SpellAttr fixes and more #120
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a8b44fe925
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adbc5e16ff
@ -128,7 +128,7 @@ bool ChatHandler::HandleMmapPathCommand(char* args)
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for (uint32 i = 0; i < pointPath.size(); ++i)
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{
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player->SummonCreature(VISUAL_WAYPOINT, pointPath[i].x, pointPath[i].y, pointPath[i].z, 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
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player->SummonCreature(VISUAL_WAYPOINT, pointPath[i].x, pointPath[i].y, pointPath[i].z, 0, TEMPSPAWN_TIMED_DESPAWN, 9000);
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}
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if (followPath)
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@ -385,7 +385,7 @@ bool ChatHandler::HandleMmapTestHeight(char* args)
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float gx, gy, gz;
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unit->GetPosition(gx, gy, gz);
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Creature* summoned = unit->SummonCreature(VISUAL_WAYPOINT, gx, gy, gz + 0.5f, 0, TEMPSUMMON_TIMED_DESPAWN, 20000);
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Creature* summoned = unit->SummonCreature(VISUAL_WAYPOINT, gx, gy, gz + 0.5f, 0, TEMPSPAWN_TIMED_DESPAWN, 20000);
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summoned->CastSpell(summoned, 8599, false);
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uint32 tries = 1;
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uint32 successes = 0;
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@ -395,7 +395,7 @@ bool ChatHandler::HandleMmapTestHeight(char* args)
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unit->GetPosition(gx, gy, gz);
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if (unit->GetMap()->GetReachableRandomPosition(unit, gx, gy, gz, radius))
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{
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unit->SummonCreature(VISUAL_WAYPOINT, gx, gy, gz, 0, TEMPSUMMON_TIMED_DESPAWN, 15000);
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unit->SummonCreature(VISUAL_WAYPOINT, gx, gy, gz, 0, TEMPSPAWN_TIMED_DESPAWN, 15000);
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++successes;
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if (successes >= 100)
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{
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@ -55,7 +55,7 @@ inline Creature* Helper_CreateWaypointFor(Creature* wpOwner, WaypointPathOrigin
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wpCreature->SetActiveObjectState(true);
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wpCreature->Summon(TEMPSUMMON_TIMED_DESPAWN, 5 * MINUTE * IN_MILLISECONDS); // Also initializes the AI and MMGen
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wpCreature->Summon(TEMPSPAWN_TIMED_DESPAWN, 5 * MINUTE * IN_MILLISECONDS); // Also initializes the AI and MMGen
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return wpCreature;
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}
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@ -794,11 +794,11 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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if (action.summon.duration)
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{
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pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, action.summon.duration);
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pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSPAWN_TIMED_OOC_OR_DEAD_DESPAWN, action.summon.duration);
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}
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else
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{
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pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OOC_DESPAWN, 0);
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pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSPAWN_TIMED_OOC_DESPAWN, 0);
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}
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if (!pCreature)
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@ -1025,11 +1025,11 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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Creature* pCreature = NULL;
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if (i->second.SpawnTimeSecs)
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{
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pCreature = m_creature->SummonCreature(action.summon_id.creatureId, i->second.position_x, i->second.position_y, i->second.position_z, i->second.orientation, TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, i->second.SpawnTimeSecs);
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pCreature = m_creature->SummonCreature(action.summon_id.creatureId, i->second.position_x, i->second.position_y, i->second.position_z, i->second.orientation, TEMPSPAWN_TIMED_OOC_OR_DEAD_DESPAWN, i->second.SpawnTimeSecs);
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}
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else
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{
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pCreature = m_creature->SummonCreature(action.summon_id.creatureId, i->second.position_x, i->second.position_y, i->second.position_z, i->second.orientation, TEMPSUMMON_TIMED_OOC_DESPAWN, 0);
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pCreature = m_creature->SummonCreature(action.summon_id.creatureId, i->second.position_x, i->second.position_y, i->second.position_z, i->second.orientation, TEMPSPAWN_TIMED_OOC_DESPAWN, 0);
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}
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if (!pCreature)
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@ -1232,11 +1232,11 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
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if ((*i).second.SpawnTimeSecs)
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{
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pCreature = m_creature->SummonCreature(action.summon_unique.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs);
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pCreature = m_creature->SummonCreature(action.summon_unique.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSPAWN_TIMED_OOC_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs);
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}
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else
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{
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pCreature = m_creature->SummonCreature(action.summon_unique.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OOC_DESPAWN, 0);
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pCreature = m_creature->SummonCreature(action.summon_unique.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSPAWN_TIMED_OOC_DESPAWN, 0);
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}
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if (!pCreature)
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@ -1582,7 +1582,7 @@ void WorldObject::AddObjectToRemoveList()
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GetMap()->AddObjectToRemoveList(this);
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}
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Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang, TempSummonType spwtype, uint32 despwtime, bool asActiveObject, bool setRun)
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Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang, TempSpawnType spwtype, uint32 despwtime, bool asActiveObject, bool setRun)
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{
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CreatureInfo const* cinfo = ObjectMgr::GetCreatureTemplate(id);
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if (!cinfo)
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@ -50,18 +50,18 @@
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#define MAX_STEALTH_DETECT_RANGE 45.0f
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enum TempSummonType
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enum TempSpawnType
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{
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TEMPSUMMON_MANUAL_DESPAWN = 0, // despawns when UnSummon() is called
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TEMPSUMMON_DEAD_DESPAWN = 1, // despawns when the creature disappears
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TEMPSUMMON_CORPSE_DESPAWN = 2, // despawns instantly after death
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TEMPSUMMON_CORPSE_TIMED_DESPAWN = 3, // despawns after a specified time after death (or when the creature disappears)
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TEMPSUMMON_TIMED_DESPAWN = 4, // despawns after a specified time
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TEMPSUMMON_TIMED_OOC_DESPAWN = 5, // despawns after a specified time after the creature is out of combat
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TEMPSUMMON_TIMED_OR_DEAD_DESPAWN = 6, // despawns after a specified time OR when the creature disappears
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TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN = 7, // despawns after a specified time OR when the creature dies
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TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN = 8, // despawns after a specified time (OOC) OR when the creature disappears
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TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN = 9, // despawns after a specified time (OOC) OR when the creature dies
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TEMPSPAWN_MANUAL_DESPAWN = 0, // despawns when UnSummon() is called
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TEMPSPAWN_DEAD_DESPAWN = 1, // despawns when the creature disappears
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TEMPSPAWN_CORPSE_DESPAWN = 2, // despawns instantly after death
