Refactor the areatrigger_teleport to use condition system.
- this commit is paired with a world database update.
This commit is contained in:
parent
983ea0c038
commit
42dbd2756c
@ -274,7 +274,7 @@ bool ChatHandler::HandleTriggerCommand(char* args)
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AreaTrigger const* at = sObjectMgr.GetAreaTrigger(atEntry->id);
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if (at)
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{ PSendSysMessage(LANG_TRIGGER_REQ_LEVEL, at->requiredLevel); }
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{ PSendSysMessage(LANG_TRIGGER_CONDITION, at->condition); }
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if (uint32 quest_id = sObjectMgr.GetQuestForAreaTrigger(atEntry->id))
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{
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@ -282,25 +282,6 @@ bool ChatHandler::HandleTriggerCommand(char* args)
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ShowQuestListHelper(quest_id, loc_idx, pl);
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}
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if (at)
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{
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if (at->requiredItem || at->requiredItem2)
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{
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SendSysMessage(LANG_TRIGGER_REQ_ITEMS);
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if (at->requiredItem)
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{ ShowItemListHelper(at->requiredItem, loc_idx, pl); }
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if (at->requiredItem2)
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{ ShowItemListHelper(at->requiredItem2, loc_idx, pl); }
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}
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if (at->requiredQuest)
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{
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SendSysMessage(LANG_TRIGGER_REQ_QUEST);
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ShowQuestListHelper(at->requiredQuest, loc_idx, pl);
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}
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}
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return true;
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}
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@ -131,6 +131,38 @@ bool operator < (const HonorStanding& lhs, const HonorStanding& rhs)
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return lhs.honorPoints > rhs.honorPoints;
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}
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// TODO improve the algorithm based on conditions
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bool AreaTrigger::IsLessOrEqualThan(AreaTrigger const* l) const // Expected to have same map
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{
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MANGOS_ASSERT(target_mapId == l->target_mapId);
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if (!condition)
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{ return true; }
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if (!l->condition)
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{ return false; }
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if (condition == l->condition)
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{ return true; }
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// most conditions for AT have level requirement
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// let's order by the least restrictive
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const PlayerCondition* pCond1 = sConditionStorage.LookupEntry<PlayerCondition>(condition);
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const PlayerCondition* pCond2 = sConditionStorage.LookupEntry<PlayerCondition>(l->condition);
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if (pCond1->m_condition == CONDITION_LEVEL && pCond2->m_condition == CONDITION_LEVEL)
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{
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return (pCond1->m_value1 <= pCond2->m_value1);
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}
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if (pCond1->m_condition == CONDITION_LEVEL)
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{
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return false;
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}
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if (pCond2->m_condition == CONDITION_LEVEL)
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{
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return true;
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}
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return false;
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}
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ObjectMgr::ObjectMgr() :
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m_AuctionIds("Auction ids"),
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m_GuildIds("Guild ids"),
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@ -5065,8 +5097,8 @@ void ObjectMgr::LoadAreaTriggerTeleports()
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uint32 count = 0;
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// 0 1 2 3 4 5 6 7 8 9
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QueryResult* result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, required_quest_done, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
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// 0 1 2 3 4 5 6 7 8 9
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QueryResult* result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation, condition_id FROM areatrigger_teleport");
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if (!result)
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{
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BarGoLink bar(1);
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@ -5090,15 +5122,12 @@ void ObjectMgr::LoadAreaTriggerTeleports()
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AreaTrigger at;
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at.requiredLevel = fields[1].GetUInt8();
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at.requiredItem = fields[2].GetUInt32();
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at.requiredItem2 = fields[3].GetUInt32();
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at.requiredQuest = fields[4].GetUInt32();
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at.target_mapId = fields[5].GetUInt32();
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at.target_X = fields[6].GetFloat();
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at.target_Y = fields[7].GetFloat();
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at.target_Z = fields[8].GetFloat();
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at.target_Orientation = fields[9].GetFloat();
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at.target_mapId = fields[1].GetUInt32();
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at.target_X = fields[2].GetFloat();
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at.target_Y = fields[3].GetFloat();
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at.target_Z = fields[4].GetFloat();
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at.target_Orientation = fields[5].GetFloat();
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at.condition = fields[6].GetUInt16();
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AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
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if (!atEntry)
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@ -5107,36 +5136,6 @@ void ObjectMgr::LoadAreaTriggerTeleports()
