More lock fixes. Also fix the .character level command

This commit is contained in:
H0zen 2016-03-04 16:46:51 +02:00
parent dbc21ed903
commit b026642ce2
4 changed files with 57 additions and 73 deletions

View File

@ -171,7 +171,7 @@ bool ChatHandler::HandleGMListIngameCommand(char* /*args*/)
std::list< std::pair<std::string, bool> > names;
{
HashMapHolder<Player>::ReadGuard g(HashMapHolder<Player>::GetLock());
ACE_READ_GUARD_RETURN(HashMapHolder<Player>::LockType, g, HashMapHolder<Player>::GetLock(), true)
HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{

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@ -93,14 +93,11 @@ Player* ObjectAccessor::FindPlayer(ObjectGuid guid, bool inWorld /*= true*/)
Player* ObjectAccessor::FindPlayerByName(const char* name)
{
HashMapHolder<Player>::ReadGuard g(HashMapHolder<Player>::GetLock(), true);
if (g.locked())
{
HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers();
for (HashMapHolder<Player>::MapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if (iter->second->IsInWorld() && (::strcmp(name, iter->second->GetName()) == 0))
{ return iter->second; }
}
ACE_READ_GUARD_RETURN(HashMapHolder<Player>::LockType, guard, HashMapHolder<Player>::GetLock(), NULL)
HashMapHolder<Player>::MapType& m = sObjectAccessor.GetPlayers();
for (HashMapHolder<Player>::MapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if (iter->second->IsInWorld() && (::strcmp(name, iter->second->GetName()) == 0))
{ return iter->second; }
return NULL;
}
@ -131,16 +128,15 @@ void ObjectAccessor::KickPlayer(ObjectGuid guid)
Corpse*
ObjectAccessor::GetCorpseForPlayerGUID(ObjectGuid guid)
{
ACE_Guard<LockType> guard(i_corpseGuard, true);
if (guard.locked())
{
Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid);
if (iter == i_player2corpse.end())
{ return NULL; }
MANGOS_ASSERT(iter->second->GetType() != CORPSE_BONES);
return iter->second;
}
return NULL;
ACE_GUARD_RETURN(LockType, guard, i_corpseGuard, NULL)
Player2CorpsesMapType::iterator iter = i_player2corpse.find(guid);
if (iter == i_player2corpse.end())
{ return NULL; }
MANGOS_ASSERT(iter->second->GetType() != CORPSE_BONES);
return iter->second;
}
void
@ -148,22 +144,20 @@ ObjectAccessor::RemoveCorpse(Corpse* corpse)
{
MANGOS_ASSERT(corpse && corpse->GetType() != CORPSE_BONES);
ACE_Guard<LockType> guard(i_corpseGuard, true);
if (guard.locked())
{
Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGuid());
if (iter == i_player2corpse.end())
{ return; }
ACE_GUARD(LockType, guard, i_corpseGuard)
// build mapid*cellid -> guid_set map
CellPair cell_pair = MaNGOS::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
Player2CorpsesMapType::iterator iter = i_player2corpse.find(corpse->GetOwnerGuid());
if (iter == i_player2corpse.end())
{ return; }
sObjectMgr.DeleteCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGuid().GetCounter());
corpse->RemoveFromWorld();
// build mapid*cellid -> guid_set map
CellPair cell_pair = MaNGOS::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
i_player2corpse.erase(iter);
}
sObjectMgr.DeleteCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGuid().GetCounter());
corpse->RemoveFromWorld();
i_player2corpse.erase(iter);
}
void
@ -171,43 +165,39 @@ ObjectAccessor::AddCorpse(Corpse* corpse)
{
MANGOS_ASSERT(corpse && corpse->GetType() != CORPSE_BONES);
ACE_Guard<LockType> guard(i_corpseGuard, true);
if (guard.locked())
{
MANGOS_ASSERT(i_player2corpse.find(corpse->GetOwnerGuid()) == i_player2corpse.end());
i_player2corpse[corpse->GetOwnerGuid()] = corpse;
ACE_GUARD(LockType, guard, i_corpseGuard)
// build mapid*cellid -> guid_set map
CellPair cell_pair = MaNGOS::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
MANGOS_ASSERT(i_player2corpse.find(corpse->GetOwnerGuid()) == i_player2corpse.end());
i_player2corpse[corpse->GetOwnerGuid()] = corpse;
sObjectMgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGuid().GetCounter(), corpse->GetInstanceId());
}
// build mapid*cellid -> guid_set map
CellPair cell_pair = MaNGOS::ComputeCellPair(corpse->GetPositionX(), corpse->GetPositionY());
uint32 cell_id = (cell_pair.y_coord * TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
sObjectMgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGuid().GetCounter(), corpse->GetInstanceId());
}
void
ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map)
{
ACE_Guard<LockType> guard(i_corpseGuard, true);
if (guard.locked())
{
for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
if (iter->second->GetGrid() == gridpair)
ACE_GUARD(LockType, guard, i_corpseGuard)
for (Player2CorpsesMapType::iterator iter = i_player2corpse.begin(); iter != i_player2corpse.end(); ++iter)
if (iter->second->GetGrid() == gridpair)
{
// verify, if the corpse in our instance (add only corpses which are)
if (map->Instanceable())
{
// verify, if the corpse in our instance (add only corpses which are)
if (map->Instanceable())
{
if (iter->second->GetInstanceId() == map->GetInstanceId())
{
grid.AddWorldObject(iter->second);
}
}
else
if (iter->second->GetInstanceId() == map->GetInstanceId())
{
grid.AddWorldObject(iter->second);
}
}
}
else
{
grid.AddWorldObject(iter->second);
}
}
}
Corpse*

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@ -54,33 +54,24 @@ class HashMapHolder
typedef UNORDERED_MAP<ObjectGuid, T*> MapType;
typedef ACE_RW_Thread_Mutex LockType;
typedef ACE_Read_Guard<LockType> ReadGuard;
typedef ACE_Write_Guard<LockType> WriteGuard;
static void Insert(T* o)
{
WriteGuard guard(i_lock, true);
if (guard.locked())
m_objectMap[o->GetObjectGuid()] = o;
ACE_WRITE_GUARD(LockType, guard, i_lock)
m_objectMap[o->GetObjectGuid()] = o;
}
static void Remove(T* o)
{
WriteGuard guard(i_lock, true);
if (guard.locked())
m_objectMap.erase(o->GetObjectGuid());
ACE_WRITE_GUARD(LockType, guard, i_lock)
m_objectMap.erase(o->GetObjectGuid());
}
static T* Find(ObjectGuid guid)
{
ReadGuard guard(i_lock, true);
if (guard.locked())
{
typename MapType::iterator itr = m_objectMap.find(guid);
return (itr != m_objectMap.end()) ? itr->second : NULL;
}
else
return NULL;
ACE_READ_GUARD_RETURN (LockType, guard, i_lock, NULL)
typename MapType::iterator itr = m_objectMap.find(guid);
return (itr != m_objectMap.end()) ? itr->second : NULL;
}
static MapType& GetContainer() { return m_objectMap; }

View File

@ -18960,6 +18960,9 @@ void Player::_LoadSkills(QueryResult* result)
case SKILL_RANGE_MONO: // 1..1, grey monolite bar
value = max = 1;
break;
case SKILL_RANGE_LEVEL:
max = GetMaxSkillValueForLevel(); // max value can be wrong for the actual level
break;
default:
break;
}