#pragma once
#include "../Value.h"

namespace ai
{
    class ThreatValue : public Uint8CalculatedValue, public Qualified
    {
    public:
        ThreatValue(PlayerbotAI* ai) : Uint8CalculatedValue(ai) {}

    public:
        virtual uint8 Calculate();

    protected:
        uint8 Calculate(Unit* target);
    };
}
