Removed SD2 database binding
This is no longer needed as SD2 is part of the world database, we can also drop the sd2_version table from the world database Removed a couple unused files
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75a7274f66
@ -3,7 +3,7 @@
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################################################################################
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[MangosdConf]
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ConfVersion=2015041202
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ConfVersion=2015082701
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################################################################################
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# CONNECTIONS AND DIRECTORIES
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@ -26,7 +26,6 @@ ConfVersion=2015041202
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# LoginDatabaseInfo
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# WorldDatabaseInfo
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# CharacterDatabaseInfo
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# ScriptDev2DatabaseInfo
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# Database connection settings for the world server.
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# Default:
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# ---MYSQL---
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@ -41,7 +40,6 @@ ConfVersion=2015041202
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# LoginDatabaseConnections
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# WorldDatabaseConnections
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# CharacterDatabaseConnections
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# ScriptDev2DatabaseConnections
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# Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database.
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# Please, note, for data consistency only one connection for each database is used for transactions and async SELECTs.
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# So formula to find out how many connections will be established:
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@ -68,11 +66,9 @@ LogsDir = ""
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LoginDatabaseInfo = "127.0.0.1;3306;mangos;mangos;realmd"
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WorldDatabaseInfo = "127.0.0.1;3306;mangos;mangos;mangos"
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CharacterDatabaseInfo = "127.0.0.1;3306;mangos;mangos;characters"
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ScriptDev2DatabaseInfo = "127.0.0.1;3306;mangos;mangos;mangos"
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LoginDatabaseConnections = 1
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WorldDatabaseConnections = 1
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CharacterDatabaseConnections = 1
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ScriptDev2DatabaseConnections= 1
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MaxPingTime = 30
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WorldServerPort = 8085
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BindIP = "0.0.0.0"
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@ -23,7 +23,7 @@
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "precompiled.h"//..\bindings\scripts\include\precompiled.h"
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#include "precompiled.h"
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#include "Config/Config.h"
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#include "SystemConfig.h"
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#include "Database/DatabaseEnv.h"
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@ -42,35 +42,12 @@ Config SD2Config;
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void FillSpellSummary();
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void LoadDatabase()
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void LoadSD2Bindings()
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{
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std::string strSD2DBinfo = SD2Config.GetStringDefault("ScriptDev2DatabaseInfo", "");
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if (strSD2DBinfo.empty())
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{
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script_error_log("Missing Scriptdev2 database info from configuration file. Load database aborted.");
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return;
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}
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// Initialize connection to DB
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if (SD2Database.Initialize(strSD2DBinfo.c_str()))
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{
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outstring_log("SD2: ScriptDev2 database initialized.");
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outstring_log("\n");
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pSystemMgr.LoadVersion();
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pSystemMgr.LoadScriptTexts();
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pSystemMgr.LoadScriptTextsCustom();
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pSystemMgr.LoadScriptGossipTexts();
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pSystemMgr.LoadScriptWaypoints();
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}
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else
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{
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script_error_log("Unable to connect to Database. Load database aborted.");
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return;
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}
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SD2Database.HaltDelayThread();
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pSystemMgr.LoadScriptTexts();
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pSystemMgr.LoadScriptTextsCustom();
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pSystemMgr.LoadScriptGossipTexts();
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pSystemMgr.LoadScriptWaypoints();
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}
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struct TSpellSummary
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@ -230,7 +207,7 @@ void SD2::InitScriptLibrary()
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}
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else
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{
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outstring_log("SD2: Using configuration file %s", MANGOSD_CONFIG_LOCATION);
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outstring_log("[SD2]: Using configuration file %s", MANGOSD_CONFIG_LOCATION);
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}
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// Set SD2 Error Log File
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@ -239,21 +216,15 @@ void SD2::InitScriptLibrary()
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if (configFailure)
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{
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script_error_log("Unable to open configuration file. Database will be unaccessible. Configuration values will use default.");
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}
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// Check config file version
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if (SD2Config.GetIntDefault("ConfVersion", 0) != MANGOSD_CONFIG_VERSION)
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{
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script_error_log("Configuration file version doesn't match expected version. Some config variables may be wrong or missing.");
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script_error_log("[SD2]: Unable to open configuration file. Configuration values will use default.");
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}
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outstring_log("\n");
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// Load database (must be called after SD2Config.SetSource).
