Fix wrong PartyResult enum value.
Probably a backport issue.
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082209e8a5
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@ -18659,7 +18659,7 @@ PartyResult Player::CanUninviteFromGroup() const
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{ return ERR_NOT_LEADER; }
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{ return ERR_NOT_LEADER; }
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if (InBattleGround())
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if (InBattleGround())
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{ return ERR_INVITE_RESTRICTED; }
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{ return ERR_NOT_IN_GROUP; } // error message is not so appropriated but no other option for classic
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return ERR_PARTY_RESULT_OK;
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return ERR_PARTY_RESULT_OK;
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}
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}
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@ -70,14 +70,12 @@ enum PartyResult
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ERR_PARTY_RESULT_OK = 0,
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ERR_PARTY_RESULT_OK = 0,
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ERR_BAD_PLAYER_NAME_S = 1,
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ERR_BAD_PLAYER_NAME_S = 1,
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ERR_TARGET_NOT_IN_GROUP_S = 2,
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ERR_TARGET_NOT_IN_GROUP_S = 2,
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ERR_TARGET_NOT_IN_INSTANCE_S = 3,
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ERR_GROUP_FULL = 3,
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ERR_GROUP_FULL = 4,
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ERR_ALREADY_IN_GROUP_S = 4,
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ERR_ALREADY_IN_GROUP_S = 5,
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ERR_NOT_IN_GROUP = 5,
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ERR_NOT_IN_GROUP = 6,
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ERR_NOT_LEADER = 6,
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ERR_NOT_LEADER = 7,
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ERR_PLAYER_WRONG_FACTION = 7,
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ERR_PLAYER_WRONG_FACTION = 8,
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ERR_IGNORING_YOU_S = 8
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ERR_IGNORING_YOU_S = 9,
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ERR_INVITE_RESTRICTED = 13,
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};
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};
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enum TutorialDataState
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enum TutorialDataState
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@ -88,7 +88,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data)
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if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
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if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
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{
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{
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
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SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S); // error message is not so appropriated but no other option for classic
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return;
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return;
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}
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}
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@ -336,7 +336,7 @@ void WorldSession::HandleGroupDisbandOpcode(WorldPacket& /*recv_data*/)
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if (_player->InBattleGround())
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if (_player->InBattleGround())
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{
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED);
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SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER); // error message is not so appropriated but no other option for classic
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return;
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return;
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}
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}
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