[Spells]Heartbeat resist first implementation

This commit is contained in:
Olion 2015-03-31 01:01:07 +03:00
parent 1eb0c33e69
commit 0e963b4555
2 changed files with 32 additions and 0 deletions

View File

@ -4861,6 +4861,13 @@ void Aura::HandleInterruptRegen(bool apply, bool Real)
GetTarget()->SetInDummyCombatState(apply);
}
// NOTE this may be moved to the header file, but no need because it is used locally
#define HEARTBEAT_AURA_MECHANIC_MASK ( \
(1 << (MECHANIC_CHARM - 1)) | (1 << (MECHANIC_BANISH - 1)) | (1 << (MECHANIC_DISORIENTED - 1)) | \
(1 << (MECHANIC_POLYMORPH - 1)) | (1 << (MECHANIC_HORROR - 1)) | (1 << (MECHANIC_FEAR - 1)) | \
(1 << (MECHANIC_SLEEP - 1)) | (1 << (MECHANIC_SAPPED - 1)) | (1 << (MECHANIC_FREEZE - 1)) | \
(1 << (MECHANIC_ROOT - 1)) | (1 << (MECHANIC_STUN - 1)) | (1 << (MECHANIC_KNOCKOUT - 1)))
SpellAuraHolder::SpellAuraHolder(SpellEntry const* spellproto, Unit* target, WorldObject* caster, Item* castItem) :
m_spellProto(spellproto),
m_target(target), m_castItemGuid(castItem ? castItem->GetObjectGuid() : ObjectGuid()),
@ -4917,6 +4924,9 @@ SpellAuraHolder::SpellAuraHolder(SpellEntry const* spellproto, Unit* target, Wor
break;
}
m_isHeartbeatSubject = (GetSpellMechanicMask(m_spellProto, (1 << MAX_EFFECT_INDEX) - 1) & HEARTBEAT_AURA_MECHANIC_MASK)
&& caster->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER && !IsChanneledSpell(m_spellProto);
for (int32 i = 0; i < MAX_EFFECT_INDEX; ++i)
{ m_auras[i] = NULL; }
}
@ -5436,6 +5446,18 @@ void SpellAuraHolder::Update(uint32 diff)
if (Aura* aura = m_auras[i])
{ aura->UpdateAura(diff); }
if (m_isHeartbeatSubject && m_duration)
{
if (HeartbeatResist(diff)) //m_duration, GetCaster()->ToPlayer(), GetTarget()->ToPlayer() all available within AuraHolder instance
{
if (diff >= 1 * IN_MILLISECONDS || urand(1, 1 * IN_MILLISECONDS) < diff)
{
sLog.outError("Heartbeat: spell %u max timed %u, elapsed %u, chance to resist %f", m_spellProto->Id, m_maxDuration, m_maxDuration - m_duration, pow((m_maxDuration - m_duration + diff) / 15.0f, 2) / (IN_MILLISECONDS*IN_MILLISECONDS));
m_duration = 1; //equivalent to remove by expire
}
}
}
// Channeled aura required check distance from caster
if (IsChanneledSpell(m_spellProto) && GetCasterGuid() != m_target->GetObjectGuid())
{
@ -5616,6 +5638,14 @@ void SpellAuraHolder::UpdateAuraDuration()
{ SendAuraDurationForCaster((Player*)caster); }
}
bool SpellAuraHolder::HeartbeatResist(uint32 diff)
{
// m_maxDuration - m_duration : Elapsed aura time in ms
// 15 sec is an empirical constant
// TODO use target resistances! the simplest formula from valkyrie-wow is used now
return (urand(0, IN_MILLISECONDS*IN_MILLISECONDS) < pow((m_maxDuration - m_duration + diff) / 15.0f, 2));
}
void SpellAuraHolder::SendAuraDurationForCaster(Player* caster)
{
// [-ZERO] Feature doesn't exist in 1.x.

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@ -213,6 +213,7 @@ class SpellAuraHolder
~SpellAuraHolder();
private:
void UpdateAuraApplication(); // called at charges or stack changes
bool HeartbeatResist(uint32 diff);
SpellEntry const* m_spellProto;
@ -237,6 +238,7 @@ class SpellAuraHolder
bool m_isPassive: 1;
bool m_isDeathPersist: 1;
bool m_isRemovedOnShapeLost: 1;
bool m_isHeartbeatSubject: 1;
bool m_deleted: 1;
uint32 m_in_use; // > 0 while in SpellAuraHolder::ApplyModifiers call/SpellAuraHolder::Update/etc