[Core] Allow dying creatures to deal damage when casting spells [cz2670]

This will fix damage spells casts on creature death
This commit is contained in:
xfurry 2015-07-08 23:08:44 +01:00 committed by Antz
parent eecafb280d
commit 310684e4a4
2 changed files with 5 additions and 3 deletions

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@ -1 +1 @@
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@ -1300,7 +1300,9 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage* damageInfo, int32 damage, S
if (!this || !pVictim)
{ return; }
if (!this->IsAlive() || !pVictim->IsAlive())
// units which are not alive cannot deal damage except for dying creatures
if ((!this->IsAlive() || !pVictim->IsAlive()) && (this->GetTypeId() != TYPEID_UNIT && this->GetDeathState() != DEAD))
{ return; }
// Check spell crit chance
@ -1309,7 +1311,7 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage* damageInfo, int32 damage, S
// damage bonus (per damage class)
switch (spellInfo->DmgClass)
{
// Melee and Ranged Spells
// Melee and Ranged Spells
case SPELL_DAMAGE_CLASS_RANGED:
case SPELL_DAMAGE_CLASS_MELEE:
{