[Log] Partially debugged logging code, still not connected to the core

Current state: player leveling works and reputation change must to, but this all needs to be tested extensively because of possible crashes.
Part connecting logging to the core I do not push yet.
The logging type PROGRESS is added (and mostly debugged).
This commit is contained in:
Olion 2015-10-10 11:16:48 +03:00 committed by Antz
parent 435d78e1aa
commit 22786bae5d
2 changed files with 616 additions and 0 deletions

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/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "PlayerLogger.h"
#include "ObjectAccessor.h"
#include "Database/DatabaseEnv.h"
#include "World.h"
#include "Log.h"
PlayerLogger::PlayerLogger(ObjectGuid guid) : logActiveMask(0), playerGuid(guid.GetCounter())
{
for (uint8 i = 0; i < MAX_PLAYER_LOG_ENTITIES; ++i)
data[i] = NULL;
}
PlayerLogger::~PlayerLogger()
{
for (uint8 i = 0; i < MAX_PLAYER_LOG_ENTITIES; ++i)
{
if (data[i])
{
data[i]->empty();
delete data[i];
}
}
}
void PlayerLogger::Initialize(PlayerLogEntity entity, uint32 maxLength)
{
if (data[entity])
data[entity]->clear();
else
{
if (IsLoggingActive(entity))
sLog.outDebug("PlayerLogger: no data but activity flag set for log type %u!", entity);
switch (entity)
{
case PLAYER_LOG_DAMAGE_GET:
case PLAYER_LOG_DAMAGE_DONE:
data[entity] = (PlayerLogBaseType*)(new std::vector<PlayerLogDamage>);
break;
case PLAYER_LOG_LOOTING:
data[entity] = (PlayerLogBaseType*)(new std::vector<PlayerLogLooting>);
break;
case PLAYER_LOG_TRADE:
data[entity] = (PlayerLogBaseType*)(new std::vector<PlayerLogTrading>);
break;
case PLAYER_LOG_KILL:
data[entity] = (PlayerLogBaseType*)(new std::vector<PlayerLogKilling>);
break;
case PLAYER_LOG_POSITION:
data[entity] = (PlayerLogBaseType*)(new std::vector<PlayerLogPosition>);
break;
case PLAYER_LOG_PROGRESS:
data[entity] = (PlayerLogBaseType*)(new std::vector<PlayerLogProgress>);
break;
default:
sLog.outError("PlayerLogger: unknown logging type %u initiated, ignoring.", entity);
break;
}
}
if (maxLength)
data[entity]->reserve(maxLength);
}
void PlayerLogger::Clean(PlayerLogMask mask)
{
for (uint8 i = 0; i < MAX_PLAYER_LOG_ENTITIES; ++i)
{
if ((mask & CalcLogMask(PlayerLogEntity(i))) == 0) // note that actual data presence is not checked here!
