[Core] Allow dying creatures to deal damage when casting spells [cz2670]
This will fix damage spells casts on creature death
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@ -1 +1 @@
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@ -1300,7 +1300,9 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage* damageInfo, int32 damage, S
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if (!this || !pVictim)
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{ return; }
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if (!this->IsAlive() || !pVictim->IsAlive())
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// units which are not alive cannot deal damage except for dying creatures
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if ((!this->IsAlive() || !pVictim->IsAlive()) && (this->GetTypeId() != TYPEID_UNIT && this->GetDeathState() != DEAD))
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{ return; }
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// Check spell crit chance
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@ -1309,7 +1311,7 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage* damageInfo, int32 damage, S
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// damage bonus (per damage class)
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switch (spellInfo->DmgClass)
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{
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// Melee and Ranged Spells
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// Melee and Ranged Spells
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case SPELL_DAMAGE_CLASS_RANGED:
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case SPELL_DAMAGE_CLASS_MELEE:
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{
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