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continue;
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}
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if (at.requiredItem)
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{
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ItemPrototype const* pProto = GetItemPrototype(at.requiredItem);
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if (!pProto)
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{
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sLog.outError("Table `areatrigger_teleport` has nonexistent key item %u for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID);
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at.requiredItem = 0;
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}
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}
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if (at.requiredItem2)
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{
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ItemPrototype const* pProto = GetItemPrototype(at.requiredItem2);
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if (!pProto)
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{
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sLog.outError("Table `areatrigger_teleport` has nonexistent second key item %u for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID);
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at.requiredItem2 = 0;
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}
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}
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if (at.requiredQuest)
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{
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QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuest);
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if (qReqItr == mQuestTemplates.end())
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{
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sLog.outErrorDb("Table `areatrigger_teleport` has nonexistent required quest %u for trigger %u, remove quest done requirement.", at.requiredQuest, Trigger_ID);
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at.requiredQuest = 0;
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}
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}
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MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
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if (!mapEntry)
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{
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@ -5150,6 +5149,12 @@ void ObjectMgr::LoadAreaTriggerTeleports()
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continue;
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}
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if (at.condition && !sConditionStorage.LookupEntry<PlayerCondition>(at.condition))
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{
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sLog.outErrorDb("Table `areatrigger_teleport` has nonexistent condition (ID:%u) for Area trigger (ID:%u).", at.condition, Trigger_ID);
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continue;
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}
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mAreaTriggers[Trigger_ID] = at;
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}
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while (result->NextRow());
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@ -6870,10 +6875,10 @@ void ObjectMgr::LoadFishingBaseSkillLevel()
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}
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// Check if a player meets condition conditionId
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bool ObjectMgr::IsPlayerMeetToCondition(uint16 conditionId, Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType) const
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bool ObjectMgr::IsPlayerMeetToCondition(uint16 conditionId, Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType, ConditionEntry* entry) const
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{
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if (const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(conditionId))
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{ return condition->Meets(pPlayer, map, source, conditionSourceType); }
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{ return condition->Meets(pPlayer, map, source, conditionSourceType, entry); }
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return false;
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}
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@ -6891,15 +6896,23 @@ char const* conditionSourceToStr[] =
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"vendor's item check",
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"spell_area check",
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"npc_spellclick_spells check", // Unused. For 3.x and later.
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"DBScript engine"
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"DBScript engine",
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"area trigger check"
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};
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// Checks if player meets the condition
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bool PlayerCondition::Meets(Player const* player, Map const* map, WorldObject const* source, ConditionSource conditionSourceType) const
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bool PlayerCondition::Meets(Player const* player, Map const* map, WorldObject const* source, ConditionSource conditionSourceType, ConditionEntry* entry) const
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{
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DEBUG_LOG("Condition-System: Check condition %u, type %i - called from %s with params plr: %s, map %i, src %s",
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m_entry, m_condition, conditionSourceToStr[conditionSourceType], player ? player->GetGuidStr().c_str() : "<NULL>", map ? map->GetId() : -1, source ? source->GetGuidStr().c_str() : "<NULL>");
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if (entry)
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{
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entry->type = m_condition;
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entry->param1 = m_value1;
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entry->param2 = m_value2;
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}
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if (!CheckParamRequirements(player, map, source, conditionSourceType))
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{ return false; }
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@ -6907,13 +6920,13 @@ bool PlayerCondition::Meets(Player const* player, Map const* map, WorldObject co
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{
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case CONDITION_NOT:
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// Checked on load
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return !sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player, map, source, conditionSourceType);
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return !sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player, map, source, conditionSourceType, entry);
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case CONDITION_OR:
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// Checked on load
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return sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player, map, source, conditionSourceType) || sConditionStorage.LookupEntry<PlayerCondition>(m_value2)->Meets(player, map, source, conditionSourceType);
