Validate the spawn distance passed to RandomMovementGenerator constructor.
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@ -30,6 +30,17 @@
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#include "movement/MoveSplineInit.h"
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#include "movement/MoveSpline.h"
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template<>
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RandomMovementGenerator<Creature>::RandomMovementGenerator(float x, float y, float z, float radius, float verticalZ) :
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i_nextMoveTime(0), i_x(x), i_y(y), i_z(z), i_radius(radius), i_verticalZ(verticalZ)
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{
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if (radius < 0.1f)
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{
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DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "RandomMovementGenerator<Creature> constructor: wrong value for spawn distance. Set to 0.1f");
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i_radius = 0.1f;
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}
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}
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template<>
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RandomMovementGenerator<Creature>::RandomMovementGenerator(const Creature& creature)
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{
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@ -36,8 +36,7 @@ class RandomMovementGenerator
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{
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public:
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explicit RandomMovementGenerator(const Creature&);
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explicit RandomMovementGenerator(float x, float y, float z, float radius, float verticalZ = 0.0f) :
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i_nextMoveTime(0), i_x(x), i_y(y), i_z(z), i_radius(radius), i_verticalZ(verticalZ) {}
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explicit RandomMovementGenerator(float x, float y, float z, float radius, float verticalZ = 0.0f);
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void _setRandomLocation(T&);
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void Initialize(T&);
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@ -38,6 +38,6 @@
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#define WORLD_DB_VERSION_NR 21
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#define WORLD_DB_STRUCTURE_NR 3
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#define WORLD_DB_CONTENT_NR 1
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#define WORLD_DB_UPDATE_DESCRIPTION "Fix SoR paladin"
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#define WORLD_DB_CONTENT_NR 2
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#define WORLD_DB_UPDATE_DESCRIPTION "Fix Random MMGen Scripts"
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#endif // __REVISION_H__
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