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TEMPSPAWN_CORPSE_TIMED_DESPAWN = 3, // despawns after a specified time after death (or when the creature disappears)
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TEMPSPAWN_TIMED_DESPAWN = 4, // despawns after a specified time
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TEMPSPAWN_TIMED_OOC_DESPAWN = 5, // despawns after a specified time after the creature is out of combat
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TEMPSPAWN_TIMED_OR_DEAD_DESPAWN = 6, // despawns after a specified time OR when the creature disappears
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TEMPSPAWN_TIMED_OR_CORPSE_DESPAWN = 7, // despawns after a specified time OR when the creature dies
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TEMPSPAWN_TIMED_OOC_OR_DEAD_DESPAWN = 8, // despawns after a specified time (OOC) OR when the creature disappears
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TEMPSPAWN_TIMED_OOC_OR_CORPSE_DESPAWN = 9, // despawns after a specified time (OOC) OR when the creature dies
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};
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class WorldPacket;
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@ -671,7 +671,7 @@ class WorldObject : public Object
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void RemoveFromClientUpdateList() override;
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void BuildUpdateData(UpdateDataMapType&) override;
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Creature* SummonCreature(uint32 id, float x, float y, float z, float ang, TempSummonType spwtype, uint32 despwtime, bool asActiveObject = false, bool setRun = false);
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Creature* SummonCreature(uint32 id, float x, float y, float z, float ang, TempSpawnType spwtype, uint32 despwtime, bool asActiveObject = false, bool setRun = false);
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GameObject* SummonGameObject(uint32 id, float x, float y, float z, float angle, uint32 despwtime);
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bool IsActiveObject() const { return m_isActiveObject || m_viewPoint.hasViewers(); }
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@ -7501,7 +7501,7 @@ bool PlayerCondition::Meets(Player const* player, Map const* map, WorldObject co
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{
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Unit::SpellAuraHolderMap const& auras = player->GetSpellAuraHolderMap();
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for (Unit::SpellAuraHolderMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
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if ((itr->second->GetSpellProto()->HasAttribute(SPELL_ATTR_CASTABLE_WHILE_MOUNTED) || itr->second->GetSpellProto()->HasAttribute(SPELL_ATTR_UNK4)) && itr->second->GetSpellProto()->SpellVisual == 3580)
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if ((itr->second->GetSpellProto()->HasAttribute(SPELL_ATTR_CASTABLE_WHILE_MOUNTED) || itr->second->GetSpellProto()->HasAttribute(SPELL_ATTR_ABILITY)) && itr->second->GetSpellProto()->SpellVisual == 3580)
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{
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return true;
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}
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@ -156,7 +156,7 @@ uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell)
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modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell);
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}
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if (!spellInfo->HasAttribute(SPELL_ATTR_UNK4) && !spellInfo->HasAttribute(SPELL_ATTR_TRADESPELL))
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if (!spellInfo->HasAttribute(SPELL_ATTR_ABILITY) && !spellInfo->HasAttribute(SPELL_ATTR_TRADESPELL))
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{
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castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED));
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}
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@ -974,7 +974,7 @@ bool IsPositiveEffect(SpellEntry const* spellproto, SpellEffectIndex effIndex)
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return false;
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}
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// but not this if this first effect (don't found better check)
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if (spellproto->HasAttribute(SPELL_ATTR_UNK26) && effIndex == EFFECT_INDEX_0)
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if (spellproto->HasAttribute(SPELL_ATTR_AURA_IS_DEBUFF) && effIndex == EFFECT_INDEX_0)
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{
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return false;
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}
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@ -1046,7 +1046,7 @@ bool IsPositiveEffect(SpellEntry const* spellproto, SpellEffectIndex effIndex)
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}
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// AttributesEx check
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if (spellproto->HasAttribute(SPELL_ATTR_EX_NEGATIVE))
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if (spellproto->HasAttribute(SPELL_ATTR_EX_CANT_BE_REFLECTED))
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{
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return false;
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}
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@ -566,7 +566,7 @@ inline bool IsChanneledSpell(SpellEntry const* spellInfo)
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inline bool IsNeedCastSpellAtFormApply(SpellEntry const* spellInfo, ShapeshiftForm form)
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{
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if ((!spellInfo->HasAttribute(SPELL_ATTR_PASSIVE) && !spellInfo->HasAttribute(SPELL_ATTR_HIDE_SPELL)) || !form)
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if ((!spellInfo->HasAttribute(SPELL_ATTR_PASSIVE) && !spellInfo->HasAttribute(SPELL_ATTR_HIDDEN_CLIENTSIDE)) || !form)
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{
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return false;
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}
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@ -27,7 +27,7 @@
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#include "CreatureAI.h"
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TemporarySummon::TemporarySummon(ObjectGuid summoner) :
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Creature(CREATURE_SUBTYPE_TEMPORARY_SUMMON), m_type(TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0), m_summoner(summoner)
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Creature(CREATURE_SUBTYPE_TEMPORARY_SUMMON), m_type(TEMPSPAWN_TIMED_OOC_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0), m_summoner(summoner)
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{
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}
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@ -35,9 +35,9 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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{
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switch (m_type)
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{
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case TEMPSUMMON_MANUAL_DESPAWN:
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case TEMPSPAWN_MANUAL_DESPAWN:
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break;
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case TEMPSUMMON_TIMED_DESPAWN:
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case TEMPSPAWN_TIMED_DESPAWN:
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{
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if (m_timer <= update_diff)
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{
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@ -48,7 +48,7 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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m_timer -= update_diff;
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break;
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}
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case TEMPSUMMON_TIMED_OOC_DESPAWN:
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case TEMPSPAWN_TIMED_OOC_DESPAWN:
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{
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if (!IsInCombat())
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{
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@ -68,7 +68,7 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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break;
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}
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case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
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case TEMPSPAWN_CORPSE_TIMED_DESPAWN:
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{
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if (IsCorpse())
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{
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@ -87,7 +87,7 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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}
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break;
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}
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case TEMPSUMMON_CORPSE_DESPAWN:
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case TEMPSPAWN_CORPSE_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (IsDead())
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@ -98,7 +98,7 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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break;
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}
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case TEMPSUMMON_DEAD_DESPAWN:
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case TEMPSPAWN_DEAD_DESPAWN:
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{
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if (IsDespawned())
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{
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@ -107,7 +107,7 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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}
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break;
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}
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case TEMPSUMMON_TIMED_OOC_OR_CORPSE_DESPAWN:
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case TEMPSPAWN_TIMED_OOC_OR_CORPSE_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (IsDead())
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@ -134,7 +134,7 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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}
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break;
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}
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case TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN:
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case TEMPSPAWN_TIMED_OOC_OR_DEAD_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (IsDespawned())
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@ -161,7 +161,7 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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}
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break;
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}
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case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
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case TEMPSPAWN_TIMED_OR_CORPSE_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (IsDead())
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@ -177,7 +177,7 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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m_timer -= update_diff;
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break;
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}
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case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN:
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case TEMPSPAWN_TIMED_OR_DEAD_DESPAWN:
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{
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// if m_deathState is DEAD, CORPSE was skipped
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if (IsDespawned())
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@ -214,7 +214,7 @@ void TemporarySummon::Update(uint32 update_diff, uint32 diff)
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Creature::Update(update_diff, diff);
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}
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void TemporarySummon::Summon(TempSummonType type, uint32 lifetime)
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void TemporarySummon::Summon(TempSpawnType type, uint32 lifetime)
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{
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m_type = type;
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m_timer = lifetime;
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@ -35,14 +35,14 @@ class TemporarySummon : public Creature
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virtual ~TemporarySummon() {};
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void Update(uint32 update_diff, uint32 time) override;
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void Summon(TempSummonType type, uint32 lifetime);
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void Summon(TempSpawnType type, uint32 lifetime);
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void UnSummon();
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void SaveToDB() override;
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virtual void RemoveFromWorld() override;
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ObjectGuid const& GetSummonerGuid() const { return m_summoner ; }
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Unit* GetSummoner() const { return sObjectAccessor.GetUnit(*this, m_summoner); }
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private:
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TempSummonType m_type;
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TempSpawnType m_type;
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uint32 m_timer;
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uint32 m_lifetime;
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ObjectGuid m_summoner;
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@ -2457,7 +2457,7 @@ void Unit::CalculateAbsorbResistBlock(Unit* pCaster, SpellNonMeleeDamage* damage
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damageInfo->damage -= damageInfo->blocked;
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}
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CalculateDamageAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), SPELL_DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist, !spellProto->HasAttribute(SPELL_ATTR_EX2_CANT_REFLECTED));
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CalculateDamageAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), SPELL_DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist, !spellProto->HasAttribute(SPELL_ATTR_EX2_IGNORE_LOS));
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damageInfo->damage -= damageInfo->absorb + damageInfo->resist;
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}
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@ -1773,6 +1773,29 @@ class Unit : public WorldObject
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return (creatureType >= 1) ? (1 << (creatureType - 1)) : 0;
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}
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bool isVendor() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR); }
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bool isTrainer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER); }
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bool isQuestGiver() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); }
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bool isGossip() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); }
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bool isTaxi() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER); }
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bool isGuildMaster() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PETITIONER); }
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bool isBattleMaster() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BATTLEMASTER); }
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bool isBanker() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER); }
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bool isInnkeeper() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_INNKEEPER); }
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bool isSpiritHealer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER); }
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bool isSpiritGuide() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITGUIDE); }
|
||||
bool isTabardDesigner()const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TABARDDESIGNER); }
|
||||
bool isArmorer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_REPAIR); }
|
||||
bool isServiceProvider() const
|
||||
{
|
||||
return HasFlag(UNIT_NPC_FLAGS,
|
||||
UNIT_NPC_FLAG_VENDOR | UNIT_NPC_FLAG_TRAINER | UNIT_NPC_FLAG_FLIGHTMASTER |
|
||||
UNIT_NPC_FLAG_PETITIONER | UNIT_NPC_FLAG_BATTLEMASTER | UNIT_NPC_FLAG_BANKER |
|
||||
UNIT_NPC_FLAG_INNKEEPER | UNIT_NPC_FLAG_SPIRITHEALER |
|
||||
UNIT_NPC_FLAG_SPIRITGUIDE | UNIT_NPC_FLAG_TABARDDESIGNER | UNIT_NPC_FLAG_AUCTIONEER);
|
||||
}
|
||||
bool isSpiritService() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE); }
|
||||
|
||||
/**
|
||||
* Gets the current stand state for this Unit as described by UnitStandStateType.
|
||||
* @return The current stand state
|
||||
|
@ -320,7 +320,7 @@ void LoadDBCStores(const std::string& dataPath)
|
||||
}
|
||||
|
||||
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
|
||||
if (spellInfo && (spellInfo->Attributes & (SPELL_ATTR_UNK4 | SPELL_ATTR_PASSIVE | SPELL_ATTR_HIDE_SPELL | SPELL_ATTR_UNK8)) == (SPELL_ATTR_UNK4 | SPELL_ATTR_PASSIVE | SPELL_ATTR_HIDE_SPELL | SPELL_ATTR_UNK8))
|
||||
if (spellInfo && (spellInfo->Attributes & (SPELL_ATTR_ABILITY | SPELL_ATTR_PASSIVE | SPELL_ATTR_HIDDEN_CLIENTSIDE | SPELL_ATTR_HIDE_IN_COMBAT_LOG)) == (SPELL_ATTR_ABILITY | SPELL_ATTR_PASSIVE | SPELL_ATTR_HIDDEN_CLIENTSIDE | SPELL_ATTR_HIDE_IN_COMBAT_LOG))
|
||||
{
|
||||
for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
|
||||
{
|
||||
|
@ -281,12 +281,12 @@ enum SpellAttributes
|
||||
SPELL_ATTR_RANGED = 0x00000002, // 1 All ranged abilites have this flag
|
||||
SPELL_ATTR_ON_NEXT_SWING_1 = 0x00000004, // 2 on next swing
|
||||
SPELL_ATTR_UNK3 = 0x00000008, // 3 not set in 2.4.2
|
||||
SPELL_ATTR_UNK4 = 0x00000010, // 4 isAbility
|
||||
SPELL_ATTR_ABILITY = 0x00000010, // 4 Displays ability instead of spell clientside
|
||||
SPELL_ATTR_TRADESPELL = 0x00000020, // 5 trade spells, will be added by client to a sublist of profession spell
|
||||
SPELL_ATTR_PASSIVE = 0x00000040, // 6 Passive spell
|
||||
SPELL_ATTR_HIDE_SPELL = 0x00000080, // 7 Shows no spell icon
|
||||
SPELL_ATTR_UNK8 = 0x00000100, // 8 hide created item in tooltip (for effect=24)
|
||||
SPELL_ATTR_UNK9 = 0x00000200, // 9
|
||||
SPELL_ATTR_HIDDEN_CLIENTSIDE = 0x00000080, // 7 Spells with this attribute are not visible in spellbook or aura bar TODO: check usage
|
||||
SPELL_ATTR_HIDE_IN_COMBAT_LOG = 0x00000100, // 8 hide created item in tooltip (for effect=24) TODO: implement it
|
||||
SPELL_ATTR_TARGET_MAINHAND_ITEM = 0x00000200, // 9 Client automatically selects item from mainhand slot as a cast target TODO: Implement
|
||||
SPELL_ATTR_ON_NEXT_SWING_2 = 0x00000400, // 10 on next swing 2
|
||||
SPELL_ATTR_UNK11 = 0x00000800, // 11
|
||||
SPELL_ATTR_DAYTIME_ONLY = 0x00001000, // 12 only useable at daytime, not set in 2.4.2
|
||||
@ -295,15 +295,15 @@ enum SpellAttributes
|
||||
SPELL_ATTR_OUTDOORS_ONLY = 0x00008000, // 15 Only useable outdoors.