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return sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player, map, source, conditionSourceType, entry) || sConditionStorage.LookupEntry<PlayerCondition>(m_value2)->Meets(player, map, source, conditionSourceType, entry);
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case CONDITION_AND:
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// Checked on load
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return sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player, map, source, conditionSourceType) && sConditionStorage.LookupEntry<PlayerCondition>(m_value2)->Meets(player, map, source, conditionSourceType);
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return sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player, map, source, conditionSourceType, entry) && sConditionStorage.LookupEntry<PlayerCondition>(m_value2)->Meets(player, map, source, conditionSourceType, entry);
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case CONDITION_NONE:
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return true; // empty condition, always met
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case CONDITION_AURA:
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@ -7168,6 +7181,15 @@ bool PlayerCondition::Meets(Player const* player, Map const* map, WorldObject co
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}
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return pGo;
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}
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case CONDITION_PVP_RANK:
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{
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switch (m_value2)
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{
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case 0: return player->GetHonorRankInfo().rank == m_value1;
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case 1: return player->GetHonorRankInfo().rank >= m_value1;
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case 2: return player->GetHonorRankInfo().rank <= m_value1;
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}
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}
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default:
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return false;
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}
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@ -7238,6 +7260,14 @@ bool PlayerCondition::CheckParamRequirements(Player const* pPlayer, Map const* m
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return true;
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}
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break;
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case CONDITION_PVP_RANK:
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if (!pPlayer)
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{
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sLog.outErrorDb("CONDITION %u type %u used with bad parameters, called from %s, used with %s, map %i, src %s",
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m_entry, m_condition, conditionSourceToStr[conditionSourceType], pPlayer ? pPlayer->GetGuidStr().c_str() : "NULL", map ? map->GetId() : -1, source ? source->GetGuidStr().c_str() : "NULL");
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return false;
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}
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break;
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default:
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if (!pPlayer)
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{
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@ -7600,6 +7630,15 @@ bool PlayerCondition::IsValid(uint16 entry, ConditionType condition, uint32 valu
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}
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break;
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}
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case CONDITION_PVP_RANK:
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{
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if (value2 > 2)
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{
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sLog.outErrorDb("PVP rank condition (entry %u, type %u) has invalid argument %u (must be 0..2), skipped", entry, condition, value2);
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return false;
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}
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break;
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}
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case CONDITION_NONE:
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break;
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default:
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@ -66,10 +66,7 @@ typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
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struct AreaTrigger
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{
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uint8 requiredLevel;
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uint32 requiredItem;
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uint32 requiredItem2;
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uint32 requiredQuest;
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uint32 condition;
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uint32 target_mapId;
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float target_X;
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float target_Y;
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@ -79,15 +76,10 @@ struct AreaTrigger
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// Operators
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bool IsMinimal() const
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{
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return requiredLevel == 0 && requiredItem == 0 && requiredItem2 == 0 && requiredQuest == 0;
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return condition == 0;
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}
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bool IsLessOrEqualThan(AreaTrigger const* l) const // Expected to have same map
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{
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MANGOS_ASSERT(target_mapId == l->target_mapId);
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return requiredLevel <= l->requiredLevel && requiredItem <= l->requiredItem && requiredItem2 <= l->requiredItem2
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&& requiredQuest <= l->requiredQuest;
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}
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bool IsLessOrEqualThan(AreaTrigger const* l) const;
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};
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typedef std::map < uint32/*player guid*/, uint32/*instance*/ > CellCorpseSet;
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@ -330,6 +322,7 @@ enum ConditionType
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// value2: if != 0 only consider players in range of this value
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CONDITION_CREATURE_IN_RANGE = 37, // value1: creature entry; value2: range; returns only alive creatures
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CONDITION_GAMEOBJECT_IN_RANGE = 38, // value1: gameobject entry; value2: range
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CONDITION_PVP_RANK = 39, // value1: rank; value2: 0 = eq, 1 = equal or higher, 2 = equal or less
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};
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enum ConditionSource // From where was the condition called?
