remove obsolete code. Thanks H0zen

This commit is contained in:
Antz 2016-12-07 19:06:18 +00:00
parent 6a62cb0163
commit 3de9b857e0
2 changed files with 0 additions and 72 deletions

View File

@ -138,18 +138,6 @@ void Object::SendForcedObjectUpdate()
}
}
void Object::BuildMovementUpdateBlock(UpdateData* data, uint8 flags) const
{
ByteBuffer buf(500);
buf << uint8(UPDATETYPE_MOVEMENT);
buf << GetObjectGuid();
BuildMovementUpdate(&buf, flags);
data->AddUpdateBlock(buf);
}
void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
{
if (!target)
@ -719,62 +707,6 @@ void Object::RemoveFlag(uint16 index, uint32 oldFlag)
}
}
void Object::RemovePlayerSpecificFlag(uint16 index, uint32 oldFlag, Player* plr)
{
/* Validate input */
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
uint32 oldval, newval;
/* See if we already have custom flags set for the player */
if (m_plrSpecificFlags.find(plr->GetGUIDLow()) != m_plrSpecificFlags.end())
{ oldval = m_plrSpecificFlags.find(plr->GetGUIDLow())->second; }
/* We don't already have flags, get them from the creature */
else
{ oldval = m_uint32Values[index]; }
/* Set the new flag */
newval = oldval & ~oldval;
/* Make sure they're not the same */
if (oldval != newval)
{
/* Update existing flag */
m_plrSpecificFlags.find(plr->GetGUIDLow())->second = newval;
/* Push updates to client */
MarkForClientUpdate();
}
}
void Object::SetPlayerSpecificFlag(uint16 index, uint32 newFlag, Player* plr)
{
/* Validate input */
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));
uint32 oldval, newval;
/* See if we already have custom flags set for the player */
if (m_plrSpecificFlags.find(plr->GetGUIDLow()) != m_plrSpecificFlags.end())
{ oldval = m_plrSpecificFlags.find(plr->GetGUIDLow())->second; }
/* We don't already have flags, get them from the creature */
else
{ oldval = m_uint32Values[index]; }
/* Set the new flag */
newval = oldval | newFlag;
/* Make sure they're not the same */
if (oldval != newval)
{
/* Update existing flag */
m_plrSpecificFlags.find(plr->GetGUIDLow())->second = newval;
/* Push updates to client */
MarkForClientUpdate();
}
}
void Object::SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
{
MANGOS_ASSERT(index < m_valuesCount || PrintIndexError(index, true));

View File

@ -180,7 +180,6 @@ class Object
void BuildValuesUpdateBlockForPlayer(UpdateData* data, Player* target) const;
void BuildOutOfRangeUpdateBlock(UpdateData* data) const;
void BuildMovementUpdateBlock(UpdateData* data, uint8 flags = 0) const;
virtual void DestroyForPlayer(Player* target) const;
@ -274,9 +273,6 @@ class Object
void SetFlag(uint16 index, uint32 newFlag);
void RemoveFlag(uint16 index, uint32 oldFlag);
void SetPlayerSpecificFlag(uint16 index, uint32 newFlag, Player* plr);
void RemovePlayerSpecificFlag(uint16 index, uint32 newFlag, Player* plr);
void ToggleFlag(uint16 index, uint32 flag)
{
if (HasFlag(index, flag))