[SD2] Garr adds explosion fix
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8467c6f193
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@ -189,35 +189,15 @@ struct mob_firesworn : public CreatureScript
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{
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{
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m_uiImmolateTimer = urand(4 * IN_MILLISECONDS, 8 * IN_MILLISECONDS); // These times are probably wrong
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m_uiImmolateTimer = urand(4 * IN_MILLISECONDS, 8 * IN_MILLISECONDS); // These times are probably wrong
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m_uiSeparationCheckTimer = 5 * IN_MILLISECONDS;
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m_uiSeparationCheckTimer = 5 * IN_MILLISECONDS;
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m_bExploding = false;
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m_uiExplodeTimer = 0;
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}
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void JustDied(Unit* /*pKiller*/) override
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{
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if (m_pInstance)
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{
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if (Creature* pGarr = m_pInstance->GetSingleCreatureFromStorage(NPC_GARR))
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pGarr->CastSpell(pGarr, SPELL_ENRAGE, true, NULL, NULL, m_creature->GetObjectGuid());
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}
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}
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}
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void DamageTaken(Unit* /*pDealer*/, uint32& uiDamage) override
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void DamageTaken(Unit* /*pDealer*/, uint32& uiDamage) override
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{
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{
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if (!m_bExploding && m_creature->HealthBelowPctDamaged(10, uiDamage))
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if (!m_uiExplodeTimer && m_creature->HealthBelowPctDamaged(10, uiDamage))
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{
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ReceiveAIEvent(AI_EVENT_CUSTOM_A, m_creature, m_creature, SPELL_ERUPTION);
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uiDamage = 0;
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}
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}
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void ReceiveAIEvent(AIEventType type, Creature* /*pSender*/, Unit* pInvoker, uint32 uiData) override
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{
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if (type == AI_EVENT_CUSTOM_A && pInvoker == m_creature)
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{
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{
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m_creature->CastSpell(m_creature, SPELL_ERUPTION, true);
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m_creature->CastSpell(m_creature, SPELL_ERUPTION, true);
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m_creature->ForcedDespawn(100);
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m_uiExplodeTimer = 500;
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uiDamage = 0; // just for more convenient GM testing by .damage
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m_bExploding = true;
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}
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}
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}
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}
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@ -228,6 +208,16 @@ struct mob_firesworn : public CreatureScript
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return;
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return;
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}
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}
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if (m_uiExplodeTimer)
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{
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if (m_uiExplodeTimer <= uiDiff)
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m_creature->SetHealth(0);
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else
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m_uiExplodeTimer -= uiDiff;
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return; // no other actions during and after explosion
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}
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// Immolate_Timer
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// Immolate_Timer
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if (m_uiImmolateTimer < uiDiff)
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if (m_uiImmolateTimer < uiDiff)
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{
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{
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@ -241,14 +231,6 @@ struct mob_firesworn : public CreatureScript
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}
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}
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else m_uiImmolateTimer -= uiDiff;
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else m_uiImmolateTimer -= uiDiff;
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// Cast Erruption and let them die
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if (m_creature->GetHealthPercent() <= 10.0f)
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{
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DoCastSpellIfCan(m_creature->getVictim(), SPELL_ERUPTION);
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m_creature->SetDeathState(JUST_DIED);
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m_creature->RemoveCorpse();
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}
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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}
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}
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};
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};
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