|
||||
SPELL_ATTR_NOT_SHAPESHIFT = 0x00010000, // 16 Not while shapeshifted
|
||||
SPELL_ATTR_ONLY_STEALTHED = 0x00020000, // 17 Must be in stealth
|
||||
SPELL_ATTR_UNK18 = 0x00040000, // 18
|
||||
SPELL_ATTR_DONT_AFFECT_SHEATH_STATE = 0x00040000, // 18 client won't hide unit weapons in sheath on cast/channel TODO: Implement
|
||||
SPELL_ATTR_LEVEL_DAMAGE_CALCULATION = 0x00080000, // 19 spelldamage depends on caster level
|
||||
SPELL_ATTR_STOP_ATTACK_TARGET = 0x00100000, // 20 Stop attack after use this spell (and not begin attack if use)
|
||||
SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK = 0x00200000, // 21 Can not be dodged/parried/blocked
|
||||
SPELL_ATTR_SET_TRACKING_TARGET = 0x00400000, // 22 SetTrackingTarget
|
||||
SPELL_ATTR_UNK23 = 0x00800000, // 23 castable while dead?
|
||||
SPELL_ATTR_CASTABLE_WHILE_DEAD = 0x00800000, // 23 castable while dead - TODO: Implement
|
||||
SPELL_ATTR_CASTABLE_WHILE_MOUNTED = 0x01000000, // 24 castable while mounted
|
||||
SPELL_ATTR_DISABLED_WHILE_ACTIVE = 0x02000000, // 25 Activate and start cooldown after aura fade or remove summoned creature or go
|
||||
SPELL_ATTR_UNK26 = 0x04000000, // 26
|
||||
SPELL_ATTR_AURA_IS_DEBUFF = 0x04000000, // 26
|
||||
SPELL_ATTR_CASTABLE_WHILE_SITTING = 0x08000000, // 27 castable while sitting
|
||||
SPELL_ATTR_CANT_USED_IN_COMBAT = 0x10000000, // 28 Can not be used in combat
|
||||
SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY = 0x20000000, // 29 unaffected by invulnerability (hmm possible not...)
|
||||
@ -316,21 +316,21 @@ enum SpellAttributesEx
|
||||
SPELL_ATTR_EX_UNK0 = 0x00000001, // 0
|
||||
SPELL_ATTR_EX_DRAIN_ALL_POWER = 0x00000002, // 1 use all power (Only paladin Lay of Hands and Bunyanize)
|
||||
SPELL_ATTR_EX_CHANNELED_1 = 0x00000004, // 2 channeled 1
|
||||
SPELL_ATTR_EX_UNK3 = 0x00000008, // 3
|
||||
SPELL_ATTR_EX_CANT_BE_REDIRECTED = 0x00000008, // 3
|
||||
SPELL_ATTR_EX_UNK4 = 0x00000010, // 4
|
||||
SPELL_ATTR_EX_NOT_BREAK_STEALTH = 0x00000020, // 5 Not break stealth
|
||||
SPELL_ATTR_EX_CHANNELED_2 = 0x00000040, // 6 channeled 2
|
||||
SPELL_ATTR_EX_NEGATIVE = 0x00000080, // 7
|
||||
SPELL_ATTR_EX_CANT_BE_REFLECTED = 0x00000080, // 7
|
||||
SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET = 0x00000100, // 8 Spell req target not to be in combat state
|
||||
SPELL_ATTR_EX_UNK9 = 0x00000200, // 9
|
||||
SPELL_ATTR_EX_FACING_TARGET = 0x00000200, // 9 TODO: CONFIRM!
|
||||
SPELL_ATTR_EX_NO_THREAT = 0x00000400, // 10 no generates threat on cast 100%
|
||||
SPELL_ATTR_EX_UNK11 = 0x00000800, // 11
|
||||
SPELL_ATTR_EX_UNK12 = 0x00001000, // 12
|
||||
SPELL_ATTR_EX_IS_PICKPOCKET = 0x00001000, // 12
|
||||
SPELL_ATTR_EX_FARSIGHT = 0x00002000, // 13 related to farsight
|
||||
SPELL_ATTR_EX_UNK14 = 0x00004000, // 14
|
||||
SPELL_ATTR_EX_CHANNEL_TRACK_TARGET = 0x00004000, // 14
|
||||
SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY = 0x00008000, // 15 remove auras on immunity
|
||||
SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE = 0x00010000, // 16 unaffected by school immunity
|
||||
SPELL_ATTR_EX_UNK17 = 0x00020000, // 17 for auras SPELL_AURA_TRACK_CREATURES, SPELL_AURA_TRACK_RESOURCES and SPELL_AURA_TRACK_STEALTHED select non-stacking tracking spells
|
||||
SPELL_ATTR_EX_UNAUTOCASTABLE_BY_CHARMED = 0x00020000, // 17 TODO: Investigate more: SPELL_ATTR_EX_PLAYER_CANT_CAST_CHARMED, likely related to MC ,for auras SPELL_AURA_TRACK_CREATURES, SPELL_AURA_TRACK_RESOURCES and SPELL_AURA_TRACK_STEALTHED select non-stacking tracking spells
|
||||
SPELL_ATTR_EX_UNK18 = 0x00040000, // 18
|
||||
SPELL_ATTR_EX_CANT_TARGET_SELF = 0x00080000, // 19 spells that exclude the caster
|
||||
SPELL_ATTR_EX_REQ_TARGET_COMBO_POINTS = 0x00100000, // 20 Req combo points on target
|
||||
@ -340,22 +340,22 @@ enum SpellAttributesEx
|
||||
SPELL_ATTR_EX_UNK24 = 0x01000000, // 24 Req fishing pole??