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LoadDatabase();
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// Load SD2 Script Bindings from the database
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LoadSD2Bindings();
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outstring_log("SD2: Loading C++ scripts");
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outstring_log("[SD2]: Loading C++ scripts");
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BarGoLink bar(1);
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bar.step();
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@ -269,7 +240,7 @@ void SD2::InitScriptLibrary()
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{
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if (!m_scripts[i])
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{
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script_error_log("No script found for ScriptName '%s'.", GetScriptName(i));
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script_error_log("[SD2]: No script found for ScriptName '%s'.", GetScriptName(i));
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}
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}
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@ -278,7 +249,7 @@ void SD2::InitScriptLibrary()
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char const* SD2::GetScriptLibraryVersion()
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{
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return strSD2Version.c_str();
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return "[SD2] for MaNGOS";
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}
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bool SD2::GossipHello(Player* pPlayer, Creature* pCreature)
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@ -311,7 +282,7 @@ bool SD2::GOGossipHello(Player* pPlayer, GameObject* pGo)
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bool SD2::GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
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{
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debug_log("SD2: Gossip selection, sender: %u, action: %u", uiSender, uiAction);
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debug_log("[SD2]: Gossip selection, sender: %u, action: %u", uiSender, uiAction);
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Script* pTempScript = m_scripts[pCreature->GetScriptId()];
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@ -325,7 +296,7 @@ bool SD2::GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, ui
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bool SD2::GOGossipSelect(Player* pPlayer, GameObject* pGo, uint32 uiSender, uint32 uiAction)
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{
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debug_log("SD2: GO Gossip selection, sender: %u, action: %u", uiSender, uiAction);
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debug_log("[SD2]: GO Gossip selection, sender: %u, action: %u", uiSender, uiAction);
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Script* pTempScript = m_scripts[pGo->GetScriptId()];
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@ -339,7 +310,7 @@ bool SD2::GOGossipSelect(Player* pPlayer, GameObject* pGo, uint32 uiSender, uint
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bool SD2::GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode)
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{
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debug_log("SD2: Gossip selection with code, sender: %u, action: %u", uiSender, uiAction);
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debug_log("[SD2]: Gossip selection with code, sender: %u, action: %u", uiSender, uiAction);
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Script* pTempScript = m_scripts[pCreature->GetScriptId()];
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@ -355,7 +326,7 @@ bool SD2::GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSe
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bool SD2::GOGossipSelectWithCode(Player* pPlayer, GameObject* pGo, uint32 uiSender, uint32 uiAction, const char* sCode)
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{
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debug_log("SD2: GO Gossip selection with code, sender: %u, action: %u", uiSender, uiAction);
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debug_log("[SD2]: GO Gossip selection with code, sender: %u, action: %u", uiSender, uiAction);
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Script* pTempScript = m_scripts[pGo->GetScriptId()];
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@ -630,11 +601,3 @@ InstanceData* SD2::CreateInstanceData(Map* pMap)
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return pTempScript->ToInstanceScript()->GetInstanceData(pMap);
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}
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//#ifdef WIN32
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//# include <windows.h>
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//BOOL APIENTRY DllMain(HANDLE /*hModule*/, DWORD /*ul_reason_for_call*/, LPVOID /*lpReserved*/)
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//{
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// return true;
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//}
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//#endif
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@ -28,14 +28,8 @@
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#include "ProgressBar.h"
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#include "ObjectMgr.h"
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#include "Database/DatabaseEnv.h"
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#include "SystemConfig.h"
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DatabaseType SD2Database;
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std::string strSD2Version;
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SystemMgr::SystemMgr()
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{
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}
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SystemMgr::SystemMgr() { }
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SystemMgr& SystemMgr::Instance()
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{
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@ -43,51 +37,22 @@ SystemMgr& SystemMgr::Instance()
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return pSysMgr;
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}
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void SystemMgr::LoadVersion()
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{
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// Get Version information
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QueryResult* pResult = SD2Database.PQuery("SELECT version FROM sd2_db_version LIMIT 1");
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if (pResult)
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{
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Field* pFields = pResult->Fetch();
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strSD2Version = pFields[0].GetCppString();
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delete pResult;
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}
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else
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{
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script_error_log("Missing `sd2_db_version` information.");
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}
