some minor styling fixes
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@ -1243,7 +1243,7 @@ class BattleGround
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bool IsPlayerInBattleGround(ObjectGuid guid);
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/* virtual score-array - get's used in bg-subclasses */
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int32 m_TeamScores[PVP_TEAM_COUNT]; /**< TODO */
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int32 m_TeamScores[PVP_TEAM_COUNT];
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/**
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* @brief
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@ -93,13 +93,27 @@ class ThreatRefStatusChangeEvent : public UnitBaseEvent
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};
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ThreatManager* iThreatManager;
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public:
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ThreatRefStatusChangeEvent(uint32 pType) : UnitBaseEvent(pType) { iHostileReference = NULL; }
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ThreatRefStatusChangeEvent(uint32 pType) : UnitBaseEvent(pType)
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{
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iHostileReference = NULL;
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}
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ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference) : UnitBaseEvent(pType) { iHostileReference = pHostileReference; }
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ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference) : UnitBaseEvent(pType)
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{
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iHostileReference = pHostileReference;
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}
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ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, float pValue) : UnitBaseEvent(pType) { iHostileReference = pHostileReference; iFValue = pValue; }
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ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, float pValue) : UnitBaseEvent(pType)
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{
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iHostileReference = pHostileReference;
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iFValue = pValue;
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}
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ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, bool pValue) : UnitBaseEvent(pType) { iHostileReference = pHostileReference; iBValue = pValue; }
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ThreatRefStatusChangeEvent(uint32 pType, HostileReference* pHostileReference, bool pValue) : UnitBaseEvent(pType)
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{
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iHostileReference = pHostileReference;
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iBValue = pValue;
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}
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int32 getIValue() const { return iIValue; }
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@ -811,8 +811,7 @@ Map::Remove(T* obj, bool remove)
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}
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}
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void
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Map::PlayerRelocation(Player* player, float x, float y, float z, float orientation)
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void Map::PlayerRelocation(Player* player, float x, float y, float z, float orientation)
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{
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MANGOS_ASSERT(player);
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@ -49,9 +49,9 @@ class AuthCrypt
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~AuthCrypt();
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/**
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* @brief
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*
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*/
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* @brief
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*
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*/
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void Init();
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/**
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