continue;
if (data[i] == NULL)
{
sLog.outError("PlayerLogging: flag for logtype %u set but no init was called! Ignored.", i);
continue;
}
SetLogActiveMask(PlayerLogEntity(i), false);
data[i]->clear();
}
}
bool PlayerLogger::SaveToDB(PlayerLogMask mask, bool removeSaved, bool insideTransaction)
{
bool written = false;
uint64 serverStart = uint64(sWorld.GetStartTime());
for (uint8 i = 0; i < MAX_PLAYER_LOG_ENTITIES; ++i)
{
if ((mask & CalcLogMask(PlayerLogEntity(i))) == 0 || data[i] == NULL)
continue;
if (!insideTransaction)
CharacterDatabase.BeginTransaction();
written = true;
for (uint8 id = 0; id < data[i]->size(); ++id)
{
switch (PlayerLogEntity(i))
{
case PLAYER_LOG_DAMAGE_GET:
{
PlayerLogDamage info = *(PlayerLogDamage*)(&data[i]->at(id));
static SqlStatementID dmgGetStmt;
SqlStatement stmt = CharacterDatabase.CreateStatement(dmgGetStmt, "INSERT INTO playerlog_damage_get SET guid = ?, `time` = ?, aggressor = ?, isPlayer = ?, damage = ?, spell = ?");
stmt.addUInt32(playerGuid);
stmt.addUInt64(info.timestamp + serverStart);
stmt.addUInt32(info.GetId());
stmt.addBool(info.IsPlayer());
stmt.addInt32(info.damage);
stmt.addUInt16(info.spell);
stmt.Execute();
}
break;
case PLAYER_LOG_DAMAGE_DONE:
{
PlayerLogDamage info = *(PlayerLogDamage*)(&data[i]->at(id));
static SqlStatementID dmgDoneStmt;
SqlStatement stmt = CharacterDatabase.CreateStatement(dmgDoneStmt, "INSERT INTO playerlog_damage_done SET guid = ?, `time` = ?, victim = ?, isPlayer = ?, damage = ?, spell = ?");
stmt.addUInt32(playerGuid);
stmt.addUInt64(info.timestamp + serverStart);
stmt.addUInt32(info.GetId());
stmt.addBool(info.IsPlayer());
stmt.addInt32(info.damage);
stmt.addUInt16(info.spell);
stmt.Execute();
}
break;
case PLAYER_LOG_LOOTING:
{
PlayerLogLooting info = *(PlayerLogLooting*)(&data[i]->at(id));
static SqlStatementID lootStmt;
SqlStatement stmt = CharacterDatabase.CreateStatement(lootStmt, "INSERT INTO playerlog_looting SET guid = ?, `time`= ?, item = ?, sourceType = ?, sourceEntry = ?");
stmt.addUInt32(playerGuid);
stmt.addUInt64(info.timestamp + serverStart);
stmt.addUInt32(info.GetItemEntry());
stmt.addUInt8(uint8(info.GetLootSourceType()));
stmt.addUInt32(info.droppedBy);
stmt.Execute();
}
break;
case PLAYER_LOG_TRADE:
{
PlayerLogTrading info = *(PlayerLogTrading*)(&data[i]->at(id));
static SqlStatementID tradeStmt;
SqlStatement stmt = CharacterDatabase.CreateStatement(tradeStmt, "INSERT INTO playerlog_trading SET guid = ?, `time`= ?, itemEntry = ?, itemGuid = ?, aquired = ?, partner = ?");
stmt.addUInt32(playerGuid);
stmt.addUInt64(info.timestamp + serverStart);
stmt.addUInt32(info.GetItemEntry());
stmt.addUInt32(info.itemGuid);
stmt.addBool(info.IsItemAquired());
stmt.addUInt16(info.partner);
stmt.Execute();
}
break;
case PLAYER_LOG_KILL:
{
PlayerLogKilling info = *(PlayerLogKilling*)(&data[i]->at(id));
static SqlStatementID killStmt;
SqlStatement stmt = CharacterDatabase.CreateStatement(killStmt, "INSERT INTO playerlog_killing SET guid = ?, `time`= ?, iskill = ?, entry = ?, victimGuid = ?");
stmt.addUInt32(playerGuid);
stmt.addUInt64(info.timestamp + serverStart);