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@ -344,10 +337,20 @@ enum ConditionSource // From where was th
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CONDITION_FROM_SPELL_AREA = 7, // Used to check a condition from spell_area table
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CONDITION_FROM_RESERVED_1 = 8, // reserved for 3.x and later
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CONDITION_FROM_DBSCRIPTS = 9, // Used to check a condition from DB Scripts Engine
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CONDITION_AREA_TRIGGER = 10, // Used to check a condition from CMSG_AREATRIGGER
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};
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struct ConditionEntry
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{
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ConditionEntry() : type(CONDITION_NONE), param1(0), param2(0) {}
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ConditionType type;
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uint32 param1;
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uint32 param2;
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};
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class PlayerCondition
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{
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friend struct AreaTrigger;
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public:
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// Default constructor, required for SQL Storage (Will give errors if used elsewise)
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PlayerCondition() : m_entry(0), m_condition(CONDITION_AND), m_value1(0), m_value2(0) {}
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@ -365,7 +368,11 @@ class PlayerCondition
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static bool CanBeUsedWithoutPlayer(uint16 entry);
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// Checks if the player meets the condition
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bool Meets(Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType) const;
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// if the param entry is not null, it will be filled at return as follows:
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// - if function fails, entry will contain the first faulty condition
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// - if function succeeds, entry will contain the last condition checked (if chained)
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// entry is only useful on failure case
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bool Meets(Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType, ConditionEntry* entry = NULL) const;
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private:
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bool CheckParamRequirements(Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType) const;
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@ -987,7 +994,7 @@ class ObjectMgr
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LocaleConstant GetLocaleForIndex(int i);
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// Check if a player meets condition conditionId
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bool IsPlayerMeetToCondition(uint16 conditionId, Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType) const;
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bool IsPlayerMeetToCondition(uint16 conditionId, Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType, ConditionEntry* entry = NULL) const;
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GameTele const* GetGameTele(uint32 id) const
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{
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@ -17678,15 +17678,27 @@ void Player::SendTransferAbortedByLockStatus(MapEntry const* mapEntry, AreaLockS
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switch (lockStatus)
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{
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case AREA_LOCKSTATUS_TOO_LOW_LEVEL:
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case AREA_LOCKSTATUS_LEVEL_TOO_LOW:
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GetSession()->SendAreaTriggerMessage(GetSession()->GetMangosString(LANG_LEVEL_MINREQUIRED), miscRequirement);
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break;
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case AREA_LOCKSTATUS_LEVEL_TOO_HIGH:
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GetSession()->SendAreaTriggerMessage(GetSession()->GetMangosString(LANG_LEVEL_MAXREQUIRED), miscRequirement);
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break;
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case AREA_LOCKSTATUS_LEVEL_NOT_EQUAL:
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GetSession()->SendAreaTriggerMessage(GetSession()->GetMangosString(LANG_LEVEL_EQUALREQUIRED), miscRequirement);
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break;
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case AREA_LOCKSTATUS_ZONE_IN_COMBAT:
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GetSession()->SendTransferAborted(mapEntry->MapID, TRANSFER_ABORT_ZONE_IN_COMBAT);
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break;
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case AREA_LOCKSTATUS_INSTANCE_IS_FULL:
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GetSession()->SendTransferAborted(mapEntry->MapID, TRANSFER_ABORT_MAX_PLAYERS);
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break;
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case AREA_LOCKSTATUS_WRONG_TEAM:
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if (miscRequirement == 469)
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GetSession()->SendAreaTriggerMessage("%s", GetSession()->GetMangosString(LANG_WRONG_TEAM_ALLIANCE));
