Added and updated map mthread
Thanks to the original mtmaps and openmaps creators
This commit is contained in:
parent
0491c3d5a7
commit
a1f33ffd9f
@ -23,6 +23,7 @@ include_directories(
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"${CMAKE_CURRENT_SOURCE_DIR}/AuctionHouseBot"
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"${CMAKE_CURRENT_SOURCE_DIR}/BattleGround"
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"${CMAKE_CURRENT_SOURCE_DIR}/ChatCommands"
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"${CMAKE_CURRENT_SOURCE_DIR}/Maps"
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"${CMAKE_CURRENT_SOURCE_DIR}/MotionGenerators"
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"${CMAKE_CURRENT_SOURCE_DIR}/Object"
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"${CMAKE_CURRENT_SOURCE_DIR}/OutdoorPvP"
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@ -39,9 +40,11 @@ include_directories(
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"${CMAKE_SOURCE_DIR}/dep/include"
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"${CMAKE_SOURCE_DIR}/src/shared"
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"${CMAKE_SOURCE_DIR}/src/shared/Common"
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"${CMAKE_SOURCE_DIR}/src/shared/Database"
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"${CMAKE_SOURCE_DIR}/src/shared/DataStores"
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"${CMAKE_SOURCE_DIR}/src/shared/Utilities"
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"${CMAKE_SOURCE_DIR}/src/shared/Log"
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"${CMAKE_SOURCE_DIR}/src/shared/DataStores"
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"${CMAKE_SOURCE_DIR}/src/shared/Threading"
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"${CMAKE_SOURCE_DIR}/src/framework"
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"${CMAKE_BINARY_DIR}/src/shared"
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"${MYSQL_INCLUDE_DIR}"
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@ -71,6 +74,13 @@ source_group("Chat Commands"
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${SRC_GRP_CHAT_COMMANDS}
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)
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#Map Threading group
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file(GLOB SRC_GRP_MAP_THREAD Maps/*.cpp Maps/*.h)
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source_group("Map Threading"
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FILES
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${SRC_GRP_MAP_THREAD}
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)
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#Motion Generator group
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file(GLOB SRC_GRP_MOTION_GEN MotionGenerators/*.cpp MotionGenerators/*.h)
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source_group("Motion generators"
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@ -138,6 +148,7 @@ set(LIBRARY_SRCS
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${SRC_GRP_AHBOT}
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${SRC_GRP_BATTLEGROUND}
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${SRC_GRP_CHAT_COMMANDS}
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${SRC_GRP_MAP_THREAD}
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${SRC_GRP_MOTION_GEN}
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${SRC_GRP_MOVEMENT}
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${SRC_GRP_OBJECT}
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151
src/game/Maps/MapUpdater.cpp
Normal file
151
src/game/Maps/MapUpdater.cpp
Normal file
@ -0,0 +1,151 @@
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/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#include "MapUpdater.h"
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#include "DelayExecutor.h"
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#include "Map.h"
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#include "DatabaseEnv.h"
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#include <ace/Guard_T.h>
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#include <ace/Method_Request.h>
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class WDBThreadStartReq1 : public ACE_Method_Request
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{
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public:
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WDBThreadStartReq1()
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{
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}
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virtual int call()
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{
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return 0;
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}
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};
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class WDBThreadEndReq1 : public ACE_Method_Request
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{
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public:
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WDBThreadEndReq1()
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{
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}
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virtual int call()
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{
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return 0;
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}
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};
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class MapUpdateRequest : public ACE_Method_Request
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{
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private:
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Map& m_map;
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MapUpdater& m_updater;
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ACE_UINT32 m_diff;
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public:
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MapUpdateRequest(Map& m, MapUpdater& u, ACE_UINT32 d)
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: m_map(m), m_updater(u), m_diff(d)
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{
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}
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virtual int call()
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{
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m_map.Update (m_diff);
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m_updater.update_finished();
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return 0;
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}
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};
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MapUpdater::MapUpdater():
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m_executor(), m_mutex(), m_condition(m_mutex), pending_requests(0)
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{
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}
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MapUpdater::~MapUpdater()
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{
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deactivate();
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}
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int MapUpdater::activate(size_t num_threads)
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{