|
||||
SPELL_ATTR_EX_UNK25 = 0x02000000, // 25 not set in 2.4.2
|
||||
SPELL_ATTR_EX_UNK26 = 0x04000000, // 26
|
||||
SPELL_ATTR_EX_UNK27 = 0x08000000, // 27
|
||||
SPELL_ATTR_EX_UNK28 = 0x10000000, // 28
|
||||
SPELL_ATTR_EX_UNK29 = 0x20000000, // 29
|
||||
SPELL_ATTR_EX_UNK30 = 0x40000000, // 30 overpower
|
||||
SPELL_ATTR_EX_REFUND_POWER = 0x08000000, // 27 All these spells refund power on parry or deflect
|
||||
SPELL_ATTR_EX_DONT_DISPLAY_IN_AURA_BAR = 0x10000000, // 28
|
||||
SPELL_ATTR_EX_CHANNEL_DISPLAY_SPELL_NAME = 0x20000000, // 29
|
||||
SPELL_ATTR_EX_ENABLE_AT_DODGE = 0x40000000, // 30 overpower
|
||||
SPELL_ATTR_EX_UNK31 = 0x80000000, // 31
|
||||
};
|
||||
|
||||
enum SpellAttributesEx2
|
||||
{
|
||||
SPELL_ATTR_EX2_UNK0 = 0x00000001, // 0
|
||||
SPELL_ATTR_EX2_CAN_TARGET_DEAD = 0x00000001, // 0 can target dead unit or corpse
|
||||
SPELL_ATTR_EX2_UNK1 = 0x00000002, // 1
|
||||
SPELL_ATTR_EX2_CANT_REFLECTED = 0x00000004, // 2 ? used for detect can or not spell reflected // do not need LOS (e.g. 18220 since 3.3.3)
|
||||
SPELL_ATTR_EX2_IGNORE_LOS = 0x00000004, // 2 ? used for detect can or not spell reflected // do not need LOS (e.g. 18220 since 3.3.3)
|
||||
SPELL_ATTR_EX2_UNK3 = 0x00000008, // 3 auto targeting? (e.g. fishing skill enhancement items since 3.3.3)
|
||||
SPELL_ATTR_EX2_UNK4 = 0x00000010, // 4
|
||||
SPELL_ATTR_EX2_DISPLAY_IN_STANCE_BAR = 0x00000010, // 4
|
||||
SPELL_ATTR_EX2_AUTOREPEAT_FLAG = 0x00000020, // 5
|
||||
SPELL_ATTR_EX2_UNK6 = 0x00000040, // 6 only usable on tabbed by yourself
|
||||
SPELL_ATTR_EX2_CANT_TARGET_TAPPED = 0x00000040, // 6 only usable on tabbed by yourself
|
||||
SPELL_ATTR_EX2_UNK7 = 0x00000080, // 7
|
||||
SPELL_ATTR_EX2_UNK8 = 0x00000100, // 8 not set in 2.4.2
|
||||
SPELL_ATTR_EX2_UNK9 = 0x00000200, // 9
|
||||
@ -365,43 +365,43 @@ enum SpellAttributesEx2
|
||||
SPELL_ATTR_EX2_UNK13 = 0x00002000, // 13
|
||||
SPELL_ATTR_EX2_UNK14 = 0x00004000, // 14
|
||||
SPELL_ATTR_EX2_UNK15 = 0x00008000, // 15 not set in 2.4.2
|
||||
SPELL_ATTR_EX2_UNK16 = 0x00010000, // 16
|
||||
SPELL_ATTR_EX2_TAME_BEAST = 0x00010000, // 16
|
||||
SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS = 0x00020000, // 17 suspend weapon timer instead of resetting it, (?Hunters Shot and Stings only have this flag?)
|
||||
SPELL_ATTR_EX2_UNK18 = 0x00040000, // 18 Only Revive pet - possible req dead pet
|
||||
SPELL_ATTR_EX2_REQ_DEAD_PET = 0x00040000, // 18 Only Revive pet - possible req dead pet
|
||||
SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT = 0x00080000, // 19 does not necessary need shapeshift (pre-3.x not have passive spells with this attribute)
|
||||
SPELL_ATTR_EX2_UNK20 = 0x00100000, // 20
|
||||
SPELL_ATTR_EX2_FACING_TARGETS_BACK = 0x00100000, // 20 TODO: CONFIRM!
|
||||
SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD = 0x00200000, // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
|
||||
SPELL_ATTR_EX2_UNK22 = 0x00400000, // 22
|
||||
SPELL_ATTR_EX2_UNK23 = 0x00800000, // 23 Only mage Arcane Concentration have this flag
|
||||
SPELL_ATTR_EX2_IS_ARCANE_CONCENTRATION = 0x00800000, // 23 Only mage Arcane Concentration have this flag
|
||||
SPELL_ATTR_EX2_UNK24 = 0x01000000, // 24
|
||||
SPELL_ATTR_EX2_UNK25 = 0x02000000, // 25
|
||||
SPELL_ATTR_EX2_UNK26 = 0x04000000, // 26 unaffected by school immunity
|
||||
SPELL_ATTR_EX2_UNK27 = 0x08000000, // 27
|
||||
SPELL_ATTR_EX2_UNK28 = 0x10000000, // 28 no breaks stealth if it fails??
|
||||
SPELL_ATTR_EX2_CANT_CRIT = 0x20000000, // 29 Spell can't crit
|
||||
SPELL_ATTR_EX2_UNK30 = 0x40000000, // 30
|
||||
SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER_PROC = 0x40000000, // 30
|
||||
SPELL_ATTR_EX2_FOOD_BUFF = 0x80000000, // 31 Food or Drink Buff (like Well Fed)
|
||||
};
|
||||
|
||||
enum SpellAttributesEx3
|
||||
{
|
||||
SPELL_ATTR_EX3_UNK0 = 0x00000001, // 0
|
||||
SPELL_ATTR_EX3_OUT_OF_COMBAT_ATTACK = 0x00000001, // 0 Spell landed counts as hostile action against enemy even if it doesn't trigger combat state, propagates PvP flags
|
||||
SPELL_ATTR_EX3_UNK1 = 0x00000002, // 1
|
||||
SPELL_ATTR_EX3_UNK2 = 0x00000004, // 2
|
||||
SPELL_ATTR_EX3_UNK3 = 0x00000008, // 3
|
||||
SPELL_ATTR_EX3_UNK4 = 0x00000010, // 4 Druid Rebirth only this spell have this flag
|
||||
SPELL_ATTR_EX3_BLOCKABLE_SPELL = 0x00000008, // 3
|
||||
SPELL_ATTR_EX3_IGNORE_RESURRECTION_TIMER = 0x00000010, // 4 Druid Rebirth only this spell have this flag
|
||||
SPELL_ATTR_EX3_UNK5 = 0x00000020, // 5
|
||||
SPELL_ATTR_EX3_UNK6 = 0x00000040, // 6
|
||||
SPELL_ATTR_EX3_UNK7 = 0x00000080, // 7 create a separate (de)buff stack for each caster
|
||||
SPELL_ATTR_EX3_STACK_FOR_DIFF_CASTERS = 0x00000080, // 7 create a separate (de)buff stack for each caster
|
||||
SPELL_ATTR_EX3_TARGET_ONLY_PLAYER = 0x00000100, // 8 Can target only player
|
||||
SPELL_ATTR_EX3_UNK9 = 0x00000200, // 9
|
||||
SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_SPECIAL = 0x00000200, // 9 Can only proc auras with SPELL_ATTR_EX3_CAN_PROC_FROM_TRIGGERED_SPECIAL
|
||||
SPELL_ATTR_EX3_MAIN_HAND = 0x00000400, // 10 Main hand weapon required
|
||||
SPELL_ATTR_EX3_BATTLEGROUND = 0x00000800, // 11 Can casted only on battleground
|
||||
SPELL_ATTR_EX3_CAST_ON_DEAD = 0x00001000, // 12 target is a dead player (not every spell has this flag)
|
||||
SPELL_ATTR_EX3_UNK13 = 0x00002000, // 13
|
||||
SPELL_ATTR_EX3_UNK14 = 0x00004000, // 14 "Honorless Target" only this spells have this flag
|
||||
SPELL_ATTR_EX3_UNK15 = 0x00008000, // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
|
||||
SPELL_ATTR_EX3_UNK16 = 0x00010000, // 16 no triggers effects that trigger on casting a spell??
