#pragma once
#include "../Value.h"
#include "PartyMemberValue.h"

namespace ai
{
    class PartyMemberToDispel : public PartyMemberValue, Qualified
    {
    public:
        PartyMemberToDispel(PlayerbotAI* ai) :
          PartyMemberValue(ai) {}

    protected:
        virtual Unit* Calculate();
    };
}
