Build - GCC
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@ -77,7 +77,7 @@ function(ADD_CXX_PCH TARGET_NAME PRECOMPILED_HEADER PRECOMPILED_SOURCE)
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endif()
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# Create and set output directory.
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set(OUTPUT_DIR "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_BUILD_TYPE}")
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set(OUTPUT_DIR "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME}_${CMAKE_BUILD_TYPE}_${SFX}")
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set(OUTPUT_NAME "${OUTPUT_DIR}/${PRECOMPILED_HEADER_NAME}.${SFX}")
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make_directory(${OUTPUT_DIR})
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@ -226,6 +226,10 @@ add_library(game STATIC
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${SRC_GRP_WORLD_HANDLERS}
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$<$<BOOL:${SCRIPT_LIB_ELUNA}>:${SRC_GRP_ELUNA}>
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$<$<BOOL:${PLAYERBOTS}>:${SRC_GRP_BOTS}>
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$<$<BOOL:${PCH}>:
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pchdef.h
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pchdef.cpp
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>
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)
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target_include_directories(game
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