diff --git a/src/game/Object/GameObject.cpp b/src/game/Object/GameObject.cpp index b2a082f3..59a1c3f1 100644 --- a/src/game/Object/GameObject.cpp +++ b/src/game/Object/GameObject.cpp @@ -461,7 +461,7 @@ void GameObject::Update(uint32 update_diff, uint32 p_time) case GAMEOBJECT_TYPE_CHEST: { uint32 trapEntry = GetGOInfo()->GetLinkedGameObjectEntry(); - if (144064) // Special case for Gordunni Cobalt Visual + if (trapEntry == 144064) // Special case for Gordunni Cobalt Visual { float range = 0.5f; GameObject* visualGO = NULL;