Refactor the areatrigger_teleport to use condition system.

- this commit is paired with a world database update.
This commit is contained in:
H0zen 2016-02-21 21:47:08 +02:00
parent 983ea0c038
commit 42dbd2756c
7 changed files with 193 additions and 140 deletions

View File

@ -274,7 +274,7 @@ bool ChatHandler::HandleTriggerCommand(char* args)
AreaTrigger const* at = sObjectMgr.GetAreaTrigger(atEntry->id);
if (at)
{ PSendSysMessage(LANG_TRIGGER_REQ_LEVEL, at->requiredLevel); }
{ PSendSysMessage(LANG_TRIGGER_CONDITION, at->condition); }
if (uint32 quest_id = sObjectMgr.GetQuestForAreaTrigger(atEntry->id))
{
@ -282,25 +282,6 @@ bool ChatHandler::HandleTriggerCommand(char* args)
ShowQuestListHelper(quest_id, loc_idx, pl);
}
if (at)
{
if (at->requiredItem || at->requiredItem2)
{
SendSysMessage(LANG_TRIGGER_REQ_ITEMS);
if (at->requiredItem)
{ ShowItemListHelper(at->requiredItem, loc_idx, pl); }
if (at->requiredItem2)
{ ShowItemListHelper(at->requiredItem2, loc_idx, pl); }
}
if (at->requiredQuest)
{
SendSysMessage(LANG_TRIGGER_REQ_QUEST);
ShowQuestListHelper(at->requiredQuest, loc_idx, pl);
}
}
return true;
}