|
||||
SPELL_ATTR_EX3_DONT_DISPLAY_CHANNEL_BAR = 0x00002000, // 13
|
||||
SPELL_ATTR_EX3_IS_HONORLESS_TARGET = 0x00004000, // 14 "Honorless Target" only this spells have this flag
|
||||
SPELL_ATTR_EX3_RANGED_ATTACK = 0x00008000, // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
|
||||
SPELL_ATTR_EX3_CANT_TRIGGER_PROC = 0x00010000, // 16 confirmed by patchnotes
|
||||
SPELL_ATTR_EX3_NO_INITIAL_AGGRO = 0x00020000, // 17 Causes no aggro if not missed
|
||||
SPELL_ATTR_EX3_CANT_MISS = 0x00040000, // 18 Spell should always hit its target
|
||||
SPELL_ATTR_EX3_UNK19 = 0x00080000, // 19
|
||||
@ -411,18 +411,18 @@ enum SpellAttributesEx3
|
||||
SPELL_ATTR_EX3_UNK23 = 0x00800000, // 23
|
||||
SPELL_ATTR_EX3_REQ_OFFHAND = 0x01000000, // 24 Req offhand weapon
|
||||
SPELL_ATTR_EX3_UNK25 = 0x02000000, // 25 no cause spell pushback ?
|
||||
SPELL_ATTR_EX3_UNK26 = 0x04000000, // 26
|
||||
SPELL_ATTR_EX3_UNK27 = 0x08000000, // 27
|
||||
SPELL_ATTR_EX3_CAN_PROC_FROM_TRIGGERED_SPECIAL = 0x04000000, // 26 Auras with this attribute can proc off SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_SPECIAL
|
||||
SPELL_ATTR_EX3_DRAIN_SOUL = 0x08000000, // 27
|
||||
SPELL_ATTR_EX3_UNK28 = 0x10000000, // 28 always cast ok ? (requires more research)
|
||||
SPELL_ATTR_EX3_UNK29 = 0x20000000, // 29
|
||||
SPELL_ATTR_EX3_UNK30 = 0x40000000, // 30
|
||||
SPELL_ATTR_EX3_NO_DONE_BONUS = 0x20000000, // 29 Resistances should still affect damage
|
||||
SPELL_ATTR_EX3_DONT_DISPLAY_RANGE = 0x40000000, // 30
|
||||
SPELL_ATTR_EX3_UNK31 = 0x80000000 // 31
|
||||
};
|
||||
|
||||
enum SpellAttributesEx4
|
||||
{
|
||||
SPELL_ATTR_EX4_UNK0 = 0x00000001, // 0
|
||||
SPELL_ATTR_EX4_UNK1 = 0x00000002, // 1 proc on finishing move?
|
||||
SPELL_ATTR_EX4_IGNORE_RESISTANCES = 0x00000001, // 0
|
||||
SPELL_ATTR_EX4_PROC_ONLY_ON_CASTER = 0x00000002, // 1 Only proc on self-cast
|
||||
SPELL_ATTR_EX4_UNK2 = 0x00000004, // 2
|
||||
SPELL_ATTR_EX4_UNK3 = 0x00000008, // 3
|
||||
SPELL_ATTR_EX4_UNK4 = 0x00000010, // 4 This will no longer cause guards to attack on use??
|
||||
@ -430,23 +430,23 @@ enum SpellAttributesEx4
|
||||
SPELL_ATTR_EX4_NOT_STEALABLE = 0x00000040, // 6 although such auras might be dispellable, they can not be stolen
|
||||
SPELL_ATTR_EX4_CAN_CAST_WHILE_CASTING = 0x00000080, // 7 In theory, can use this spell while another is channeled/cast/autocast
|
||||
SPELL_ATTR_EX4_STACK_DOT_MODIFIER = 0x00000100, // 8 no effect on non DoTs?
|
||||
SPELL_ATTR_EX4_UNK9 = 0x00000200, // 9
|
||||
SPELL_ATTR_EX4_TRIGGER_ACTIVATE = 0x00000200, // 9 initially disabled / trigger activate from event (Execute, Riposte, Deep Freeze end other)
|
||||
SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST = 0x00000400, // 10 Rogue Shiv have this flag
|
||||
SPELL_ATTR_EX4_UNK11 = 0x00000800, // 11
|
||||
SPELL_ATTR_EX4_UNK12 = 0x00001000, // 12
|
||||
SPELL_ATTR_EX4_UNK13 = 0x00002000, // 13
|
||||
SPELL_ATTR_EX4_UNK14 = 0x00004000, // 14
|
||||
SPELL_ATTR_EX4_DAMAGE_DOESNT_BREAK_AURAS = 0x00004000, // 14
|
||||
SPELL_ATTR_EX4_UNK15 = 0x00008000, // 15
|
||||
SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA = 0x00010000, // 16 not usable in arena
|
||||
SPELL_ATTR_EX4_USABLE_IN_ARENA = 0x00020000, // 17 usable in arena
|
||||
SPELL_ATTR_EX4_UNK18 = 0x00040000, // 18
|
||||
SPELL_ATTR_EX4_UNK19 = 0x00080000, // 19
|
||||
SPELL_ATTR_EX4_UNK20 = 0x00100000, // 20 do not give "more powerful spell" error message
|
||||
SPELL_ATTR_EX4_NOT_CHECK_SELFCAST_POWER = 0x00100000, // 20 do not give "more powerful spell" error message
|
||||
SPELL_ATTR_EX4_UNK21 = 0x00200000, // 21
|
||||
SPELL_ATTR_EX4_UNK22 = 0x00400000, // 22
|
||||
SPELL_ATTR_EX4_UNK23 = 0x00800000, // 23
|
||||
SPELL_ATTR_EX4_UNK24 = 0x01000000, // 24
|
||||
SPELL_ATTR_EX4_UNK25 = 0x02000000, // 25 pet scaling auras
|
||||
SPELL_ATTR_EX4_IS_PET_SCALING = 0x02000000, // 25 pet scaling auras
|
||||
SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND = 0x04000000, // 26 Can only be used in Outland.
