Instance Reset Fix
After a crash or restart, dungeons and raids won’t be completely reset anymore.
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@ -995,7 +995,7 @@ void MapPersistentStateManager::LoadCreatureRespawnTimes()
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{ continue; }
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MapEntry const* mapEntry = sMapStore.LookupEntry(data->mapid);
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if (!mapEntry || (instanceId && (mapId != data->mapid || mapEntry->Instanceable())))
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if (!mapEntry || (instanceId && (mapId != data->mapid || !mapEntry->Instanceable())))
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{ continue; }
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MapPersistentState* state = AddPersistentState(mapEntry, instanceId, resetTime, mapEntry->IsDungeon(), true);
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