From ad12885aeeabae1fb8bd1c4d5f2292e4bd5a718d Mon Sep 17 00:00:00 2001 From: Antz Date: Thu, 30 Jun 2016 07:49:48 +0100 Subject: [PATCH] Fix crash when logging out in an instance while dead. Thanks @xoeo for pointing Author: H0zen --- src/game/Object/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/Object/Player.cpp b/src/game/Object/Player.cpp index 4884284d..aa862668 100644 --- a/src/game/Object/Player.cpp +++ b/src/game/Object/Player.cpp @@ -4583,7 +4583,7 @@ void Player::RepopAtGraveyard() if (ClosestGrave) { bool updateVisibility = IsInWorld() && GetMapId() == ClosestGrave->map_id; - TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation()); + TeleportTo(ClosestGrave->map_id, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation(), 0, GetSession()->isLogingOut()); if (updateVisibility && IsInWorld()) { UpdateVisibilityAndView(); } }