View File

@ -131,6 +131,38 @@ bool operator < (const HonorStanding& lhs, const HonorStanding& rhs)
return lhs.honorPoints > rhs.honorPoints;
}
// TODO improve the algorithm based on conditions
bool AreaTrigger::IsLessOrEqualThan(AreaTrigger const* l) const // Expected to have same map
{
MANGOS_ASSERT(target_mapId == l->target_mapId);
if (!condition)
{ return true; }
if (!l->condition)
{ return false; }
if (condition == l->condition)
{ return true; }
// most conditions for AT have level requirement
// let's order by the least restrictive
const PlayerCondition* pCond1 = sConditionStorage.LookupEntry<PlayerCondition>(condition);
const PlayerCondition* pCond2 = sConditionStorage.LookupEntry<PlayerCondition>(l->condition);
if (pCond1->m_condition == CONDITION_LEVEL && pCond2->m_condition == CONDITION_LEVEL)
{
return (pCond1->m_value1 <= pCond2->m_value1);
}
if (pCond1->m_condition == CONDITION_LEVEL)
{
return false;
}
if (pCond2->m_condition == CONDITION_LEVEL)
{
return true;
}
return false;
}
ObjectMgr::ObjectMgr() :
m_AuctionIds("Auction ids"),
m_GuildIds("Guild ids"),
@ -5065,8 +5097,8 @@ void ObjectMgr::LoadAreaTriggerTeleports()
uint32 count = 0;
// 0 1 2 3 4 5 6 7 8 9
QueryResult* result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, required_quest_done, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
// 0 1 2 3 4 5 6 7 8 9
QueryResult* result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation, condition_id FROM areatrigger_teleport");
if (!result)
{
BarGoLink bar(1);
@ -5090,15 +5122,12 @@ void ObjectMgr::LoadAreaTriggerTeleports()
AreaTrigger at;
at.requiredLevel = fields[1].GetUInt8();
at.requiredItem = fields[2].GetUInt32();
at.requiredItem2 = fields[3].GetUInt32();
at.requiredQuest = fields[4].GetUInt32();
at.target_mapId = fields[5].GetUInt32();
at.target_X = fields[6].GetFloat();
at.target_Y = fields[7].GetFloat();
at.target_Z = fields[8].GetFloat();
at.target_Orientation = fields[9].GetFloat();
at.target_mapId = fields[1].GetUInt32();
at.target_X = fields[2].GetFloat();
at.target_Y = fields[3].GetFloat();
at.target_Z = fields[4].GetFloat();
at.target_Orientation = fields[5].GetFloat();
at.condition = fields[6].GetUInt16();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
@ -5107,36 +5136,6 @@ void ObjectMgr::LoadAreaTriggerTeleports()
continue;
}
if (at.requiredItem)
{
ItemPrototype const* pProto = GetItemPrototype(at.requiredItem);
if (!pProto)
{
sLog.outError("Table `areatrigger_teleport` has nonexistent key item %u for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID);
at.requiredItem = 0;
}
}
if (at.requiredItem2)
{
ItemPrototype const* pProto = GetItemPrototype(at.requiredItem2);
if (!pProto)
{
sLog.outError("Table `areatrigger_teleport` has nonexistent second key item %u for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID);
at.requiredItem2 = 0;
}
}
if (at.requiredQuest)
{
QuestMap::iterator qReqItr = mQuestTemplates.find(at.requiredQuest);
if (qReqItr == mQuestTemplates.end())
{
sLog.outErrorDb("Table `areatrigger_teleport` has nonexistent required quest %u for trigger %u, remove quest done requirement.", at.requiredQuest, Trigger_ID);
at.requiredQuest = 0;
}
}
MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
if (!mapEntry)
{
@ -5150,6 +5149,12 @@ void ObjectMgr::LoadAreaTriggerTeleports()
continue;
}
if (at.condition && !sConditionStorage.LookupEntry<PlayerCondition>(at.condition))
{
sLog.outErrorDb("Table `areatrigger_teleport` has nonexistent condition (ID:%u) for Area trigger (ID:%u).", at.condition, Trigger_ID);
continue;
}
mAreaTriggers[Trigger_ID] = at;
}
while (result->NextRow());
@ -6870,10 +6875,10 @@ void ObjectMgr::LoadFishingBaseSkillLevel()
}
// Check if a player meets condition conditionId
bool ObjectMgr::IsPlayerMeetToCondition(uint16 conditionId, Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType) const
bool ObjectMgr::IsPlayerMeetToCondition(uint16 conditionId, Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType, ConditionEntry* entry) const
