[Spells] Anger Management should only work out of combat I can't figure out how to make the decay part work yet

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Blumfield 2017-01-16 12:09:58 +01:00 committed by Antz
parent 5576da2b9f
commit 41d43be8e8

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@ -4770,8 +4770,8 @@ void Aura::PeriodicTick()
// Anger Management
// amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
// so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
if (powerType == POWER_RAGE)
{ target->ModifyPower(powerType, m_modifier.m_amount * 3 / 5); }
if (powerType == POWER_RAGE && !target->IsInCombat())
{ target->ModifyPower(powerType, m_modifier.m_amount * 1 / 5); }
break;
}
// Here tick dummy auras