Incorrect data structure used
Data structure that holds data from the gameobject_template table should be used, not the creature_template table! Oops, my fault :-)
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@ -7642,7 +7642,7 @@ bool PlayerCondition::IsValid(uint16 entry, ConditionType condition, uint32 valu
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}
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}
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case CONDITION_GAMEOBJECT_IN_RANGE:
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case CONDITION_GAMEOBJECT_IN_RANGE:
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{
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{
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if (!sCreatureStorage.LookupEntry<GameObjectInfo>(value1))
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if (!sGOStorage.LookupEntry<GameObjectInfo>(value1))
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{
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{
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sLog.outErrorDb("Game object in range condition (entry %u, type %u) has an invalid value in value1 (gameobject). (Game object %u does not exist in the database), skipping.", entry, condition, value1);
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sLog.outErrorDb("Game object in range condition (entry %u, type %u) has an invalid value in value1 (gameobject). (Game object %u does not exist in the database), skipping.", entry, condition, value1);
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return false;
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return false;
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