Hunter fix - part 2 (#127)

-Now Dismiss Pet/Call Pet combination works again
-Fixed also a bug introduced with previous commit
This commit is contained in:
H0zen 2016-05-21 21:25:25 +03:00 committed by Antz
parent a9f95a7a6c
commit 2024c57701

View File

@ -2161,8 +2161,8 @@ PetDatabaseStatus Pet::GetStatusFromDB(Player* owner)
QueryResult* result;
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND (slot = '%u') ",
ownerid, PET_SAVE_AS_CURRENT);
"FROM character_pet WHERE owner = %u AND (slot = %u OR slot > %u)",
ownerid, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT);
if (!result)
{ return status; }