[Command] Cleaning of the new GO commands implementation

This commit is contained in:
stormrage-project 2015-09-05 09:27:29 +02:00 committed by Antz
parent ae4d4ae092
commit 5dabd34bd4

View File

@ -63,7 +63,6 @@
#include "MoveMap.h" // for mmap manager
#include "PathFinder.h" // for mmap commands
#include "movement/MoveSplineInit.h"
#include "../../modules/SD2/include/sc_grid_searchers.h"
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
{
@ -1143,10 +1142,6 @@ bool ChatHandler::HandleGameObjectAddCommand(char* args)
bool ChatHandler::HandleGameObjectAnimationCommand(char* args)
{
Player *pl = m_session->GetPlayer();
if (!pl)
return false;
uint32 lowguid;
if (!ExtractUInt32(&args, lowguid))
return false;
@ -1159,7 +1154,7 @@ bool ChatHandler::HandleGameObjectAnimationCommand(char* args)
if (!goData)
return false;
if (GameObject *go = GetClosestGameObjectWithEntry(pl, goData->id, 10.0f))
if (GameObject *go = GetGameObjectWithGuid(lowguid, goData->id))
{
if (type < 0)
go->SendObjectDeSpawnAnim(go->GetObjectGuid());
@ -1172,10 +1167,6 @@ bool ChatHandler::HandleGameObjectAnimationCommand(char* args)
bool ChatHandler::HandleGameObjectLootstateCommand(char* args)
{
Player *pl = m_session->GetPlayer();
if (!pl)
return false;
uint32 lowguid;
if (!ExtractUInt32(&args, lowguid))
return false;
@ -1188,7 +1179,7 @@ bool ChatHandler::HandleGameObjectLootstateCommand(char* args)
if (!goData)
return false;
if (GameObject *go = GetClosestGameObjectWithEntry(pl, goData->id, 10.0f))
if (GameObject *go = GetGameObjectWithGuid(lowguid, goData->id))
{
if (type < 0)
PSendSysMessage(LANG_GET_GAMEOBJECT_LOOTSTATE, lowguid, go->getLootState());
@ -1201,10 +1192,6 @@ bool ChatHandler::HandleGameObjectLootstateCommand(char* args)
bool ChatHandler::HandleGameObjectStateCommand(char* args)
{
Player *pl = m_session->GetPlayer();
if (!pl)
return false;
uint32 lowguid;
if (!ExtractUInt32(&args, lowguid))
return false;
@ -1217,7 +1204,7 @@ bool ChatHandler::HandleGameObjectStateCommand(char* args)
if (!goData)
return false;
if (GameObject *go = GetClosestGameObjectWithEntry(pl, goData->id, 10.0f))
if (GameObject *go = GetGameObjectWithGuid(lowguid, goData->id))
{
if (type < 0)
PSendSysMessage(LANG_GET_GAMEOBJECT_STATE, lowguid, go->GetGoState());