|
||||
SPELL_ATTR_EX4_UNK27 = 0x08000000, // 27
|
||||
SPELL_ATTR_EX4_UNK28 = 0x10000000, // 28
|
||||
|
@ -1519,7 +1519,7 @@ bool ScriptAction::HandleScriptStep()
|
||||
float z = m_script->z;
|
||||
float o = m_script->o;
|
||||
|
||||
Creature* pCreature = pSource->SummonCreature(m_script->summonCreature.creatureEntry, x, y, z, o, m_script->summonCreature.despawnDelay ? TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN : TEMPSUMMON_DEAD_DESPAWN, m_script->summonCreature.despawnDelay, (m_script->data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL) ? true : false, m_script->textId[0] != 0);
|
||||
Creature* pCreature = pSource->SummonCreature(m_script->summonCreature.creatureEntry, x, y, z, o, m_script->summonCreature.despawnDelay ? TEMPSPAWN_TIMED_OOC_OR_DEAD_DESPAWN : TEMPSPAWN_DEAD_DESPAWN, m_script->summonCreature.despawnDelay, (m_script->data_flags & SCRIPT_FLAG_COMMAND_ADDITIONAL) ? true : false, m_script->textId[0] != 0);
|
||||
if (!pCreature)
|
||||
{
|
||||
sLog.outErrorDb(" DB-SCRIPTS: Process table `db_scripts [type = %d]` id %u, command %u failed for creature (entry: %u).", m_type, m_script->id, m_script->command, m_script->summonCreature.creatureEntry);
|
||||
|
@ -383,7 +383,7 @@ Spell::Spell(Unit* caster, SpellEntry const* info, bool triggered, ObjectGuid or
|
||||
// determine reflection
|
||||
m_canReflect = false;
|
||||
|
||||
if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !m_spellInfo->HasAttribute(SPELL_ATTR_EX2_CANT_REFLECTED))
|
||||
if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !m_spellInfo->HasAttribute(SPELL_ATTR_EX2_IGNORE_LOS))
|
||||
{
|
||||
for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
|
||||
{
|
||||
@ -398,7 +398,7 @@ Spell::Spell(Unit* caster, SpellEntry const* info, bool triggered, ObjectGuid or
|
||||
}
|
||||
else
|
||||
{
|
||||
m_canReflect = m_spellInfo->HasAttribute(SPELL_ATTR_EX_NEGATIVE);
|
||||
m_canReflect = m_spellInfo->HasAttribute(SPELL_ATTR_EX_CANT_BE_REFLECTED);
|
||||
}
|
||||
|
||||
if (m_canReflect)
|
||||
@ -2829,7 +2829,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
|
||||
break;
|
||||
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
|
||||
// AreaAura
|
||||
if ((m_spellInfo->Attributes == (SPELL_ATTR_NOT_SHAPESHIFT | SPELL_ATTR_UNK18 | SPELL_ATTR_CASTABLE_WHILE_MOUNTED | SPELL_ATTR_CASTABLE_WHILE_SITTING)) || (m_spellInfo->Attributes == SPELL_ATTR_NOT_SHAPESHIFT))
|
||||
if ((m_spellInfo->Attributes == (SPELL_ATTR_NOT_SHAPESHIFT | SPELL_ATTR_DONT_AFFECT_SHEATH_STATE | SPELL_ATTR_CASTABLE_WHILE_MOUNTED | SPELL_ATTR_CASTABLE_WHILE_SITTING)) || (m_spellInfo->Attributes == SPELL_ATTR_NOT_SHAPESHIFT))
|
||||
{
|
||||
SetTargetMap(effIndex, TARGET_AREAEFFECT_PARTY, targetUnitMap);
|
||||
}
|
||||
@ -4329,9 +4329,9 @@ void Spell::SendResurrectRequest(Player* target)
|
||||
data << uint32(strlen(sentName) + 1);
|
||||
|
||||
data << sentName;
|
||||
data << uint8(0);
|
||||
|
||||
data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
|
||||
data << uint8(m_caster->isSpiritHealer());
|
||||
// override delay sent with SMSG_CORPSE_RECLAIM_DELAY, set instant resurrection for spells with this attribute
|
||||
data << uint8(!m_spellInfo->HasAttribute(SPELL_ATTR_EX3_IGNORE_RESURRECTION_TIMER));
|
||||
target->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
@ -4943,7 +4943,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
}
|
||||
else
|
||||
{
|
||||
positive = (holder->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_NEGATIVE) == 0;
|
||||
positive = (holder->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_CANT_BE_REFLECTED) == 0;
|
||||
}
|
||||
|
||||
// do not remove positive auras if friendly target
|
||||
@ -4979,7 +4979,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
|
||||
// totem immunity for channeled spells(needs to be before spell cast)
|
||||
// spell attribs for player channeled spells
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR_EX_UNK14)
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR_EX_CHANNEL_TRACK_TARGET)
|
||||
&& target->GetTypeId() == TYPEID_UNIT
|
||||
&& ((Creature*)target)->IsTotem())
|
||||
{
|
||||
@ -5191,14 +5191,14 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
}
|
||||
|
||||
// Must be behind the target.
|
||||
if (m_spellInfo->AttributesEx2 == SPELL_ATTR_EX2_UNK20 && m_spellInfo->HasAttribute(SPELL_ATTR_EX_UNK9) && target->HasInArc(M_PI_F, m_caster))
|
||||
if (m_spellInfo->AttributesEx2 == SPELL_ATTR_EX2_FACING_TARGETS_BACK && m_spellInfo->HasAttribute(SPELL_ATTR_EX_FACING_TARGET) && target->HasInArc(M_PI_F, m_caster))
|
||||
{
|
||||
SendInterrupted(SPELL_FAILED_NOT_BEHIND);
|
||||
return SPELL_FAILED_NOT_BEHIND;
|
||||
}
|
||||
|
||||
// Target must be facing you.