stmt.addBool(info.IsKill());
stmt.addUInt32(info.GetUnitEntry());
stmt.addUInt32(info.unitGuid);
stmt.Execute();
}
break;
case PLAYER_LOG_POSITION:
{
PlayerLogPosition info = *(PlayerLogPosition*)(&data[i]->at(id));
static SqlStatementID posStmt;
SqlStatement stmt = CharacterDatabase.CreateStatement(posStmt, "INSERT INTO playerlog_position SET guid = ?, `time`= ?, map = ?, posx = ?, posy = ?, posz = ?");
stmt.addUInt32(playerGuid);
stmt.addUInt64(info.timestamp + serverStart);
stmt.addUInt16(info.map);
stmt.addFloat(info.x);
stmt.addFloat(info.y);
stmt.addFloat(info.z);
stmt.Execute();
}
break;
case PLAYER_LOG_PROGRESS:
{
PlayerLogProgress info = *(PlayerLogProgress*)(&data[i]->at(id));
static SqlStatementID progStmt;
SqlStatement stmt = CharacterDatabase.CreateStatement(progStmt, "INSERT INTO playerlog_progress SET guid = ?, `time` = ?, type = ?, level = ?, data = ?, map = ?, posx = ?, posy = ?, posz = ?");
stmt.addUInt32(playerGuid);
stmt.addUInt64(info.timestamp + serverStart);
stmt.addUInt8(info.progressType);
stmt.addUInt8(info.level);
stmt.addUInt16(info.data);
stmt.addUInt16(info.map);
stmt.addFloat(info.x);
stmt.addFloat(info.y);
stmt.addFloat(info.z);
stmt.Execute();
}
}
}
Stop(PlayerLogEntity(i));
if (removeSaved)
data[i]->clear();
}
if (written && !insideTransaction)
CharacterDatabase.CommitTransaction();
return written;
}
void PlayerLogger::StartCombatLogging()
{
StartLogging(PLAYER_LOG_DAMAGE_GET);
StartLogging(PLAYER_LOG_DAMAGE_DONE);
}
void PlayerLogger::StartLogging(PlayerLogEntity entity)
{
if (data[entity] == NULL)
{
sLog.outError("PlayerLogger: StartLogging without init! Fixing, check your code.");
Initialize(entity);
}
else
{
if (data[entity]->size() > 0)
sLog.outDebug("PlayerLogger: dropped old data for type %u player GUID %u!", entity, playerGuid);
data[entity]->clear();
}
SetLogActiveMask(entity, true);
}
uint32 PlayerLogger::Stop(PlayerLogEntity entity)
{
SetLogActiveMask(entity, false);
sLog.outDebug("PlayerLogger: logging type %u stopped for player %u at %u records.", entity, playerGuid, data[entity]->size());
return data[entity]->size();
}
void PlayerLogger::CheckAndTruncate(PlayerLogMask mask, uint32 maxRecords)
{
for (uint8 i = 0; i < MAX_PLAYER_LOG_ENTITIES; ++i)
{
if ((mask & CalcLogMask(PlayerLogEntity(i))) == 0)
continue;
if (data[i]->size() > maxRecords)
{
switch (PlayerLogEntity(i))
{
case PLAYER_LOG_DAMAGE_GET:
case PLAYER_LOG_DAMAGE_DONE:
{
std::vector<PlayerLogDamage>* v = (std::vector<PlayerLogDamage>*)data[i];
std::vector<PlayerLogDamage>::iterator itr = v->begin();
v->erase(itr, itr + v->size() - maxRecords);
}
break;
case PLAYER_LOG_LOOTING:
{
std::vector<PlayerLogLooting>* v = (std::vector<PlayerLogLooting>*)data[i];
std::vector<PlayerLogLooting>::iterator itr = v->begin();
v->erase(itr, itr + v->size() - maxRecords);
}
break;
case PLAYER_LOG_TRADE:
{
std::vector<PlayerLogTrading>* v = (std::vector<PlayerLogTrading>*)data[i];
std::vector<PlayerLogTrading>::iterator itr = v->begin();
v->erase(itr, itr + v->size() - maxRecords);
}
break;
case PLAYER_LOG_KILL:
{
std::vector<PlayerLogKilling>* v = (std::vector<PlayerLogKilling>*)data[i];