{
if (const PlayerCondition* condition = sConditionStorage.LookupEntry<PlayerCondition>(conditionId))
{ return condition->Meets(pPlayer, map, source, conditionSourceType); }
{ return condition->Meets(pPlayer, map, source, conditionSourceType, entry); }
return false;
}
@ -6891,15 +6896,23 @@ char const* conditionSourceToStr[] =
"vendor's item check",
"spell_area check",
"npc_spellclick_spells check", // Unused. For 3.x and later.
"DBScript engine"
"DBScript engine",
"area trigger check"
};
// Checks if player meets the condition
bool PlayerCondition::Meets(Player const* player, Map const* map, WorldObject const* source, ConditionSource conditionSourceType) const
bool PlayerCondition::Meets(Player const* player, Map const* map, WorldObject const* source, ConditionSource conditionSourceType, ConditionEntry* entry) const
{
DEBUG_LOG("Condition-System: Check condition %u, type %i - called from %s with params plr: %s, map %i, src %s",
m_entry, m_condition, conditionSourceToStr[conditionSourceType], player ? player->GetGuidStr().c_str() : "<NULL>", map ? map->GetId() : -1, source ? source->GetGuidStr().c_str() : "<NULL>");
if (entry)
{
entry->type = m_condition;
entry->param1 = m_value1;
entry->param2 = m_value2;
}
if (!CheckParamRequirements(player, map, source, conditionSourceType))
{ return false; }
@ -6907,13 +6920,13 @@ bool PlayerCondition::Meets(Player const* player, Map const* map, WorldObject co
{
case CONDITION_NOT:
// Checked on load
return !sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player, map, source, conditionSourceType);
return !sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player, map, source, conditionSourceType, entry);
case CONDITION_OR:
// Checked on load
return sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player, map, source, conditionSourceType) || sConditionStorage.LookupEntry<PlayerCondition>(m_value2)->Meets(player, map, source, conditionSourceType);
return sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player, map, source, conditionSourceType, entry) || sConditionStorage.LookupEntry<PlayerCondition>(m_value2)->Meets(player, map, source, conditionSourceType, entry);
case CONDITION_AND:
// Checked on load
return sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player, map, source, conditionSourceType) && sConditionStorage.LookupEntry<PlayerCondition>(m_value2)->Meets(player, map, source, conditionSourceType);
return sConditionStorage.LookupEntry<PlayerCondition>(m_value1)->Meets(player, map, source, conditionSourceType, entry) && sConditionStorage.LookupEntry<PlayerCondition>(m_value2)->Meets(player, map, source, conditionSourceType, entry);
case CONDITION_NONE:
return true; // empty condition, always met
case CONDITION_AURA:
@ -7168,6 +7181,15 @@ bool PlayerCondition::Meets(Player const* player, Map const* map, WorldObject co
}
return pGo;
}
case CONDITION_PVP_RANK:
{
switch (m_value2)
{
case 0: return player->GetHonorRankInfo().rank == m_value1;
case 1: return player->GetHonorRankInfo().rank >= m_value1;
case 2: return player->GetHonorRankInfo().rank <= m_value1;
}
}
default:
return false;
}
@ -7238,6 +7260,14 @@ bool PlayerCondition::CheckParamRequirements(Player const* pPlayer, Map const* m
return true;
}
break;
case CONDITION_PVP_RANK:
if (!pPlayer)
{
sLog.outErrorDb("CONDITION %u type %u used with bad parameters, called from %s, used with %s, map %i, src %s",
m_entry, m_condition, conditionSourceToStr[conditionSourceType], pPlayer ? pPlayer->GetGuidStr().c_str() : "NULL", map ? map->GetId() : -1, source ? source->GetGuidStr().c_str() : "NULL");
return false;
}
break;
default:
if (!pPlayer)
{
@ -7600,6 +7630,15 @@ bool PlayerCondition::IsValid(uint16 entry, ConditionType condition, uint32 valu
}
break;
}
case CONDITION_PVP_RANK:
{
if (value2 > 2)
{
sLog.outErrorDb("PVP rank condition (entry %u, type %u) has invalid argument %u (must be 0..2), skipped", entry, condition, value2);
return false;
}
break;
}
case CONDITION_NONE:
break;
default:

