From b2b03d3e8524b7ee8042cd27f734b5e64972022f Mon Sep 17 00:00:00 2001 From: Antz Date: Fri, 1 Jul 2022 09:23:42 +0100 Subject: [PATCH] minor styling fix --- src/game/Object/ObjectAccessor.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/game/Object/ObjectAccessor.cpp b/src/game/Object/ObjectAccessor.cpp index 1f582135..681f6455 100644 --- a/src/game/Object/ObjectAccessor.cpp +++ b/src/game/Object/ObjectAccessor.cpp @@ -144,8 +144,7 @@ void ObjectAccessor::KickPlayer(ObjectGuid guid) } } -Corpse* -ObjectAccessor::GetCorpseForPlayerGUID(ObjectGuid guid) +Corpse* ObjectAccessor::GetCorpseForPlayerGUID(ObjectGuid guid) { ACE_GUARD_RETURN(LockType, guard, i_corpseGuard, nullptr) @@ -198,8 +197,7 @@ void ObjectAccessor::AddCorpse(Corpse* corpse) sObjectMgr.AddCorpseCellData(corpse->GetMapId(), cell_id, corpse->GetOwnerGuid().GetCounter(), corpse->GetInstanceId()); } -void -ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map) +void ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map) { ACE_GUARD(LockType, guard, i_corpseGuard)