Fixed a bug where health would not regenerate unless your rage was above one (1) point, making warriors the elite master class.
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@ -1930,8 +1930,7 @@ void Player::RegenerateAll()
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{
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{
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if (
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if (
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m_regenTimer != 0
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m_regenTimer != 0
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|| GetPower(POWER_RAGE) < 1
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|| (GetPower(POWER_RAGE) < 1 && GetPowerType() == POWER_RAGE && GetHealth() == GetMaxHealth())
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&& GetPowerType() == POWER_RAGE
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)
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)
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{
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{
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return;
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return;
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