Synchronized Conf files for easier comparison
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@ -107,8 +107,8 @@ ConfVersion=2010102201
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# AuctionHouseBot.Items.Amount.*
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# Defines the amount of auctions to be created for each item quality
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# Values will be adjusted using faction specific settings (if specified)
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# Default 0, 500, 750, 500, 250, 0, 0
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# (gray, white, green, blue, purple, orange, yellow)
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# Default 0, 2000, 2500, 1500, 1000, 0, 0
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# (grey, white, green, blue, purple, orange, yellow)
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#
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# AuctionHouseBot.Class.*
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# Defines which item classes can be put up for auction. See pre-defined
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@ -63,9 +63,9 @@ ConfVersion=2016032801
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RealmID = 1
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DataDir = "."
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LogsDir = ""
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LoginDatabaseInfo = "127.0.0.1;3306;mangos;mangos;realmd"
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WorldDatabaseInfo = "127.0.0.1;3306;mangos;mangos;mangos"
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CharacterDatabaseInfo = "127.0.0.1;3306;mangos;mangos;characters"
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LoginDatabaseInfo = "127.0.0.1;3306;root;mangos;realmd"
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WorldDatabaseInfo = "127.0.0.1;3306;root;mangos;mangos0"
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CharacterDatabaseInfo = "127.0.0.1;3306;root;mangos;character0"
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LoginDatabaseConnections = 1
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WorldDatabaseConnections = 1
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CharacterDatabaseConnections = 1
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@ -166,7 +166,6 @@ BindIP = "0.0.0.0"
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# Default: 1 (Enabled)
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# 0 (Disabled)
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#
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#
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# DetectPosCollision
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# Check final move position, summon position, etc for visible collision with other objects or
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# wall (wall only if vmaps are enabled)
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@ -470,6 +469,11 @@ SD3ErrorLogFile = "scriptdev3-errors.log"
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# 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish;
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# 255 = Auto Detect (Default)
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#
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# DeclinedNames
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# Allow russian clients to set and use declined names
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# Default: 0 - do not use declined names, except when the Russian RealmZone is set
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# 1 - use declined names
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#
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# StrictPlayerNames
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# Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
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# Default: 0 disable (but limited server timezone dependent client check)
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@ -847,8 +851,8 @@ Motd = "Welcome to Mangos Zero"
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# AllowTwoSide.Interaction.Trade
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# AllowTwoSide.Interaction.Auction
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# AllowTwoSide.Interaction.Mail
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# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade with different team,
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# merge all auction houses for players from different teams, send mail to different team.
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# Allow or not common :chat(say,yell); channel(chat); group(join); guild(join); trade with different team;
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# merge all auction houses for players from different teams; send mail to different team.
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# Default: 0 (Not allowed)
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# 1 (Allowed)
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#
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