[Core] Allow creatures to handle several EVENT_T_RECEIVE_EMOTE instead of one. (c2633)

Some NPCs can react to several emotes from player not only one.
Thanks @cyberium on nailing this.
This commit is contained in:
cala 2015-03-26 11:31:38 +00:00 committed by Antz
parent f119a6119b
commit 4a8a482151

View File

@ -1504,7 +1504,7 @@ void CreatureEventAI::ReceiveEmote(Player* pPlayer, uint32 text_emote)
if (itr->Event.event_type == EVENT_T_RECEIVE_EMOTE)
{
if (itr->Event.receive_emote.emoteId != text_emote)
{ return; }
{ continue; }
PlayerCondition pcon(0, itr->Event.receive_emote.condition, itr->Event.receive_emote.conditionValue1, itr->Event.receive_emote.conditionValue2);
if (pcon.Meets(pPlayer, m_creature->GetMap(), m_creature, CONDITION_FROM_EVENTAI))