#pragma once
#include "../Value.h"
#include "TargetValue.h"

namespace ai
{

    class GrindTargetValue : public TargetValue
    {
    public:
        GrindTargetValue(PlayerbotAI* ai) : TargetValue(ai) {}

    public:
        Unit* Calculate();

    private:
        int GetTargetingPlayerCount(Unit* unit);
        Unit* FindTargetForGrinding(int assistCount);
    };
}
