SMSG_QUESTUPDATE_FAILED should be used to fail quest at client
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ed0ac56501
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03a42180d6
@ -13706,7 +13706,7 @@ void Player::SendQuestReward(Quest const* pQuest, uint32 XP)
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/// Sent when a quest is failed to be given off at questtaker. Specifically handled reasons:
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/// INVALIDREASON_QUEST_FAILED_INVENTORY_FULL=4 (or 50)
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/// INVALIDREASON_QUEST_FAILED_DUPLICATE_ITEM=17
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void Player::SendQuestFailed(uint32 quest_id, uint32 reason)
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void Player::SendQuestFailedAtTaker(uint32 quest_id, uint32 reason)
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{
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if (quest_id)
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{
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@ -13718,6 +13718,17 @@ void Player::SendQuestFailed(uint32 quest_id, uint32 reason)
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}
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}
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void Player::SendQuestFailed(uint32 quest_id)
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{
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if (quest_id)
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{
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WorldPacket data(SMSG_QUESTUPDATE_FAILED, 4);
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data << uint32(quest_id);
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GetSession()->SendPacket(&data);
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DEBUG_LOG("WORLD: Sent SMSG_QUESTUPDATE_FAILED");
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}
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}
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void Player::SendQuestTimerFailed(uint32 quest_id)
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{
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if (quest_id)
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@ -1410,7 +1410,8 @@ class Player : public Unit
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void SendQuestCompleteEvent(uint32 quest_id);
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void SendQuestReward(Quest const* pQuest, uint32 XP);
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void SendQuestFailed(uint32 quest_id, uint32 reason = INVALIDREASON_DONT_HAVE_REQ);
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void SendQuestFailed(uint32 quest_id);
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void SendQuestFailedAtTaker(uint32 quest_id, uint32 reason = INVALIDREASON_DONT_HAVE_REQ);
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void SendQuestTimerFailed(uint32 quest_id);
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void SendCanTakeQuestResponse(uint32 msg) const;
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void SendQuestConfirmAccept(Quest const* pQuest, Player* pReceiver);
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@ -465,9 +465,9 @@ void Opcodes::BuildOpcodeList()
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/*0x192*/ StoreOpcode(SMSG_QUESTGIVER_QUEST_FAILED, "SMSG_QUESTGIVER_QUEST_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x193*/ StoreOpcode(CMSG_QUESTLOG_SWAP_QUEST, "CMSG_QUESTLOG_SWAP_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogSwapQuest);
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/*[-ZERO] Need check */ /*0x194*/ StoreOpcode(CMSG_QUESTLOG_REMOVE_QUEST, "CMSG_QUESTLOG_REMOVE_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest);
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/*[-ZERO] Need check */ /*0x195*/ StoreOpcode(SMSG_QUESTLOG_FULL, "SMSG_QUESTLOG_FULL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x196*/ StoreOpcode(SMSG_QUESTUPDATE_FAILED, "SMSG_QUESTUPDATE_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x197*/ StoreOpcode(SMSG_QUESTUPDATE_FAILEDTIMER, "SMSG_QUESTUPDATE_FAILEDTIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x195*/ StoreOpcode(SMSG_QUESTLOG_FULL, "SMSG_QUESTLOG_FULL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x196*/ StoreOpcode(SMSG_QUESTUPDATE_FAILED, "SMSG_QUESTUPDATE_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x197*/ StoreOpcode(SMSG_QUESTUPDATE_FAILEDTIMER, "SMSG_QUESTUPDATE_FAILEDTIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x198*/ StoreOpcode(SMSG_QUESTUPDATE_COMPLETE, "SMSG_QUESTUPDATE_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x199*/ StoreOpcode(SMSG_QUESTUPDATE_ADD_KILL, "SMSG_QUESTUPDATE_ADD_KILL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x19A*/ StoreOpcode(SMSG_QUESTUPDATE_ADD_ITEM, "SMSG_QUESTUPDATE_ADD_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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