std::vector<PlayerLogKilling>::iterator itr = v->begin();
v->erase(itr, itr + v->size() - maxRecords);
}
break;
case PLAYER_LOG_POSITION:
{
std::vector<PlayerLogPosition>* v = (std::vector<PlayerLogPosition>*)data[i];
std::vector<PlayerLogPosition>::iterator itr = v->begin();
v->erase(itr, itr + v->size() - maxRecords);
}
break;
case PLAYER_LOG_PROGRESS:
{
std::vector<PlayerLogProgress>* v = (std::vector<PlayerLogProgress>*)data[i];
std::vector<PlayerLogProgress>::iterator itr = v->begin();
v->erase(itr, itr + v->size() - maxRecords);
}
break;
}
}
}
}
void PlayerLogger::LogDamage(bool done, uint16 damage, uint16 heal, ObjectGuid unitGuid, uint16 spell)
{
if (!IsLoggingActive(done ? PLAYER_LOGMASK_DAMAGE_DONE : PLAYER_LOGMASK_DAMAGE_GET))
return;
PlayerLogDamage log = PlayerLogDamage(sWorld.GetUptime());
log.dmgUnit = (unitGuid.GetCounter() == playerGuid) ? 0 : (unitGuid.IsPlayer() ? unitGuid.GetCounter() : unitGuid.GetEntry());
log.SetCreature(unitGuid.IsCreatureOrPet());
log.damage = damage > 0 ? int16(damage) : -int16(heal);
log.spell = spell;
((std::vector<PlayerLogDamage>*)(data[done ? PLAYER_LOG_DAMAGE_DONE : PLAYER_LOG_DAMAGE_GET]))->push_back(log);
}
void PlayerLogger::LogLooting(LootSourceType type, ObjectGuid droppedBy, ObjectGuid itemGuid, uint32 id)
{
if (!IsLoggingActive(PLAYER_LOGMASK_LOOTING))
return;
PlayerLogLooting log = PlayerLogLooting(sWorld.GetUptime());
log.itemEntry = itemGuid.GetEntry();
log.SetLootSourceType(type);
log.itemGuid = itemGuid.GetCounter();
log.droppedBy = droppedBy.IsEmpty() ? id : droppedBy.GetEntry();
((std::vector<PlayerLogLooting>*)(data[PLAYER_LOG_LOOTING]))->push_back(log);
}
void PlayerLogger::LogTrading(bool aquire, ObjectGuid partner, ObjectGuid itemGuid)
{
if (!IsLoggingActive(PLAYER_LOGMASK_TRADE))
return;
PlayerLogTrading log = PlayerLogTrading(sWorld.GetUptime());
log.itemEntry = itemGuid.GetEntry();
log.SetItemAquired(aquire);
log.itemGuid = itemGuid.GetCounter();
log.partner = partner.GetCounter();
((std::vector<PlayerLogTrading>*)(data[PLAYER_LOG_TRADE]))->push_back(log);
}
void PlayerLogger::LogKilling(bool killedEnemy, ObjectGuid unitGuid)
{
if (!IsLoggingActive(PLAYER_LOGMASK_KILL))
return;
PlayerLogKilling log = PlayerLogKilling(sWorld.GetUptime());
log.unitEntry = unitGuid.GetEntry();
log.SetKill(killedEnemy);
log.unitGuid = unitGuid.GetCounter();
((std::vector<PlayerLogKilling>*)(data[PLAYER_LOG_KILL]))->push_back(log);
}
void PlayerLogger::LogPosition()
{
if (!IsLoggingActive(PLAYER_LOGMASK_POSITION))
return;
if (Player* pl = GetPlayer())
{
PlayerLogPosition log = PlayerLogPosition(sWorld.GetUptime());
FillPosition(&log, pl);
((std::vector<PlayerLogPosition>*)(data[PLAYER_LOG_POSITION]))->push_back(log);
}
}
void PlayerLogger::LogProgress(ProgressType type, uint8 achieve, uint16 misc)
{
if (!IsLoggingActive(PLAYER_LOGMASK_PROGRESS))
return;
if (Player* pl = GetPlayer())
{
PlayerLogProgress log = PlayerLogProgress(sWorld.GetUptime());
log.progressType = type;
log.level = achieve;
log.data = misc;
FillPosition(&log, pl);
((std::vector<PlayerLogProgress>*)(data[PLAYER_LOG_PROGRESS]))->push_back(log);
