Now we can inspect player when GM mode is ON (#98)
* Now we can inspect player when GM mode is ON * Fix potential crash in ExecuteCommand
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@ -2465,9 +2465,9 @@ void Player::SetGameMaster(bool on)
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if (on)
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{
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m_ExtraFlags |= PLAYER_EXTRA_GM_ON;
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setFaction(35);
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//setFaction(35);
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_0);
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SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
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CallForAllControlledUnits(SetGameMasterOnHelper(), CONTROLLED_PET | CONTROLLED_TOTEMS | CONTROLLED_GUARDIANS | CONTROLLED_CHARM);
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SetFFAPvP(false);
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@ -2479,9 +2479,11 @@ void Player::SetGameMaster(bool on)
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else
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{
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m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
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setFactionForRace(getRace());
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//setFactionForRace(getRace());
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_0);
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RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
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CallForAllControlledUnits(SetGameMasterOffHelper(getFaction()), CONTROLLED_PET | CONTROLLED_TOTEMS | CONTROLLED_GUARDIANS | CONTROLLED_CHARM);
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// restore FFA PvP Server state
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@ -1546,7 +1546,7 @@ bool ChatHandler::ShowHelpForCommand(ChatCommand* table, const char* cmd)
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break;
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}
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if (!command->Help.empty())
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if (command && !command->Help.empty())
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{
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std::string helpText = command->Help;
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