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else
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GetSession()->SendAreaTriggerMessage("%s", GetSession()->GetMangosString(LANG_WRONG_TEAM_HORDE));
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break;
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case AREA_LOCKSTATUS_QUEST_NOT_COMPLETED:
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if (mapEntry->IsContinent()) // do not report anything for quest areatrigge
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{
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@ -17697,7 +17709,7 @@ void Player::SendTransferAbortedByLockStatus(MapEntry const* mapEntry, AreaLockS
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break;
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case AREA_LOCKSTATUS_MISSING_ITEM:
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if (AreaTrigger const* at = sObjectMgr.GetMapEntranceTrigger(mapEntry->MapID))
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{ GetSession()->SendAreaTriggerMessage(GetSession()->GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, sObjectMgr.GetItemPrototype(miscRequirement)->Name1); }
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{ GetSession()->SendAreaTriggerMessage(GetSession()->GetMangosString(LANG_REQUIRED_ITEM), sObjectMgr.GetItemPrototype(miscRequirement)->Name1); }
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break;
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case AREA_LOCKSTATUS_NOT_ALLOWED:
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case AREA_LOCKSTATUS_RAID_LOCKED:
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@ -19430,55 +19442,63 @@ AreaLockStatus Player::GetAreaTriggerLockStatus(AreaTrigger const* at, uint32& m
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if (isGameMaster())
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{ return AREA_LOCKSTATUS_OK; }
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// Level Requirements
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if (getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_LEVEL))
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{
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miscRequirement = at->requiredLevel;
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return AREA_LOCKSTATUS_TOO_LOW_LEVEL;
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}
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// Raid Requirements
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if (mapEntry->IsRaid() && !sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_RAID))
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if (!GetGroup() || !GetGroup()->isRaidGroup())
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{ return AREA_LOCKSTATUS_RAID_LOCKED; }
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// Item Requirements: must have requiredItem OR requiredItem2, report the first one that's missing
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if (at->requiredItem)
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if (at->condition) //condition validity is checked at startup
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{
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if (!HasItemCount(at->requiredItem, 1) &&
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(!at->requiredItem2 || !HasItemCount(at->requiredItem2, 1)))
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ConditionEntry fault;
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if (!sObjectMgr.IsPlayerMeetToCondition(at->condition, this, GetMap(),NULL, CONDITION_AREA_TRIGGER, &fault))
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{
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miscRequirement = at->requiredItem;
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return AREA_LOCKSTATUS_MISSING_ITEM;
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||||
switch (fault.type)
|
||||
{
|
||||
case CONDITION_LEVEL:
|
||||
{
|
||||
if (sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_LEVEL))
|
||||
break;
|
||||
else
|
||||
{
|
||||
miscRequirement = fault.param1;
|
||||
switch (fault.param2)
|
||||
{
|
||||
case 0: { return AREA_LOCKSTATUS_LEVEL_NOT_EQUAL; }
|
||||
case 1: { return AREA_LOCKSTATUS_LEVEL_TOO_HIGH; }
|
||||
case 2: { return AREA_LOCKSTATUS_LEVEL_TOO_LOW; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
case CONDITION_ITEM:
|
||||
{
|
||||
miscRequirement = fault.param1;
|
||||
return AREA_LOCKSTATUS_MISSING_ITEM;
|
||||
}
|
||||
|
||||
case CONDITION_QUESTREWARDED:
|
||||
{
|
||||
miscRequirement = fault.param1;
|
||||
return AREA_LOCKSTATUS_QUEST_NOT_COMPLETED;
|
||||
}
|
||||
|
||||
case CONDITION_TEAM:
|
||||
{
|
||||
miscRequirement = fault.param1;
|
||||
return AREA_LOCKSTATUS_WRONG_TEAM;
|
||||
}
|
||||
|
||||
case CONDITION_PVP_RANK:
|
||||
{
|
||||
miscRequirement = fault.param1;
|
||||
return AREA_LOCKSTATUS_NOT_ALLOWED;
|
||||
}
|
||||
|
||||
default:
|
||||
return AREA_LOCKSTATUS_UNKNOWN_ERROR;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (at->requiredItem2 && !HasItemCount(at->requiredItem2, 1))
|
||||
{
|
||||
miscRequirement = at->requiredItem2;
|
||||
return AREA_LOCKSTATUS_MISSING_ITEM;
|
||||
}
|
||||
|
||||
// Quest Requirements
|
||||
if (at->requiredQuest && !GetQuestRewardStatus(at->requiredQuest))
|
||||
{
|
||||
miscRequirement = at->requiredQuest;
|
||||
return AREA_LOCKSTATUS_QUEST_NOT_COMPLETED;
|
||||
}
|
||||
|
||||
// TODO remove this hack! change areatrigger_teleport to include conditionID, add condition about PvP rank
|
||||
switch (at->target_mapId)
|
||||
{
|
||||
case 449:
|
||||
if (GetTeam() == HORDE || GetHonorRankInfo().rank < 10)
|
||||
return AREA_LOCKSTATUS_NOT_ALLOWED;
|
||||
break;
|
||||
case 450:
|
||||
if (GetTeam() == ALLIANCE || GetHonorRankInfo().rank < 10)
|
||||
return AREA_LOCKSTATUS_NOT_ALLOWED;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// If the map is not created, assume it is possible to enter it.
