AURA_STATE_HEALTHLESS_20_PERCENT apply only on alive targets

This commit is contained in:
Sidsukana 2018-04-13 09:40:25 +01:00 committed by Antz
parent 4185e88803
commit 3ffded2406

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@ -357,7 +357,10 @@ void Unit::Update(uint32 update_diff, uint32 p_time)
// update abilities available only for fraction of time
UpdateReactives(update_diff);
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth() * 0.20f);
if (IsAlive())
{
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth() * 0.20f);
}
UpdateSplineMovement(p_time);
i_motionMaster.UpdateMotion(p_time);
}
@ -6633,8 +6636,8 @@ int32 Unit::ModifyHealth(int32 dVal)
int32 maxHealth = (int32)GetMaxHealth();
int32 gain;
if (val < maxHealth)
int32 gain;
if (val < maxHealth)
{
SetHealth(val);
gain = val - curHealth;
@ -6664,7 +6667,7 @@ int32 Unit::ModifyPower(Powers power, int32 dVal)
int32 maxPower = (int32)GetMaxPower(power);
int32 gain;
int32 gain;
if (val < maxPower)
{
SetPower(power, val);
@ -7606,7 +7609,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
return false;
}
float val;
float val;
switch (modifierType)
{
@ -8787,8 +8790,8 @@ bool Unit::IsStandState() const
bool Unit::IsSeatedState() const
{
uint8 standState = getStandState();
return standState != UNIT_STAND_STATE_SLEEP && standState != UNIT_STAND_STATE_STAND;
uint8 standState = getStandState();
return standState != UNIT_STAND_STATE_SLEEP && standState != UNIT_STAND_STATE_STAND;
}
void Unit::SetStandState(uint8 state)