View File

@ -66,10 +66,7 @@ typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
struct AreaTrigger
{
uint8 requiredLevel;
uint32 requiredItem;
uint32 requiredItem2;
uint32 requiredQuest;
uint32 condition;
uint32 target_mapId;
float target_X;
float target_Y;
@ -79,15 +76,10 @@ struct AreaTrigger
// Operators
bool IsMinimal() const
{
return requiredLevel == 0 && requiredItem == 0 && requiredItem2 == 0 && requiredQuest == 0;
return condition == 0;
}
bool IsLessOrEqualThan(AreaTrigger const* l) const // Expected to have same map
{
MANGOS_ASSERT(target_mapId == l->target_mapId);
return requiredLevel <= l->requiredLevel && requiredItem <= l->requiredItem && requiredItem2 <= l->requiredItem2
&& requiredQuest <= l->requiredQuest;
}
bool IsLessOrEqualThan(AreaTrigger const* l) const;
};
typedef std::map < uint32/*player guid*/, uint32/*instance*/ > CellCorpseSet;
@ -330,6 +322,7 @@ enum ConditionType
// value2: if != 0 only consider players in range of this value
CONDITION_CREATURE_IN_RANGE = 37, // value1: creature entry; value2: range; returns only alive creatures
CONDITION_GAMEOBJECT_IN_RANGE = 38, // value1: gameobject entry; value2: range
CONDITION_PVP_RANK = 39, // value1: rank; value2: 0 = eq, 1 = equal or higher, 2 = equal or less
};
enum ConditionSource // From where was the condition called?
@ -344,10 +337,20 @@ enum ConditionSource // From where was th
CONDITION_FROM_SPELL_AREA = 7, // Used to check a condition from spell_area table
CONDITION_FROM_RESERVED_1 = 8, // reserved for 3.x and later
CONDITION_FROM_DBSCRIPTS = 9, // Used to check a condition from DB Scripts Engine
CONDITION_AREA_TRIGGER = 10, // Used to check a condition from CMSG_AREATRIGGER
};
struct ConditionEntry
{
ConditionEntry() : type(CONDITION_NONE), param1(0), param2(0) {}
ConditionType type;
uint32 param1;
uint32 param2;
};
class PlayerCondition
{
friend struct AreaTrigger;
public:
// Default constructor, required for SQL Storage (Will give errors if used elsewise)
PlayerCondition() : m_entry(0), m_condition(CONDITION_AND), m_value1(0), m_value2(0) {}
@ -365,7 +368,11 @@ class PlayerCondition
static bool CanBeUsedWithoutPlayer(uint16 entry);
// Checks if the player meets the condition
bool Meets(Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType) const;
// if the param entry is not null, it will be filled at return as follows:
// - if function fails, entry will contain the first faulty condition
// - if function succeeds, entry will contain the last condition checked (if chained)
// entry is only useful on failure case
bool Meets(Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType, ConditionEntry* entry = NULL) const;
private:
bool CheckParamRequirements(Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType) const;
@ -987,7 +994,7 @@ class ObjectMgr
LocaleConstant GetLocaleForIndex(int i);
// Check if a player meets condition conditionId
bool IsPlayerMeetToCondition(uint16 conditionId, Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType) const;
bool IsPlayerMeetToCondition(uint16 conditionId, Player const* pPlayer, Map const* map, WorldObject const* source, ConditionSource conditionSourceType, ConditionEntry* entry = NULL) const;
GameTele const* GetGameTele(uint32 id) const
{

