Fixed a bug that caused the server to crash when removing a player's.. (#152)
.. insigna, as a Rogue.
This commit is contained in:
parent
1560be33b6
commit
201bded3ba
@ -255,15 +255,26 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recv_data*/)
|
||||
|
||||
break;
|
||||
}
|
||||
case HIGHGUID_CORPSE: // remove insignia ONLY in BG
|
||||
/* HACK: Due to the spaghetti code below, */
|
||||
/* we have a special case here for the looting of player corpses in battlegrounds. */
|
||||
case HIGHGUID_CORPSE:
|
||||
{
|
||||
Corpse* bones = _player->GetMap()->GetCorpse(guid);
|
||||
|
||||
if (bones && bones->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
|
||||
{
|
||||
pLoot = &bones->loot;
|
||||
}
|
||||
pLoot->NotifyMoneyRemoved();
|
||||
player->ModifyMoney(pLoot->gold);
|
||||
|
||||
// Used by Eluna
|
||||
#ifdef ENABLE_ELUNA
|
||||
sEluna->OnLootMoney(player, pLoot->gold);
|
||||
#endif /* ENABLE_ELUNA */
|
||||
|
||||
pLoot->gold = 0;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case HIGHGUID_ITEM:
|
||||
|
Loading…
x
Reference in New Issue
Block a user