SMSG_GAMEOBJECT_QUERY_RESPONSE: better packer structure description
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6292d5a858
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4d9d0502ef
@ -149,19 +149,19 @@ void Opcodes::BuildOpcodeList()
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/*0x056*/ StoreOpcode(CMSG_ITEM_QUERY_SINGLE, "CMSG_ITEM_QUERY_SINGLE", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleItemQuerySingleOpcode);
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/*0x057*/ StoreOpcode(CMSG_ITEM_QUERY_MULTIPLE, "CMSG_ITEM_QUERY_MULTIPLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL);
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/*0x058*/ StoreOpcode(SMSG_ITEM_QUERY_SINGLE_RESPONSE, "SMSG_ITEM_QUERY_SINGLE_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x059*/ StoreOpcode(SMSG_ITEM_QUERY_MULTIPLE_RESPONSE, "SMSG_ITEM_QUERY_MULTIPLE_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x059*/ StoreOpcode(SMSG_ITEM_QUERY_MULTIPLE_RESPONSE, "SMSG_ITEM_QUERY_MULTIPLE_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x05A*/ StoreOpcode(CMSG_PAGE_TEXT_QUERY, "CMSG_PAGE_TEXT_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePageTextQueryOpcode);
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/*[-ZERO] Need check */ /*0x05B*/ StoreOpcode(SMSG_PAGE_TEXT_QUERY_RESPONSE, "SMSG_PAGE_TEXT_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x05B*/ StoreOpcode(SMSG_PAGE_TEXT_QUERY_RESPONSE, "SMSG_PAGE_TEXT_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x05C*/ StoreOpcode(CMSG_QUEST_QUERY, "CMSG_QUEST_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestQueryOpcode);
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/*[-ZERO] Need check */ /*0x05D*/ StoreOpcode(SMSG_QUEST_QUERY_RESPONSE, "SMSG_QUEST_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x05D*/ StoreOpcode(SMSG_QUEST_QUERY_RESPONSE, "SMSG_QUEST_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x05E*/ StoreOpcode(CMSG_GAMEOBJECT_QUERY, "CMSG_GAMEOBJECT_QUERY", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGameObjectQueryOpcode);
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/*[-ZERO] Need check */ /*0x05F*/ StoreOpcode(SMSG_GAMEOBJECT_QUERY_RESPONSE, "SMSG_GAMEOBJECT_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x05F*/ StoreOpcode(SMSG_GAMEOBJECT_QUERY_RESPONSE, "SMSG_GAMEOBJECT_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x060*/ StoreOpcode(CMSG_CREATURE_QUERY, "CMSG_CREATURE_QUERY", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleCreatureQueryOpcode);
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/*[-ZERO] Need check */ /*0x061*/ StoreOpcode(SMSG_CREATURE_QUERY_RESPONSE, "SMSG_CREATURE_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x061*/ StoreOpcode(SMSG_CREATURE_QUERY_RESPONSE, "SMSG_CREATURE_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x062*/ StoreOpcode(CMSG_WHO, "CMSG_WHO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoOpcode);
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/*0x063*/ StoreOpcode(SMSG_WHO, "SMSG_WHO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x064*/ StoreOpcode(CMSG_WHOIS, "CMSG_WHOIS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoisOpcode);
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/*[-ZERO] Need check */ /*0x065*/ StoreOpcode(SMSG_WHOIS, "SMSG_WHOIS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x065*/ StoreOpcode(SMSG_WHOIS, "SMSG_WHOIS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x066*/ StoreOpcode(CMSG_FRIEND_LIST, "CMSG_FRIEND_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFriendListOpcode);
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/*0x067*/ StoreOpcode(SMSG_FRIEND_LIST, "SMSG_FRIEND_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x068*/ StoreOpcode(SMSG_FRIEND_STATUS, "SMSG_FRIEND_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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@ -171,9 +171,9 @@ void Opcodes::BuildOpcodeList()
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/*0x06C*/ StoreOpcode(CMSG_ADD_IGNORE, "CMSG_ADD_IGNORE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddIgnoreOpcode);
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/*0x06D*/ StoreOpcode(CMSG_DEL_IGNORE, "CMSG_DEL_IGNORE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelIgnoreOpcode);
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/*[-ZERO] Need check */ /*0x06E*/ StoreOpcode(CMSG_GROUP_INVITE, "CMSG_GROUP_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode);
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/*[-ZERO] Need check */ /*0x06F*/ StoreOpcode(SMSG_GROUP_INVITE, "SMSG_GROUP_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x06F*/ StoreOpcode(SMSG_GROUP_INVITE, "SMSG_GROUP_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x070*/ StoreOpcode(CMSG_GROUP_CANCEL, "CMSG_GROUP_CANCEL", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL);
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/*[-ZERO] Need check */ /*0x071*/ StoreOpcode(SMSG_GROUP_CANCEL, "SMSG_GROUP_CANCEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x071*/ StoreOpcode(SMSG_GROUP_CANCEL, "SMSG_GROUP_CANCEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x072*/ StoreOpcode(CMSG_GROUP_ACCEPT, "CMSG_GROUP_ACCEPT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAcceptOpcode);
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/*[-ZERO] Need check */ /*0x073*/ StoreOpcode(CMSG_GROUP_DECLINE, "CMSG_GROUP_DECLINE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDeclineOpcode);
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/*[-ZERO] Need check */ /*0x074*/ StoreOpcode(SMSG_GROUP_DECLINE, "SMSG_GROUP_DECLINE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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@ -208,9 +208,10 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recv_data)
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data << uint32(info->type);
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data << uint32(info->displayId);
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data << Name;
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data << uint16(0) << uint8(0) << uint8(0); // name2, name3, name4
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data.append(info->raw.data, 24);
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// data << float(info->size); // go size , to check
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data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
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data << uint8(0); // one more name, client handles it a bit differently
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data.append(info->raw.data, 24); // these are read as int32
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// data << float(info->size); // [-ZERO] go size: not in Zero
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SendPacket(&data);
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DEBUG_LOG("WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
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}
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