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// Setup version info and display it
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if (strSD2Version.empty())
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{
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strSD2Version.append("ScriptDev2 ");
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}
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strSD2Version.append(MANGOS_FULLVERSION("*", "*", "*", "*"));
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outstring_log("Loading %s", strSD2Version.c_str());
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}
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void SystemMgr::LoadScriptTexts()
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{
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outstring_log("SD2: Loading Script Texts...");
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LoadMangosStrings(SD2Database, "script_texts", TEXT_SOURCE_TEXT_START, TEXT_SOURCE_TEXT_END, true);
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outstring_log("[SD2]: Loading Script Texts...");
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LoadMangosStrings(WorldDatabase, "script_texts", TEXT_SOURCE_TEXT_START, TEXT_SOURCE_TEXT_END, true);
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}
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void SystemMgr::LoadScriptTextsCustom()
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{
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outstring_log("SD2: Loading Custom Texts...");
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LoadMangosStrings(SD2Database, "custom_texts", TEXT_SOURCE_CUSTOM_START, TEXT_SOURCE_CUSTOM_END, true);
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outstring_log("[SD2]: Loading Custom Texts...");
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LoadMangosStrings(WorldDatabase, "custom_texts", TEXT_SOURCE_CUSTOM_START, TEXT_SOURCE_CUSTOM_END, true);
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}
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void SystemMgr::LoadScriptGossipTexts()
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{
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outstring_log("SD2: Loading Gossip Texts...");
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LoadMangosStrings(SD2Database, "gossip_texts", TEXT_SOURCE_GOSSIP_START, TEXT_SOURCE_GOSSIP_END);
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outstring_log("[SD2]: Loading Gossip Texts...");
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LoadMangosStrings(WorldDatabase, "gossip_texts", TEXT_SOURCE_GOSSIP_START, TEXT_SOURCE_GOSSIP_END);
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}
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void SystemMgr::LoadScriptWaypoints()
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@ -98,16 +63,16 @@ void SystemMgr::LoadScriptWaypoints()
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uint64 uiCreatureCount = 0;
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// Load Waypoints
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QueryResult* pResult = SD2Database.PQuery("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
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QueryResult* pResult = WorldDatabase.PQuery("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
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if (pResult)
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{
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uiCreatureCount = pResult->GetRowCount();
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delete pResult;
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}
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outstring_log("SD2: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);
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outstring_log("[SD2]: Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);
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pResult = SD2Database.PQuery("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
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pResult = WorldDatabase.PQuery("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
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if (pResult)
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{
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@ -132,13 +97,13 @@ void SystemMgr::LoadScriptWaypoints()
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if (!pCInfo)
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{
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error_db_log("SD2: DB table script_waypoint has waypoint for nonexistent creature entry %u", pTemp.uiCreatureEntry);
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error_db_log("[SD2]: DB table script_waypoint has waypoint for nonexistent creature entry %u", pTemp.uiCreatureEntry);
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continue;
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}
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if (!sScriptMgr.GetBoundScriptId(SCRIPTED_UNIT, pTemp.uiCreatureEntry))
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{
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error_db_log("SD2: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.uiCreatureEntry);
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error_db_log("[SD2]: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.uiCreatureEntry);
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}
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m_mPointMoveMap[uiEntry].push_back(pTemp);
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@ -26,9 +26,6 @@
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#ifndef SC_SYSTEM_H
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#define SC_SYSTEM_H
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extern DatabaseType SD2Database;
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extern std::string strSD2Version; // version info: database entry and revision
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#define TEXT_SOURCE_RANGE -1000000 // the amount of entries each text source has available
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#define TEXT_SOURCE_TEXT_START TEXT_SOURCE_RANGE
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@ -60,8 +57,7 @@ class SystemMgr
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typedef UNORDERED_MAP<uint32, std::vector<ScriptPointMove> > PointMoveMap;
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// Database
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void LoadVersion();
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// SD2 Database Bindings
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void LoadScriptTexts();
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void LoadScriptTextsCustom();
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void LoadScriptGossipTexts();
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// Format is YYYYMMDDRR where RR is the change in the conf file
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// for that day.
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#ifndef MANGOSD_CONFIG_VERSION
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# define MANGOSD_CONFIG_VERSION 2015041202
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# define MANGOSD_CONFIG_VERSION 2015082701
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#endif
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#ifndef REALMD_CONFIG_VERSION
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# define REALMD_CONFIG_VERSION 2010062001
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