Update dependencies and necessary changes to tools
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dep
@ -1 +1 @@
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Subproject commit 0f87f738f67e1d421647089ae51ba2eabde1deb6
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Subproject commit 6893d7d4a3717e15364b1a63ba06df371aa382e8
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@ -34,10 +34,10 @@
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#endif
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#include "dbcfile.h"
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#include "mpq_libmpq.h"
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#include <ml\mpq.h>
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#include <adt.h>
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#include <wdt.h>
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#include <ml\adt.h>
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#include <ml\wdt.h>
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#include <fcntl.h>
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#ifndef WIN32
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@ -25,7 +25,7 @@
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#include "dbcfile.h"
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#undef min
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#undef max
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#include "mpq_libmpq.h"
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#include <ml\mpq.h>
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#include <cstdio>
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@ -26,7 +26,7 @@
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#define ADT_H
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#include <libmpq/mpq.h>
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#include "mpq_libmpq.h"
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#include <ml/mpq.h>
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#include "wmo.h"
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#include "vmapexport.h"
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#include "model.h"
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#include "dbcfile.h"
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#undef min
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#undef max
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#include "mpq_libmpq.h"
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#include <ml/mpq.h>
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#include <cstdio>
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@ -22,7 +22,7 @@
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "mpq_libmpq.h"
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#include <ml\mpq.h>
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#include "vmapexport.h"
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#include "model.h"
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#include "wmo.h"
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@ -25,7 +25,7 @@
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#ifndef MODEL_H
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#define MODEL_H
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#include "loadlib.h"
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#include <ml\loadlib.h>
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#include "vec3d.h"
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#include "modelheaders.h"
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#include <vector>
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@ -50,7 +50,7 @@
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#include "wdtfile.h"
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#include "dbcfile.h"
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#include "wmo.h"
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#include "mpq_libmpq.h"
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#include <ml\mpq.h>
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#include "vmapexport.h"
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#ifndef WDTFILE_H
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#define WDTFILE_H
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#include "mpq_libmpq.h"
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#include <ml/mpq.h>
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#include "wmo.h"
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#include <string>
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#include "stdlib.h"
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#include <fstream>
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#undef min
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#undef max
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#include "mpq_libmpq.h"
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#include <ml\mpq.h>
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using namespace std;
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extern uint16* LiqType;
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#include <string>
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#include <set>
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#include "vec3d.h"
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#include <loadlib.h>
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#include <ml\loadlib.h>
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// MOPY flags
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#define WMO_MATERIAL_NOCAMCOLLIDE 0x01
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