Fix Eluna hook calls

This commit is contained in:
Rochet2 2018-01-15 22:33:39 +02:00
parent 8a3a4e0901
commit 737fc48970

View File

@ -2391,10 +2391,8 @@ bool ScriptMgr::OnQuestRewarded(Player* pPlayer, GameObject* pGameObject, Quest
uint32 ScriptMgr::GetDialogStatus(Player* pPlayer, Creature* pCreature) uint32 ScriptMgr::GetDialogStatus(Player* pPlayer, Creature* pCreature)
{ {
// Used by Eluna
#ifdef ENABLE_ELUNA #ifdef ENABLE_ELUNA
if (uint32 dialogId = sEluna->GetDialogStatus(pPlayer, pCreature)) sEluna->GetDialogStatus(pPlayer, pCreature);
return dialogId;
#endif /* ENABLE_ELUNA */ #endif /* ENABLE_ELUNA */
#ifdef ENABLE_SD3 #ifdef ENABLE_SD3
@ -2406,10 +2404,8 @@ uint32 ScriptMgr::GetDialogStatus(Player* pPlayer, Creature* pCreature)
uint32 ScriptMgr::GetDialogStatus(Player* pPlayer, GameObject* pGameObject) uint32 ScriptMgr::GetDialogStatus(Player* pPlayer, GameObject* pGameObject)
{ {
// Used by Eluna
#ifdef ENABLE_ELUNA #ifdef ENABLE_ELUNA
if (uint32 dialogId = sEluna->GetDialogStatus(pPlayer, pGameObject)) sEluna->GetDialogStatus(pPlayer, pGameObject);
return dialogId;
#endif /* ENABLE_ELUNA */ #endif /* ENABLE_ELUNA */
#ifdef ENABLE_SD3 #ifdef ENABLE_SD3