Instance Reset Fix

After a crash or restart, dungeons and raids won’t be completely reset
anymore.
This commit is contained in:
cabfever 2015-05-31 16:08:43 +02:00
parent e51b291761
commit ae4ba89b05

View File

@ -995,7 +995,7 @@ void MapPersistentStateManager::LoadCreatureRespawnTimes()
{ continue; }
MapEntry const* mapEntry = sMapStore.LookupEntry(data->mapid);
if (!mapEntry || (instanceId && (mapId != data->mapid || mapEntry->Instanceable())))
if (!mapEntry || (instanceId && (mapId != data->mapid || !mapEntry->Instanceable())))
{ continue; }
MapPersistentState* state = AddPersistentState(mapEntry, instanceId, resetTime, mapEntry->IsDungeon(), true);