Fix timers and game overall playability (#146)

Since the commit related to timers (1c4e25cba0), weird behaviours were encounterd in game so it was unplayable : 
-  When attacking a mob it would aggro but not fight back 
- After 1st spell cats you will hang forever not being able to cast another spell 
- Item spells with cast duraction were not casted properly (Earthstone etc..)
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Elmsroth 2021-03-13 21:25:15 +01:00 committed by GitHub
parent 67a49e0ffc
commit 6c9ba6e4b3
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@ -1677,7 +1677,7 @@ void World::Update(uint32 diff)
///- Update the game time and check for shutdown time
_UpdateGameTime();
GameTime::UpdateGameTimers();
sWorldUpdateTime.UpdateWithDiff(diff);
///-Update mass mailer tasks if any