From 4ca9f39efb429bd4cf7b4f8355263393eee4c3dd Mon Sep 17 00:00:00 2001 From: stormrage-project Date: Sat, 5 Sep 2015 09:30:20 +0200 Subject: [PATCH] [SD2] Adding wrapper to ScriptedAI for target selection --- src/modules/SD2/include/sc_creature.h | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/modules/SD2/include/sc_creature.h b/src/modules/SD2/include/sc_creature.h index 07a34361..985de26c 100644 --- a/src/modules/SD2/include/sc_creature.h +++ b/src/modules/SD2/include/sc_creature.h @@ -238,6 +238,9 @@ struct ScriptedAI : public CreatureAI bool EnterEvadeIfOutOfCombatArea(const uint32 uiDiff); + // a wrapper for aggro list browsing + Unit *SelectAttackTarget(AttackingTarget type, uint32 position, uint32 spellId = 0, uint32 selectFlags = 0) { return m_creature->SelectAttackingTarget(type, position, spellId, selectFlags); } + private: uint32 m_uiEvadeCheckCooldown; };