[Sync] Minor project sync
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@ -882,7 +882,7 @@ void AuctionBotBuyer::PlaceBidToEntry(AuctionEntry* auction, uint32 bidPrice)
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void AuctionBotBuyer::BuyEntry(AuctionEntry* auction)
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void AuctionBotBuyer::BuyEntry(AuctionEntry* auction)
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{
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AHBOT_BUYER, "AHBot: Entry %u buyed at %.2fg", auction->Id, float(auction->buyout) / 10000.0f);
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DEBUG_FILTER_LOG(LOG_FILTER_AHBOT_BUYER, "AHBot: Entry %u bought at %.2fg", auction->Id, float(auction->buyout) / 10000.0f);
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auction->UpdateBid(auction->buyout);
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auction->UpdateBid(auction->buyout);
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}
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}
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@ -2103,7 +2103,7 @@ bool ChatHandler::HandleNpcNameCommand(char* /*args*/)
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}
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}
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pCreature->SetName(args);
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pCreature->SetName(args);
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uint32 idname = objmgr.AddCreatureTemplate(pCreature->GetName());
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uint32 idname = sObjectMgr.AddCreatureTemplate(pCreature->GetName());
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pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
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pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
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pCreature->SaveToDB();
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pCreature->SaveToDB();
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@ -2149,7 +2149,7 @@ bool ChatHandler::HandleNpcSubNameCommand(char* /*args*/)
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return true;
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return true;
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}
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}
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uint32 idname = objmgr.AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID));
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uint32 idname = sObjectMgr.AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID));
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pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
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pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
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pCreature->SaveToDB();
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pCreature->SaveToDB();
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@ -102,7 +102,8 @@ uint32 GetItemEnchantMod(uint32 entry)
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double dRoll = rand_chance();
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double dRoll = rand_chance();
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float fCount = 0;
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float fCount = 0;
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for (EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
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const EnchStoreList &enchantList = tab->second;
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for (EnchStoreList::const_iterator ench_iter = enchantList.begin(); ench_iter != enchantList.end(); ++ench_iter)
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{
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{
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fCount += ench_iter->chance;
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fCount += ench_iter->chance;
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@ -113,7 +114,7 @@ uint32 GetItemEnchantMod(uint32 entry)
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dRoll = (irand(0, (int)floor(fCount * 100) + 1)) / 100;
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dRoll = (irand(0, (int)floor(fCount * 100) + 1)) / 100;
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fCount = 0;
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fCount = 0;
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for (EnchStoreList::const_iterator ench_iter = tab->second.begin(); ench_iter != tab->second.end(); ++ench_iter)
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for (EnchStoreList::const_iterator ench_iter = enchantList.begin(); ench_iter != enchantList.end(); ++ench_iter)
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{
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{
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fCount += ench_iter->chance;
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fCount += ench_iter->chance;
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