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return m_executor.activate((int)num_threads, new WDBThreadStartReq1, new WDBThreadEndReq1);
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}
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int MapUpdater::deactivate()
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{
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wait();
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return m_executor.deactivate();
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}
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int MapUpdater::wait()
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{
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ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1);
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while (pending_requests > 0)
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m_condition.wait();
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return 0;
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}
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int MapUpdater::schedule_update(Map& map, ACE_UINT32 diff)
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{
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ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, m_mutex, -1);
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++pending_requests;
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if (m_executor.execute(new MapUpdateRequest(map, *this, diff)) == -1)
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{
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ACE_DEBUG((LM_ERROR, ACE_TEXT("(%t) \n"), ACE_TEXT("Failed to schedule Map Update")));
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--pending_requests;
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return -1;
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}
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return 0;
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}
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bool MapUpdater::activated()
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{
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return m_executor.activated();
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}
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void MapUpdater::update_finished()
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{
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ACE_GUARD(ACE_Thread_Mutex, guard, m_mutex);
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if (pending_requests == 0)
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{
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ACE_ERROR((LM_ERROR, ACE_TEXT("(%t)\n"), ACE_TEXT("MapUpdater::update_finished BUG, report to devs")));
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return;
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}
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--pending_requests;
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m_condition.broadcast();
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}
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64
src/game/Maps/MapUpdater.h
Normal file
64
src/game/Maps/MapUpdater.h
Normal file
@ -0,0 +1,64 @@
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/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
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* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
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*
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* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* World of Warcraft, and all World of Warcraft or Warcraft art, images,
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* and lore are copyrighted by Blizzard Entertainment, Inc.
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*/
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#ifndef _MAP_UPDATER_H_INCLUDED
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#define _MAP_UPDATER_H_INCLUDED
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#include <ace/Thread_Mutex.h>
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#include <ace/Condition_Thread_Mutex.h>
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#include "DelayExecutor.h"
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class Map;
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class MapUpdater
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{
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public:
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MapUpdater();
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virtual ~MapUpdater();
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friend class MapUpdateRequest;
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int schedule_update(Map& map, ACE_UINT32 diff);
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int wait();
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int activate(size_t num_threads);
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int deactivate();
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bool activated();
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private:
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DelayExecutor m_executor;
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ACE_Thread_Mutex m_mutex;
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ACE_Condition_Thread_Mutex m_condition;
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size_t pending_requests;
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void update_finished();
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};
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#endif //_MAP_UPDATER_H_INCLUDED
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@ -58,6 +58,11 @@ MapManager::~MapManager()
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void
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MapManager::Initialize()
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{
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int num_threads(sWorld.getConfig(CONFIG_UINT32_NUMTHREADS));
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// Start mtmaps if needed.
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if (num_threads > 0 && m_updater.activate(num_threads) == -1)
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abort();
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InitStateMachine();
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InitMaxInstanceId();
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}
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@ -181,7 +186,15 @@ void MapManager::Update(uint32 diff)
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{ return; }
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for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
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{ iter->second->Update((uint32)i_timer.GetCurrent()); }
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{
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if (m_updater.activated())
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m_updater.schedule_update(*iter->second, (uint32)i_timer.GetCurrent());
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else
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iter->second->Update((uint32)i_timer.GetCurrent());
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}
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if (m_updater.activated())