|
||||
DungeonPersistentState* state = GetBoundInstanceSaveForSelfOrGroup(at->target_mapId);
|
||||
|
@ -2548,15 +2548,17 @@ enum AreaLockStatus
|
||||
{
|
||||
AREA_LOCKSTATUS_OK = 0,
|
||||
AREA_LOCKSTATUS_UNKNOWN_ERROR = 1,
|
||||
AREA_LOCKSTATUS_TOO_LOW_LEVEL = 2,
|
||||
AREA_LOCKSTATUS_TOO_HIGH_LEVEL = 3,
|
||||
AREA_LOCKSTATUS_RAID_LOCKED = 4,
|
||||
AREA_LOCKSTATUS_QUEST_NOT_COMPLETED = 5,
|
||||
AREA_LOCKSTATUS_MISSING_ITEM = 6,
|
||||
AREA_LOCKSTATUS_ZONE_IN_COMBAT = 7,
|
||||
AREA_LOCKSTATUS_INSTANCE_IS_FULL = 8,
|
||||
AREA_LOCKSTATUS_NOT_ALLOWED = 9,
|
||||
AREA_LOCKSTATUS_HAS_BIND = 10,
|
||||
AREA_LOCKSTATUS_LEVEL_NOT_EQUAL = 2,
|
||||
AREA_LOCKSTATUS_LEVEL_TOO_LOW = 3,
|
||||
AREA_LOCKSTATUS_LEVEL_TOO_HIGH = 4,
|
||||
AREA_LOCKSTATUS_RAID_LOCKED = 5,
|
||||
AREA_LOCKSTATUS_QUEST_NOT_COMPLETED = 6,
|
||||
AREA_LOCKSTATUS_MISSING_ITEM = 7,
|
||||
AREA_LOCKSTATUS_ZONE_IN_COMBAT = 8,
|
||||
AREA_LOCKSTATUS_INSTANCE_IS_FULL = 9,
|
||||
AREA_LOCKSTATUS_NOT_ALLOWED = 10,
|
||||
AREA_LOCKSTATUS_HAS_BIND = 11,
|
||||
AREA_LOCKSTATUS_WRONG_TEAM = 12,
|
||||
};
|
||||
|
||||
enum TrackedAuraType
|
||||
|
@ -79,7 +79,7 @@ enum MangosStrings
|
||||
LANG_NON_EXIST_CHARACTER = 47,
|
||||
LANG_FRIEND_IGNORE_UNKNOWN = 48,
|
||||
LANG_LEVEL_MINREQUIRED = 49,
|
||||
LANG_LEVEL_MINREQUIRED_AND_ITEM = 50,
|
||||
LANG_REQUIRED_ITEM = 50,
|
||||
LANG_NPC_TAINER_HELLO = 51,
|
||||
LANG_COMMAND_INVALID_ITEM_COUNT = 52,
|
||||
LANG_COMMAND_MAIL_ITEMS_LIMIT = 53,
|
||||
@ -96,7 +96,11 @@ enum MangosStrings
|
||||
LANG_GM_NO_WHISPER = 64,
|
||||
LANG_USING_SCRIPT_LIB_UNKNOWN = 65,
|
||||
LANG_USING_SCRIPT_LIB_NONE = 66,
|
||||
// Room for more level 0 67-99 not used
|
||||
LANG_WRONG_TEAM_HORDE = 67,
|
||||
LANG_WRONG_TEAM_ALLIANCE = 68,
|
||||
LANG_LEVEL_MAXREQUIRED = 69,
|
||||
LANG_LEVEL_EQUALREQUIRED = 70,
|
||||
// Room for more level 0 71-99 not used
|
||||
|
||||
// level 1 chat
|
||||
LANG_GLOBAL_NOTIFY = 100,
|
||||
@ -363,9 +367,9 @@ enum MangosStrings
|
||||
LANG_TRIGGER_TAVERN = 364,
|
||||
LANG_TRIGGER_QUEST = 365,
|
||||
LANG_TRIGGER_EXPLORE_QUEST = 366,
|
||||
LANG_TRIGGER_REQ_LEVEL = 367,
|
||||
LANG_TRIGGER_REQ_ITEMS = 368,
|
||||
LANG_TRIGGER_REQ_QUEST = 369,
|
||||
LANG_TRIGGER_CONDITION = 367,
|
||||
// 368
|
||||
// 369
|
||||
// 370 used in master branch
|
||||
// 371 used in master branch
|
||||
// 372 used in master branch
|
||||
|
@ -37,7 +37,7 @@
|
||||
#define CHAR_DB_UPDATE_DESCRIPTION "Fix SoR paladin"
|
||||
|
||||
#define WORLD_DB_VERSION_NR 21
|
||||
#define WORLD_DB_STRUCTURE_NR 3
|
||||
#define WORLD_DB_CONTENT_NR 2
|
||||
#define WORLD_DB_UPDATE_DESCRIPTION "Fix Random MMGen Scripts"
|
||||
#define WORLD_DB_STRUCTURE_NR 4
|
||||
#define WORLD_DB_CONTENT_NR 1
|
||||
#define WORLD_DB_UPDATE_DESCRIPTION "Refactor areatrigger_teleport"
|
||||
#endif // __REVISION_H__
|
||||
|
Loading…
x
Reference in New Issue
Block a user