}
}
void PlayerLogger::SetLogActiveMask(PlayerLogEntity entity, bool on)
{
if (on)
logActiveMask |= CalcLogMask(entity);
else
logActiveMask &= ~uint8(CalcLogMask(entity));
}
Player* PlayerLogger::GetPlayer() const
{
Player* pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, playerGuid), true);
if (!pl)
pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_CORPSE, playerGuid), true);
if (!pl)
sLog.outError("PlayerLogger: cannot get current player! Ignoring the record.");
return pl;
}
void PlayerLogger::FillPosition(PlayerLogPosition* log, Player* me)
{
log->map = uint16(me->GetMapId());
log->x = me->GetPositionX();
log->y = me->GetPositionY();
log->z = me->GetPositionZ();
}

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/**
* MaNGOS is a full featured server for World of Warcraft, supporting
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
*
* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#ifndef MANGOS_H_PLAYERLOGGER
#define MANGOS_H_PLAYERLOGGER
enum PlayerLogEntity
{
PLAYER_LOG_DAMAGE_GET = 0,
PLAYER_LOG_DAMAGE_DONE = 1,
PLAYER_LOG_LOOTING = 2,
PLAYER_LOG_TRADE = 3,
PLAYER_LOG_KILL = 4,
PLAYER_LOG_POSITION = 5,
PLAYER_LOG_PROGRESS = 6,
};
#define MAX_PLAYER_LOG_ENTITIES 7
enum PlayerLogMask
{
PLAYER_LOGMASK_DAMAGE_GET = 1,
PLAYER_LOGMASK_DAMAGE_DONE = 2,
PLAYER_LOGMASK_LOOTING = 4,
PLAYER_LOGMASK_TRADE = 8,
PLAYER_LOGMASK_KILL = 0x10,
PLAYER_LOGMASK_POSITION = 0x20,
PLAYER_LOGMASK_PROGRESS = 0x40,
};
#define PLAYER_LOGMASK_ANYTHING PlayerLogMask((1 << MAX_PLAYER_LOG_ENTITIES)-1)
enum ProgressType
{
PROGRESS_LEVEL = 0,
PROGRESS_REPUTATION = 1,
PROGRESS_BOSS_KILL = 3,
PROGRESS_PET_LEVEL = 2,
};
struct PlayerLogBase
{
uint32 timestamp;
PlayerLogBase(uint32 _time) : timestamp(_time) {}
};
typedef std::vector<PlayerLogBase> PlayerLogBaseType;
struct PlayerLogDamage : public PlayerLogBase // 10 bytes
{
uint16 dmgUnit; // guid for player, entry with highest bit set for mob incl. pet/guardian
int16 damage; // if negative then it's heal
uint16 spell; // 0 for melee autoattack
void SetCreature(bool on) { if (on) dmgUnit |= 0x8000; else dmgUnit &= 0x7FFF; }
bool IsPlayer() const { return (dmgUnit & 0x8000) == 0; }
bool IsAutoAttack() const { return spell == 0; }
bool GetHeal() const { return -damage; }
uint16 GetId() const { return dmgUnit & 0x7FFF; }
PlayerLogDamage(uint32 _time) : PlayerLogBase(_time) {}
};
enum LootSourceType
{
LOOTSOURCE_CREATURE = 0,
LOOTSOURCE_GAMEOBJECT = 1,
LOOTSOURCE_SPELL = 2,
LOOTSOURCE_VENDOR = 3,
LOOTSOURCE_LETTER = 4,
};
struct PlayerLogLooting : public PlayerLogBase // 16 bytes
{
uint32 droppedBy; // entry of object, depends on sourceType
uint32 itemGuid; // item GUIDlow
uint32 itemEntry; // item entry, packet with LootSourceType
LootSourceType GetLootSourceType() const { return LootSourceType((itemEntry >> 24) & 0xFF); }
void SetLootSourceType(LootSourceType ltype) { itemEntry &= 0x00FFFFFF; itemEntry |= ltype << 24; }
uint32 GetItemEntry() const { return itemEntry & 0x00FFFFFF; }
PlayerLogLooting(uint32 _time) : PlayerLogBase(_time) {}
};
struct PlayerLogTrading : public PlayerLogBase // 14 bytes