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m_updater.wait();
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for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
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{
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@ -244,6 +257,9 @@ void MapManager::UnloadAll()
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}
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TerrainManager::Instance().UnloadAll();
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if (m_updater.activated())
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m_updater.deactivate();
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}
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void MapManager::InitMaxInstanceId()
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@ -260,6 +276,8 @@ void MapManager::InitMaxInstanceId()
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uint32 MapManager::GetNumInstances()
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{
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Guard guard(*this);
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uint32 ret = 0;
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for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
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{
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@ -272,6 +290,8 @@ uint32 MapManager::GetNumInstances()
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uint32 MapManager::GetNumPlayersInInstances()
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{
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Guard guard(*this);
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uint32 ret = 0;
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for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
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{
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@ -31,6 +31,7 @@
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#include <ace/Recursive_Thread_Mutex.h>
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#include "Map.h"
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#include "GridStates.h"
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#include "MapUpdater.h"
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class Transport;
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class BattleGround;
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@ -183,6 +184,7 @@ class MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::ClassLevelLockab
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uint32 i_gridCleanUpDelay;
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MapMapType i_maps;
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IntervalTimer i_timer;
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MapUpdater m_updater;
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uint32 i_MaxInstanceId;
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};
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@ -483,6 +483,8 @@ void World::LoadConfigSettings(bool reload)
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if (reload)
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{ sMapMgr.SetGridCleanUpDelay(getConfig(CONFIG_UINT32_INTERVAL_GRIDCLEAN)); }
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setConfig(CONFIG_UINT32_NUMTHREADS, "MapUpdateThreads", 2);
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setConfigMin(CONFIG_UINT32_INTERVAL_MAPUPDATE, "MapUpdateInterval", 100, MIN_MAP_UPDATE_DELAY);
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if (reload)
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{ sMapMgr.SetMapUpdateInterval(getConfig(CONFIG_UINT32_INTERVAL_MAPUPDATE)); }
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@ -182,6 +182,7 @@ enum eConfigUInt32Values
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CONFIG_UINT32_CHARDELETE_KEEP_DAYS,
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CONFIG_UINT32_CHARDELETE_METHOD,
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CONFIG_UINT32_CHARDELETE_MIN_LEVEL,
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CONFIG_UINT32_NUMTHREADS,
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CONFIG_UINT32_GUID_RESERVE_SIZE_CREATURE,
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CONFIG_UINT32_GUID_RESERVE_SIZE_GAMEOBJECT,
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CONFIG_UINT32_CREATURE_RESPAWN_AGGRO_DELAY,
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@ -59,6 +59,7 @@ include_directories(
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${CMAKE_SOURCE_DIR}/src/game/BattleGround
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${CMAKE_SOURCE_DIR}/src/game/Server
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${CMAKE_SOURCE_DIR}/src/game/WorldHandlers
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${CMAKE_SOURCE_DIR}/src/game/Maps
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${CMAKE_SOURCE_DIR}/src/game/Object
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${CMAKE_SOURCE_DIR}/src/game/Tools
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${CMAKE_SOURCE_DIR}/src/game/References
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@ -131,6 +131,10 @@ BindIP = "0.0.0.0"
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# Map update interval (in milliseconds)
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# Default: 100
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#
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# MapUpdateThreads
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# Number of map update threads to run
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# Default: 2
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#
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# ChangeWeatherInterval
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# Weather update interval (in milliseconds)
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# Default: 600000 (10 min)
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@ -220,6 +224,7 @@ GridUnload = 1
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LoadAllGridsOnMaps = ""
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GridCleanUpDelay = 300000
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MapUpdateInterval = 100
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MapUpdateThreads = 2
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ChangeWeatherInterval = 600000
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PlayerSave.Interval = 900000
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PlayerSave.Stats.MinLevel = 0
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@ -1 +1 @@
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Subproject commit f552a6edcdbca2da02a0293175c51c8758583999
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Subproject commit c093690c3b148baa08cce8a2a62b13bbf613d383
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135
src/shared/Threading/DelayExecutor.cpp
Normal file
135
src/shared/Threading/DelayExecutor.cpp
Normal file
@ -0,0 +1,135 @@
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/**
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* MaNGOS is a full featured server for World of Warcraft, supporting
|
||||
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
|
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*
|
||||
* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
|
||||
* and lore are copyrighted by Blizzard Entertainment, Inc.
