diff --git a/src/game/WorldHandlers/Spell.cpp b/src/game/WorldHandlers/Spell.cpp index e133eb1a..c9960a61 100644 --- a/src/game/WorldHandlers/Spell.cpp +++ b/src/game/WorldHandlers/Spell.cpp @@ -4455,12 +4455,8 @@ SpellCastResult Spell::CheckCast(bool strict) // Must be behind the target. if (m_spellInfo->AttributesEx2 == SPELL_ATTR_EX2_UNK20 && m_spellInfo->HasAttribute(SPELL_ATTR_EX_UNK9) && target->HasInArc(M_PI_F, m_caster)) { - // Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags - if (!m_spellInfo->IsFitToFamily(SPELLFAMILY_DRUID, UI64LIT(0x0000000000020000))) - { - SendInterrupted(2); - return SPELL_FAILED_NOT_BEHIND; - } + SendInterrupted(2); + return SPELL_FAILED_NOT_BEHIND; } // Target must be facing you.