{
uint32 itemGuid; // item GUIDlow
uint32 itemEntry; // item entry, with highest bit: =1 item lost, =0 item aquired
uint16 partner; // GUID of the player - trade partner; 0 if no partner (item sold/destroyed)
bool IsItemAquired() const { return (itemEntry & 0x80000000) == 0; }
void SetItemAquired(bool aquired) { if (aquired) itemEntry &= 0x7FFFFFFF; else itemEntry |= 0x80000000; }
uint32 GetItemEntry() const { return itemEntry & 0x7FFFFFFF; }
PlayerLogTrading(uint32 _time) : PlayerLogBase(_time) {}
};
struct PlayerLogKilling : public PlayerLogBase // 12 bytes
{
uint32 unitGuid; // GUID of unit
uint32 unitEntry; // entry of the unit (highest bit: 1 unit is killer, 0 unit is victim)
bool IsKill() const { return (unitEntry & 0x80000000) == 0; }
void SetKill(bool on) { if (on) unitEntry &= 0x7FFFFFFF; else unitEntry |= 0x80000000; }
uint32 GetUnitEntry() const { return unitEntry & 0x7FFFFFFF; }
PlayerLogKilling(uint32 _time) : PlayerLogBase(_time) {}
};
struct PlayerLogPosition : public PlayerLogBase // 18 bytes
{
float x, y, z;
uint16 map;
PlayerLogPosition(uint32 _time) : PlayerLogBase(_time) {}
};
struct PlayerLogProgress : public PlayerLogPosition // 18+4=22 bytes
{
uint8 progressType; // enum ProgressType
uint8 level; // level achieved
uint16 data; // misc data, depends on ProgressType (like faction ID for reputation)
PlayerLogProgress(uint32 _time) : PlayerLogPosition(_time) {}
};
class PlayerLogger
{
public:
PlayerLogger(ObjectGuid);
~PlayerLogger();
static inline PlayerLogMask CalcLogMask(PlayerLogEntity entity) { return PlayerLogMask(1 << entity); }
// active logs check
bool IsLoggingActive(PlayerLogMask mask) const { return (mask & logActiveMask) != 0; }
bool IsLoggingActive(PlayerLogEntity entity) const { return IsLoggingActive(CalcLogMask(entity)); }
// check active loggers and init missing ones
void Initialize(PlayerLogEntity, uint32 maxLength = 0);
// remove entries of type PlayerLogEntity
void Clean(PlayerLogMask);
// save to DB entries
bool SaveToDB(PlayerLogMask, bool removeSaved = true, bool insideTransaction = false);
// start logging for PLAYER_LOG_DAMAGE
void StartCombatLogging();
// start logging for strictly timed logs
void StartLogging(PlayerLogEntity);
// stop logging - returns number of entries logged currently
uint32 Stop(PlayerLogEntity);
// check and limit the total size of the log dropping older entries
void CheckAndTruncate(PlayerLogMask, uint32 maxRecords);
// logging itself
void LogDamage(bool done, uint16 damage, uint16 heal, ObjectGuid unitGuid, uint16 spell);
void LogLooting(LootSourceType type, ObjectGuid droppedBy, ObjectGuid itemGuid, uint32 id);
void LogTrading(bool aquire, ObjectGuid partner, ObjectGuid itemGuid);
void LogKilling(bool killedEnemy, ObjectGuid unitGuid);
void LogPosition();
void LogProgress(ProgressType type, uint8 achieve, uint16 misc = 0);
private:
inline void SetLogActiveMask(PlayerLogEntity entity, bool on);
Player* GetPlayer() const;
void FillPosition(PlayerLogPosition* log, Player* me);
uint32 playerGuid;
std::vector<PlayerLogBase>* data[MAX_PLAYER_LOG_ENTITIES];
uint8 logActiveMask;
};
#endif