|
||||
*/
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#include <ace/Singleton.h>
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#include <ace/Thread_Mutex.h>
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#include <ace/Log_Msg.h>
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#include "DelayExecutor.h"
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DelayExecutor* DelayExecutor::instance()
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{
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return ACE_Singleton<DelayExecutor, ACE_Thread_Mutex>::instance();
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}
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DelayExecutor::DelayExecutor()
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: pre_svc_hook_(0), post_svc_hook_(0), activated_(false)
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{
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}
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DelayExecutor::~DelayExecutor()
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{
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if (pre_svc_hook_)
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delete pre_svc_hook_;
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if (post_svc_hook_)
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delete post_svc_hook_;
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deactivate();
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}
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int DelayExecutor::deactivate()
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{
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if (!activated())
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return -1;
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activated(false);
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queue_.queue()->deactivate();
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wait();
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return 0;
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}
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int DelayExecutor::svc()
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{
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if (pre_svc_hook_)
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pre_svc_hook_->call();
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for (;;)
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{
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ACE_Method_Request* rq = queue_.dequeue();
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if (!rq)
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break;
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rq->call();
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delete rq;
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}
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if (post_svc_hook_)
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post_svc_hook_->call();
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return 0;
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}
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int DelayExecutor::activate(int num_threads, ACE_Method_Request* pre_svc_hook, ACE_Method_Request* post_svc_hook)
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{
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if (activated())
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return -1;
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if (num_threads < 1)
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return -1;
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if (pre_svc_hook_)
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delete pre_svc_hook_;
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if (post_svc_hook_)
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delete post_svc_hook_;
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pre_svc_hook_ = pre_svc_hook;
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post_svc_hook_ = post_svc_hook;
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queue_.queue()->activate();
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if (ACE_Task_Base::activate(THR_NEW_LWP | THR_JOINABLE | THR_INHERIT_SCHED, num_threads) == -1)
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return -1;
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activated(true);
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return true;
|
||||
}
|
||||
|
||||
int DelayExecutor::execute(ACE_Method_Request* new_req)
|
||||
{
|
||||
if (new_req == NULL)
|
||||
return -1;
|
||||
|
||||
if (queue_.enqueue(new_req, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
|
||||
{
|
||||
delete new_req;
|
||||
ACE_ERROR_RETURN((LM_ERROR, ACE_TEXT("(%t) %p\n"), ACE_TEXT("DelayExecutor::execute enqueue")), -1);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool DelayExecutor::activated()
|
||||
{
|
||||
return activated_;
|
||||
}
|
||||
|
||||
void DelayExecutor::activated(bool s)
|
||||
{
|
||||
activated_ = s;
|
||||
}
|
61
src/shared/Threading/DelayExecutor.h
Normal file
61
src/shared/Threading/DelayExecutor.h
Normal file
@ -0,0 +1,61 @@
|
||||
/**
|
||||
* MaNGOS is a full featured server for World of Warcraft, supporting
|
||||
* the following clients: 1.12.x, 2.4.3, 3.3.5a, 4.3.4a and 5.4.8
|
||||
*
|
||||
* Copyright (C) 2005-2015 MaNGOS project <http://getmangos.eu>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* World of Warcraft, and all World of Warcraft or Warcraft art, images,
|
||||
* and lore are copyrighted by Blizzard Entertainment, Inc.
|
||||
*/
|
||||
|
||||
#ifndef _M_DELAY_EXECUTOR_H
|
||||
#define _M_DELAY_EXECUTOR_H
|
||||
|
||||
#include <ace/Task.h>
|
||||
#include <ace/Activation_Queue.h>
|
||||
#include <ace/Method_Request.h>
|
||||
|
||||
class DelayExecutor : protected ACE_Task_Base
|
||||
{
|
||||
public:
|
||||
|
||||
DelayExecutor();
|
||||
virtual ~DelayExecutor();
|
||||
|
||||
static DelayExecutor* instance();
|
||||
|
||||
int execute(ACE_Method_Request* new_req);
|
||||
|
||||
int activate(int num_threads = 1, ACE_Method_Request* pre_svc_hook = NULL, ACE_Method_Request* post_svc_hook = NULL);
|
||||
|
||||
int deactivate();
|
||||
|
||||
bool activated();
|
||||
|
||||
virtual int svc();
|
||||
|
||||
private:
|
||||
|
||||
ACE_Activation_Queue queue_;
|
||||
ACE_Method_Request* pre_svc_hook_;
|
||||
ACE_Method_Request* post_svc_hook_;
|
||||
bool activated_;
|
||||
|
||||
void activated(bool s);
|
||||
};
|
||||
|
||||
#endif // _M_DELAY_EXECUTOR_H
|
Loading…
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Reference in New Issue
Block a user