SMSG_BATTLEFIELD_LIST fix
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dee29f95d4
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@ -1257,26 +1257,22 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket* data, ObjectGuid
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*data << uint32(mapId); // battleground id
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*data << uint32(mapId); // battleground id
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*data << uint8(0x00); // unk
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*data << uint8(0x00); // unk
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size_t count_pos = data->wpos();
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//uint32 count = 0;
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*data << uint32(0); // number of bg instances
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// battleground
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// battleground
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{
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{
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*data << uint8(0x00); // unk
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//*data << uint8(0x00); // [-ZERO] unk
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size_t count_pos = data->wpos();
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//size_t count_pos = data->wpos();
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uint32 count = 0;
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//uint32 count = 0;
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*data << uint32(0); // number of bg instances
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uint32 bracket_id = plr->GetBattleGroundBracketIdFromLevel(bgTypeId);
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uint32 bracket_id = plr->GetBattleGroundBracketIdFromLevel(bgTypeId);
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ClientBattleGroundIdSet const& ids = m_ClientBattleGroundIds[bgTypeId][bracket_id];
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ClientBattleGroundIdSet const& ids = m_ClientBattleGroundIds[bgTypeId][bracket_id];
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*data << uint32(ids.size()); // number of bg instances
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for (std::set<uint32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
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for (std::set<uint32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
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{
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{
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*data << uint32(*itr);
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*data << uint32(*itr);
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++count;
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//++count;
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}
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}
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data->put<uint32>(count_pos , count);
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//data->put<uint32>(count_pos , count);
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}
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}
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}
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}
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@ -631,7 +631,7 @@ void Opcodes::BuildOpcodeList()
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/*0x23A*/ StoreOpcode(CMSG_GET_MAIL_LIST, "CMSG_GET_MAIL_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetMailList);
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/*0x23A*/ StoreOpcode(CMSG_GET_MAIL_LIST, "CMSG_GET_MAIL_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetMailList);
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/*0x23B*/ StoreOpcode(SMSG_MAIL_LIST_RESULT, "SMSG_MAIL_LIST_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x23B*/ StoreOpcode(SMSG_MAIL_LIST_RESULT, "SMSG_MAIL_LIST_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*[-ZERO] Need check */ /*0x23C*/ StoreOpcode(CMSG_BATTLEFIELD_LIST, "CMSG_BATTLEFIELD_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode);
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/*[-ZERO] Need check */ /*0x23C*/ StoreOpcode(CMSG_BATTLEFIELD_LIST, "CMSG_BATTLEFIELD_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode);
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/*[-ZERO] Need check */ /*0x23D*/ StoreOpcode(SMSG_BATTLEFIELD_LIST, "SMSG_BATTLEFIELD_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x23D*/ StoreOpcode(SMSG_BATTLEFIELD_LIST, "SMSG_BATTLEFIELD_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x23E*/ StoreOpcode(CMSG_BATTLEFIELD_JOIN, "CMSG_BATTLEFIELD_JOIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL);
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/*0x23E*/ StoreOpcode(CMSG_BATTLEFIELD_JOIN, "CMSG_BATTLEFIELD_JOIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL);
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/*0x23F*/ StoreOpcode(SMSG_BATTLEFIELD_WIN_OBSOLETE, "SMSG_BATTLEFIELD_WIN_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x23F*/ StoreOpcode(SMSG_BATTLEFIELD_WIN_OBSOLETE, "SMSG_BATTLEFIELD_WIN_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x240*/ StoreOpcode(SMSG_BATTLEFIELD_LOSE_OBSOLETE, "SMSG_BATTLEFIELD_LOSE_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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/*0x240*/ StoreOpcode(SMSG_BATTLEFIELD_LOSE_OBSOLETE, "SMSG_BATTLEFIELD_LOSE_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide);
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