Fix timers and game overall playability (#146)
Since the commit related to timers (1c4e25cba0
), weird behaviours were encounterd in game so it was unplayable :
- When attacking a mob it would aggro but not fight back
- After 1st spell cats you will hang forever not being able to cast another spell
- Item spells with cast duraction were not casted properly (Earthstone etc..)
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@ -1677,7 +1677,7 @@ void World::Update(uint32 diff)
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///- Update the game time and check for shutdown time
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_UpdateGameTime();
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GameTime::UpdateGameTimers();
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sWorldUpdateTime.UpdateWithDiff(diff);
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///-Update mass mailer tasks if any
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