diff --git a/src/game/WorldHandlers/PoolManager.cpp b/src/game/WorldHandlers/PoolManager.cpp index 5e3bf84d..c06a8b1f 100644 --- a/src/game/WorldHandlers/PoolManager.cpp +++ b/src/game/WorldHandlers/PoolManager.cpp @@ -1028,7 +1028,7 @@ void PoolManager::LoadFromDB() { PoolTemplateData& pPoolTemplate = mPoolTemplate[pool_entry]; pPoolTemplate.MaxLimit = 0; - pPoolTemplate.description = "autopool zone %u" ,pool_entry ; + pPoolTemplate.description = "autopool zone " + std::to_string(pool_entry); pPoolTemplate.AutoSpawn = true; // will update and later data loading }