|
||||
if ((m_spellInfo->Attributes == (SPELL_ATTR_UNK4 | SPELL_ATTR_NOT_SHAPESHIFT | SPELL_ATTR_UNK18 | SPELL_ATTR_STOP_ATTACK_TARGET)) && !target->HasInArc(M_PI_F, m_caster))
|
||||
if ((m_spellInfo->Attributes == (SPELL_ATTR_ABILITY | SPELL_ATTR_NOT_SHAPESHIFT | SPELL_ATTR_DONT_AFFECT_SHEATH_STATE | SPELL_ATTR_STOP_ATTACK_TARGET)) && !target->HasInArc(M_PI_F, m_caster))
|
||||
{
|
||||
SendInterrupted(SPELL_FAILED_NOT_INFRONT);
|
||||
return SPELL_FAILED_NOT_INFRONT;
|
||||
|
@ -3971,7 +3971,7 @@ void Aura::HandleModTotalPercentStat(bool apply, bool /*Real*/)
|
||||
}
|
||||
|
||||
// recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
|
||||
if (m_modifier.m_miscvalue == STAT_STAMINA && maxHPValue > 0 && GetSpellProto()->HasAttribute(SPELL_ATTR_UNK4))
|
||||
if (m_modifier.m_miscvalue == STAT_STAMINA && maxHPValue > 0 && GetSpellProto()->HasAttribute(SPELL_ATTR_ABILITY))
|
||||
{
|
||||
// newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
|
||||
uint32 newHPValue = (target->GetMaxHealth() * curHPValue) / maxHPValue;
|
||||
@ -5125,7 +5125,7 @@ void Aura::PeriodicTick()
|
||||
// 5..8 ticks have normal tick damage
|
||||
}
|
||||
|
||||
target->CalculateDamageAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), DOT, pdamage, &absorb, &resist, !spellProto->HasAttribute(SPELL_ATTR_EX2_CANT_REFLECTED));
|
||||
target->CalculateDamageAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), DOT, pdamage, &absorb, &resist, !spellProto->HasAttribute(SPELL_ATTR_EX2_IGNORE_LOS));
|
||||
|
||||
DETAIL_FILTER_LOG(LOG_FILTER_PERIODIC_AFFECTS, "PeriodicTick: %s attacked %s for %u dmg inflicted by %u",
|
||||
GetCasterGuid().GetString().c_str(), target->GetGuidStr().c_str(), pdamage, GetId());
|
||||
@ -5198,7 +5198,7 @@ void Aura::PeriodicTick()
|
||||
|
||||
pdamage = target->SpellDamageBonusTaken(pCaster, spellProto, pdamage, DOT, GetStackAmount());
|
||||
|
||||
target->CalculateDamageAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), DOT, pdamage, &absorb, &resist, !spellProto->HasAttribute(SPELL_ATTR_EX2_CANT_REFLECTED));
|
||||
target->CalculateDamageAbsorbAndResist(pCaster, GetSpellSchoolMask(spellProto), DOT, pdamage, &absorb, &resist, !spellProto->HasAttribute(SPELL_ATTR_EX2_IGNORE_LOS));
|
||||
|
||||
if (target->GetHealth() < pdamage)
|
||||
{
|
||||
|
@ -2797,7 +2797,7 @@ void Spell::EffectDispel(SpellEffectIndex eff_idx)
|
||||
}
|
||||
else
|
||||
{
|
||||
positive = (holder->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_NEGATIVE) == 0;
|
||||
positive = (holder->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_CANT_BE_REFLECTED) == 0;
|
||||
}
|
||||
|
||||
// do not remove positive auras if friendly target
|
||||
@ -3059,7 +3059,7 @@ void Spell::EffectSummonWild(SpellEffectIndex eff_idx)
|
||||
|
||||
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[eff_idx]));
|
||||
int32 duration = GetSpellDuration(m_spellInfo);
|
||||
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN;
|
||||
TempSpawnType summonType = (duration == 0) ? TEMPSPAWN_DEAD_DESPAWN : TEMPSPAWN_TIMED_OOC_OR_DEAD_DESPAWN;
|
||||
|
||||
int32 amount = damage > 0 ? damage : 1;
|
||||
|
||||
@ -3412,7 +3412,7 @@ void Spell::EffectEnchantItemTmp(SpellEffectIndex eff_idx)
|
||||
uint32 duration;
|
||||
|
||||
// shaman family enchantments
|
||||
if (m_spellInfo->Attributes == (SPELL_ATTR_UNK9 | SPELL_ATTR_NOT_SHAPESHIFT | SPELL_ATTR_UNK18))
|
||||
if (m_spellInfo->Attributes == (SPELL_ATTR_TARGET_MAINHAND_ITEM | SPELL_ATTR_NOT_SHAPESHIFT | SPELL_ATTR_DONT_AFFECT_SHEATH_STATE))
|
||||
{
|
||||
duration = 300; // 5 mins
|
||||
}
|
||||
@ -3427,7 +3427,7 @@ void Spell::EffectEnchantItemTmp(SpellEffectIndex eff_idx)
|
||||
duration = 3600; // 1 hour
|
||||
}
|
||||
// some fishing pole bonuses
|
||||
else if (m_spellInfo->HasAttribute(SPELL_ATTR_HIDE_SPELL))
|
||||
else if (m_spellInfo->HasAttribute(SPELL_ATTR_HIDDEN_CLIENTSIDE))
|
||||
{
|
||||
duration = 600; // 10 mins
|
||||
}
|
||||
@ -4892,7 +4892,7 @@ void Spell::EffectActivateObject(SpellEffectIndex eff_idx)
|
||||
case 24790: npcEntry = 15305; break;
|
||||
}
|
||||
|
||||
gameObjTarget->SummonCreature(npcEntry, gameObjTarget->GetPositionX(), gameObjTarget->GetPositionY(), gameObjTarget->GetPositionZ(), gameObjTarget->GetAngle(m_caster), TEMPSUMMON_TIMED_OOC_OR_DEAD_DESPAWN, MINUTE * IN_MILLISECONDS);
|
||||
gameObjTarget->SummonCreature(npcEntry, gameObjTarget->GetPositionX(), gameObjTarget->GetPositionY(), gameObjTarget->GetPositionZ(), gameObjTarget->GetAngle(m_caster), TEMPSPAWN_TIMED_OOC_OR_DEAD_DESPAWN, MINUTE * IN_MILLISECONDS);
|
||||
gameObjTarget->SetLootState(GO_JUST_DEACTIVATED);
|
||||
break;
|
||||
}
|
||||
@ -4990,7 +4990,7 @@ void Spell::EffectSummonPossessed(SpellEffectIndex eff_idx)
|
||||
return;
|
||||
}
|
||||
|
||||
Creature* spawnCreature = m_caster->SummonCreature(creatureEntry, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, m_caster->GetOrientation(), TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||
Creature* spawnCreature = m_caster->SummonCreature(creatureEntry, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, m_caster->GetOrientation(), TEMPSPAWN_CORPSE_DESPAWN, 0);
|
||||
if (!spawnCreature)
|
||||
{
|
||||
sLog.outError("Spell::DoSummonPossessed: creature entry %u for spell %u could not be summoned.", creatureEntry, m_spellInfo->Id);
|
||||
@ -6123,7 +6123,7 @@ void Spell::EffectSummonDemon(SpellEffectIndex eff_idx)
|
||||
float py = m_targets.m_destY;
|
||||
float pz = m_targets.m_destZ;
|
||||
|
||||
Creature* Charmed = m_caster->SummonCreature(m_spellInfo->EffectMiscValue[eff_idx], px, py, pz, m_caster->GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 3600000);
|
||||
Creature* Charmed = m_caster->SummonCreature(m_spellInfo->EffectMiscValue[eff_idx], px, py, pz, m_caster->GetOrientation(), TEMPSPAWN_TIMED_OR_DEAD_DESPAWN, 3600000);
|
||||
if (!Charmed)
|
||||
{
|
||||
return;
|
||||
|
@ -1595,7 +1595,7 @@ SpellAuraProcResult Unit::HandleRemoveByDamageChanceProc(Unit* pVictim, uint32 d
|
||||
|
||||
SpellAuraProcResult Unit::HandleInvisibilityAuraProc(Unit* pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
|
||||
{
|
||||
if (triggeredByAura->GetSpellProto()->HasAttribute(SPELL_ATTR_PASSIVE) || triggeredByAura->GetSpellProto()->HasAttribute(SPELL_ATTR_EX_NEGATIVE))
|
||||
if (triggeredByAura->GetSpellProto()->HasAttribute(SPELL_ATTR_PASSIVE) || triggeredByAura->GetSpellProto()->HasAttribute(SPELL_ATTR_EX_CANT_BE_REFLECTED))
|
||||
{
|
||||
return SPELL_AURA_PROC_FAILED;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user