject> GetConf();
|
||||
|
||||
std::string ip;
|
||||
int listen_port = 0;
|
||||
private:
|
||||
a8::XObject masterserver_cluster_json_;
|
||||
};
|
11
server/gameserver/main.cc
Normal file
11
server/gameserver/main.cc
Normal file
@ -0,0 +1,11 @@
|
||||
#include "precompile.h"
|
||||
#include "app.h"
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
int exitcode = 0;
|
||||
App::Instance()->Init(argc, argv);
|
||||
exitcode = App::Instance()->Run();
|
||||
App::Instance()->UnInit();
|
||||
return exitcode;
|
||||
}
|
21
server/gameserver/precompile.h
Normal file
21
server/gameserver/precompile.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <a8/a8.h>
|
||||
#include <a8/udplog.h>
|
||||
|
||||
#include "constant.h"
|
||||
#include "types.h"
|
||||
#include "error_code.h"
|
||||
#include "global.h"
|
||||
|
||||
namespace google
|
||||
{
|
||||
namespace protobuf
|
||||
{
|
||||
class Message;
|
||||
}
|
||||
}
|
||||
|
||||
#include "framework/cpp/types.h"
|
||||
#include "framework/cpp/protoutils.h"
|
||||
|
3
server/gameserver/types.cc
Normal file
3
server/gameserver/types.cc
Normal file
@ -0,0 +1,3 @@
|
||||
#include "precompile.h"
|
||||
|
||||
|
10
server/gameserver/types.h
Executable file
10
server/gameserver/types.h
Executable file
@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
struct PerfMonitor
|
||||
{
|
||||
int max_run_delay_time = 0;
|
||||
int max_timer_idle = 0;
|
||||
long long out_data_size = 0;
|
||||
long long in_data_size = 0;
|
||||
long long read_count = 0;
|
||||
};
|
14
server/tools/protobuild/cs_msgid.proto
Normal file
14
server/tools/protobuild/cs_msgid.proto
Normal file
@ -0,0 +1,14 @@
|
||||
package ss;
|
||||
|
||||
//消息id定义
|
||||
enum SSMessageId_e
|
||||
{
|
||||
_SS_Ping = 8;
|
||||
_SS_Pong = 9;
|
||||
|
||||
_SS_WSP_SocketDisconnect = 10;
|
||||
_SS_WSP_RequestTargetServer = 11;
|
||||
_SS_MS_ResponseTargetServer = 12;
|
||||
_SS_ForceCloseSocket = 13;
|
||||
|
||||
}
|
35
server/tools/protobuild/cs_proto.proto
Executable file
35
server/tools/protobuild/cs_proto.proto
Executable file
@ -0,0 +1,35 @@
|
||||
package ss;
|
||||
|
||||
message SS_Ping
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
message SS_Pong
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
message SS_WSP_SocketDisconnect
|
||||
{
|
||||
}
|
||||
|
||||
message SS_WSP_RequestTargetServer
|
||||
{
|
||||
optional int64 context_id = 1;
|
||||
optional string account_id = 2;
|
||||
optional string team_id = 3;
|
||||
}
|
||||
|
||||
message SS_MS_ResponseTargetServer
|
||||
{
|
||||
optional int32 error_code = 1;
|
||||
optional string error_msg = 2;
|
||||
optional int64 context_id = 3;
|
||||
optional string host = 4;
|
||||
optional int32 port = 5;
|
||||
}
|
||||
|
||||
message SS_ForceCloseSocket
|
||||
{
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user