View File

@ -17678,15 +17678,27 @@ void Player::SendTransferAbortedByLockStatus(MapEntry const* mapEntry, AreaLockS
switch (lockStatus)
{
case AREA_LOCKSTATUS_TOO_LOW_LEVEL:
case AREA_LOCKSTATUS_LEVEL_TOO_LOW:
GetSession()->SendAreaTriggerMessage(GetSession()->GetMangosString(LANG_LEVEL_MINREQUIRED), miscRequirement);
break;
case AREA_LOCKSTATUS_LEVEL_TOO_HIGH:
GetSession()->SendAreaTriggerMessage(GetSession()->GetMangosString(LANG_LEVEL_MAXREQUIRED), miscRequirement);
break;
case AREA_LOCKSTATUS_LEVEL_NOT_EQUAL:
GetSession()->SendAreaTriggerMessage(GetSession()->GetMangosString(LANG_LEVEL_EQUALREQUIRED), miscRequirement);
break;
case AREA_LOCKSTATUS_ZONE_IN_COMBAT:
GetSession()->SendTransferAborted(mapEntry->MapID, TRANSFER_ABORT_ZONE_IN_COMBAT);
break;
case AREA_LOCKSTATUS_INSTANCE_IS_FULL:
GetSession()->SendTransferAborted(mapEntry->MapID, TRANSFER_ABORT_MAX_PLAYERS);
break;
case AREA_LOCKSTATUS_WRONG_TEAM:
if (miscRequirement == 469)
GetSession()->SendAreaTriggerMessage("%s", GetSession()->GetMangosString(LANG_WRONG_TEAM_ALLIANCE));
else
GetSession()->SendAreaTriggerMessage("%s", GetSession()->GetMangosString(LANG_WRONG_TEAM_HORDE));
break;
case AREA_LOCKSTATUS_QUEST_NOT_COMPLETED:
if (mapEntry->IsContinent()) // do not report anything for quest areatrigge
{
@ -17697,7 +17709,7 @@ void Player::SendTransferAbortedByLockStatus(MapEntry const* mapEntry, AreaLockS
break;
case AREA_LOCKSTATUS_MISSING_ITEM:
if (AreaTrigger const* at = sObjectMgr.GetMapEntranceTrigger(mapEntry->MapID))
{ GetSession()->SendAreaTriggerMessage(GetSession()->GetMangosString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, sObjectMgr.GetItemPrototype(miscRequirement)->Name1); }
{ GetSession()->SendAreaTriggerMessage(GetSession()->GetMangosString(LANG_REQUIRED_ITEM), sObjectMgr.GetItemPrototype(miscRequirement)->Name1); }
break;
case AREA_LOCKSTATUS_NOT_ALLOWED:
case AREA_LOCKSTATUS_RAID_LOCKED:
@ -19430,55 +19442,63 @@ AreaLockStatus Player::GetAreaTriggerLockStatus(AreaTrigger const* at, uint32& m
if (isGameMaster())
{ return AREA_LOCKSTATUS_OK; }
// Level Requirements
if (getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_LEVEL))
{
miscRequirement = at->requiredLevel;
return AREA_LOCKSTATUS_TOO_LOW_LEVEL;
}
// Raid Requirements
if (mapEntry->IsRaid() && !sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_RAID))
if (!GetGroup() || !GetGroup()->isRaidGroup())
{ return AREA_LOCKSTATUS_RAID_LOCKED; }
// Item Requirements: must have requiredItem OR requiredItem2, report the first one that's missing
if (at->requiredItem)
if (at->condition) //condition validity is checked at startup
{
if (!HasItemCount(at->requiredItem, 1) &&
(!at->requiredItem2 || !HasItemCount(at->requiredItem2, 1)))
ConditionEntry fault;
if (!sObjectMgr.IsPlayerMeetToCondition(at->condition, this, GetMap(),NULL, CONDITION_AREA_TRIGGER, &fault))
{
miscRequirement = at->requiredItem;
return AREA_LOCKSTATUS_MISSING_ITEM;
switch (fault.type)
{
case CONDITION_LEVEL:
{
if (sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_LEVEL))
break;
else
{
miscRequirement = fault.param1;
switch (fault.param2)
{
case 0: { return AREA_LOCKSTATUS_LEVEL_NOT_EQUAL; }
case 1: { return AREA_LOCKSTATUS_LEVEL_TOO_HIGH; }
case 2: { return AREA_LOCKSTATUS_LEVEL_TOO_LOW; }
}
}
}
case CONDITION_ITEM:
{
miscRequirement = fault.param1;
return AREA_LOCKSTATUS_MISSING_ITEM;
}
case CONDITION_QUESTREWARDED:
{
miscRequirement = fault.param1;
return AREA_LOCKSTATUS_QUEST_NOT_COMPLETED;
}
case CONDITION_TEAM:
{
miscRequirement = fault.param1;
return AREA_LOCKSTATUS_WRONG_TEAM;
}
case CONDITION_PVP_RANK:
{
miscRequirement = fault.param1;
return AREA_LOCKSTATUS_NOT_ALLOWED;
}
default:
return AREA_LOCKSTATUS_UNKNOWN_ERROR;
}
}
}
else if (at->requiredItem2 && !HasItemCount(at->requiredItem2, 1))
{
miscRequirement = at->requiredItem2;
return AREA_LOCKSTATUS_MISSING_ITEM;
}
// Quest Requirements
if (at->requiredQuest && !GetQuestRewardStatus(at->requiredQuest))
{
miscRequirement = at->requiredQuest;
return AREA_LOCKSTATUS_QUEST_NOT_COMPLETED;
}
// TODO remove this hack! change areatrigger_teleport to include conditionID, add condition about PvP rank
switch (at->target_mapId)
{
case 449:
if (GetTeam() == HORDE || GetHonorRankInfo().rank < 10)
return AREA_LOCKSTATUS_NOT_ALLOWED;
break;
case 450:
if (GetTeam() == ALLIANCE || GetHonorRankInfo().rank < 10)
return AREA_LOCKSTATUS_NOT_ALLOWED;
break;
default:
break;
}
// If the map is not created, assume it is possible to enter it.
DungeonPersistentState* state = GetBoundInstanceSaveForSelfOrGroup(at->target_mapId);

