Update dependencies and necessary changes to tools

This commit is contained in:
Foereaper 2015-09-04 21:01:56 +02:00
parent 3c2e8d17ec
commit a045b78e00
11 changed files with 13 additions and 13 deletions

2
dep

@ -1 +1 @@
Subproject commit 0f87f738f67e1d421647089ae51ba2eabde1deb6
Subproject commit 6893d7d4a3717e15364b1a63ba06df371aa382e8

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@ -34,10 +34,10 @@
#endif
#include "dbcfile.h"
#include "mpq_libmpq.h"
#include <ml\mpq.h>
#include <adt.h>
#include <wdt.h>
#include <ml\adt.h>
#include <ml\wdt.h>
#include <fcntl.h>
#ifndef WIN32

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@ -25,7 +25,7 @@
#include "dbcfile.h"
#undef min
#undef max
#include "mpq_libmpq.h"
#include <ml\mpq.h>
#include <cstdio>

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@ -26,7 +26,7 @@
#define ADT_H
#include <libmpq/mpq.h>
#include "mpq_libmpq.h"
#include <ml/mpq.h>
#include "wmo.h"
#include "vmapexport.h"
#include "model.h"

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@ -25,7 +25,7 @@
#include "dbcfile.h"
#undef min
#undef max
#include "mpq_libmpq.h"
#include <ml/mpq.h>
#include <cstdio>

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@ -22,7 +22,7 @@
* and lore are copyrighted by Blizzard Entertainment, Inc.
*/
#include "mpq_libmpq.h"
#include <ml\mpq.h>
#include "vmapexport.h"
#include "model.h"
#include "wmo.h"

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@ -25,7 +25,7 @@
#ifndef MODEL_H
#define MODEL_H
#include "loadlib.h"
#include <ml\loadlib.h>
#include "vec3d.h"
#include "modelheaders.h"
#include <vector>

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@ -50,7 +50,7 @@
#include "wdtfile.h"
#include "dbcfile.h"
#include "wmo.h"
#include "mpq_libmpq.h"
#include <ml\mpq.h>
#include "vmapexport.h"

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@ -25,7 +25,7 @@
#ifndef WDTFILE_H
#define WDTFILE_H
#include "mpq_libmpq.h"
#include <ml/mpq.h>
#include "wmo.h"
#include <string>
#include "stdlib.h"

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@ -32,7 +32,7 @@
#include <fstream>
#undef min
#undef max
#include "mpq_libmpq.h"
#include <ml\mpq.h>
using namespace std;
extern uint16* LiqType;

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@ -31,7 +31,7 @@
#include <string>
#include <set>
#include "vec3d.h"
#include <loadlib.h>
#include <ml\loadlib.h>
// MOPY flags
#define WMO_MATERIAL_NOCAMCOLLIDE 0x01