[SD2] Add const descriptor to GetSingleCreatureFromStorage method
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@ -222,9 +222,9 @@ GameObject* ScriptedInstance::GetSingleGameObjectFromStorage(uint32 uiEntry)
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/// Returns a pointer to a loaded Creature that was stored in m_mGoEntryGuidStore. Can return NULL
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/// Returns a pointer to a loaded Creature that was stored in m_mGoEntryGuidStore. Can return NULL
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Creature* ScriptedInstance::GetSingleCreatureFromStorage(uint32 uiEntry, bool bSkipDebugLog /*=false*/)
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Creature* ScriptedInstance::GetSingleCreatureFromStorage(uint32 uiEntry, bool bSkipDebugLog /*=false*/) const
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{
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{
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EntryGuidMap::iterator find = m_mNpcEntryGuidStore.find(uiEntry);
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EntryGuidMap::const_iterator find = m_mNpcEntryGuidStore.find(uiEntry);
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if (find != m_mNpcEntryGuidStore.end())
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if (find != m_mNpcEntryGuidStore.end())
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{
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{
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return instance->GetCreature(find->second);
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return instance->GetCreature(find->second);
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@ -52,7 +52,7 @@ class ScriptedInstance : public InstanceData
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// Default accessor functions
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// Default accessor functions
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GameObject* GetSingleGameObjectFromStorage(uint32 uiEntry);
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GameObject* GetSingleGameObjectFromStorage(uint32 uiEntry);
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Creature* GetSingleCreatureFromStorage(uint32 uiEntry, bool bSkipDebugLog = false);
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Creature* GetSingleCreatureFromStorage(uint32 uiEntry, bool bSkipDebugLog = false) const;
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// Change active state of doors or buttons
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// Change active state of doors or buttons
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void DoUseDoorOrButton(ObjectGuid guid, uint32 uiWithRestoreTime = 0, bool bUseAlternativeState = false);
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void DoUseDoorOrButton(ObjectGuid guid, uint32 uiWithRestoreTime = 0, bool bUseAlternativeState = false);
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