View File

@ -2548,15 +2548,17 @@ enum AreaLockStatus
{
AREA_LOCKSTATUS_OK = 0,
AREA_LOCKSTATUS_UNKNOWN_ERROR = 1,
AREA_LOCKSTATUS_TOO_LOW_LEVEL = 2,
AREA_LOCKSTATUS_TOO_HIGH_LEVEL = 3,
AREA_LOCKSTATUS_RAID_LOCKED = 4,
AREA_LOCKSTATUS_QUEST_NOT_COMPLETED = 5,
AREA_LOCKSTATUS_MISSING_ITEM = 6,
AREA_LOCKSTATUS_ZONE_IN_COMBAT = 7,
AREA_LOCKSTATUS_INSTANCE_IS_FULL = 8,
AREA_LOCKSTATUS_NOT_ALLOWED = 9,
AREA_LOCKSTATUS_HAS_BIND = 10,
AREA_LOCKSTATUS_LEVEL_NOT_EQUAL = 2,
AREA_LOCKSTATUS_LEVEL_TOO_LOW = 3,
AREA_LOCKSTATUS_LEVEL_TOO_HIGH = 4,
AREA_LOCKSTATUS_RAID_LOCKED = 5,
AREA_LOCKSTATUS_QUEST_NOT_COMPLETED = 6,
AREA_LOCKSTATUS_MISSING_ITEM = 7,
AREA_LOCKSTATUS_ZONE_IN_COMBAT = 8,
AREA_LOCKSTATUS_INSTANCE_IS_FULL = 9,
AREA_LOCKSTATUS_NOT_ALLOWED = 10,
AREA_LOCKSTATUS_HAS_BIND = 11,
AREA_LOCKSTATUS_WRONG_TEAM = 12,
};
enum TrackedAuraType

View File

@ -79,7 +79,7 @@ enum MangosStrings
LANG_NON_EXIST_CHARACTER = 47,
LANG_FRIEND_IGNORE_UNKNOWN = 48,
LANG_LEVEL_MINREQUIRED = 49,
LANG_LEVEL_MINREQUIRED_AND_ITEM = 50,
LANG_REQUIRED_ITEM = 50,
LANG_NPC_TAINER_HELLO = 51,
LANG_COMMAND_INVALID_ITEM_COUNT = 52,
LANG_COMMAND_MAIL_ITEMS_LIMIT = 53,
@ -96,7 +96,11 @@ enum MangosStrings
LANG_GM_NO_WHISPER = 64,
LANG_USING_SCRIPT_LIB_UNKNOWN = 65,
LANG_USING_SCRIPT_LIB_NONE = 66,
// Room for more level 0 67-99 not used
LANG_WRONG_TEAM_HORDE = 67,
LANG_WRONG_TEAM_ALLIANCE = 68,
LANG_LEVEL_MAXREQUIRED = 69,
LANG_LEVEL_EQUALREQUIRED = 70,
// Room for more level 0 71-99 not used
// level 1 chat
LANG_GLOBAL_NOTIFY = 100,
@ -363,9 +367,9 @@ enum MangosStrings
LANG_TRIGGER_TAVERN = 364,
LANG_TRIGGER_QUEST = 365,
LANG_TRIGGER_EXPLORE_QUEST = 366,
LANG_TRIGGER_REQ_LEVEL = 367,
LANG_TRIGGER_REQ_ITEMS = 368,
LANG_TRIGGER_REQ_QUEST = 369,
LANG_TRIGGER_CONDITION = 367,
// 368
// 369
// 370 used in master branch
// 371 used in master branch
// 372 used in master branch

View File

@ -37,7 +37,7 @@
#define CHAR_DB_UPDATE_DESCRIPTION "Fix SoR paladin"
#define WORLD_DB_VERSION_NR 21
#define WORLD_DB_STRUCTURE_NR 3
#define WORLD_DB_CONTENT_NR 2
#define WORLD_DB_UPDATE_DESCRIPTION "Fix Random MMGen Scripts"
#define WORLD_DB_STRUCTURE_NR 4
#define WORLD_DB_CONTENT_NR 1
#define WORLD_DB_UPDATE_DESCRIPTION "Refactor areatrigger_teleport"
#endif // __REVISION_H__